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Difference between revisions of "Deathwatch improved"

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{{revdate}}
 
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=Information=
 
=Information=
[[File:RogueTrader-v-1-2.png|thumbnail|right|400px]]
 
 
Character sheet for use in Roll20 to play '''Warhammer 40k Deathwatch''' pen & paper RPG, originally published by Fantasy Flight Games (2010).
 
Character sheet for use in Roll20 to play '''Warhammer 40k Deathwatch''' pen & paper RPG, originally published by Fantasy Flight Games (2010).
  
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This sheet is best displayed on the Roll20 supported browsers Chrome and Firefox, at 100% Zoom (no zoom) and inside the Roll20 game screen, however it can be expanded or displayed on an external window with no problems, most elements will stretch-out to fill the screen without breaking or overlapping.
 
This sheet is best displayed on the Roll20 supported browsers Chrome and Firefox, at 100% Zoom (no zoom) and inside the Roll20 game screen, however it can be expanded or displayed on an external window with no problems, most elements will stretch-out to fill the screen without breaking or overlapping.
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This sheet is also designed to support multiple languages, using the Roll20 [https://help.roll20.net/hc/en-us/articles/360044893733-Roll20-Language-Selection Language Selection] options.
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If you would like to contribute to its translation please do so via [https://roll20.crowdin.com/roll20-character-sheets CrowdIn updates]
  
 
* '''Revision 2 (Feb 2025)'''
 
* '''Revision 2 (Feb 2025)'''
* Sheet sourcecode: {{repo|https://github.com/Roll20/roll20-character-sheets/tree/master/Deathwatch Deathwatch (Improved)}}
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* Sheet sourcecode: {{repo|Roll20/roll20-character-sheets/tree/master/Deathwatch Deathwatch (Improved)}}
 
* Original Sheet Author [https://app.roll20.net/users/986445/mago Mago]
 
* Original Sheet Author [https://app.roll20.net/users/986445/mago Mago]
 
* Co-Author and primary Maintainer [https://app.roll20.net/users/4735202/baleine Baleine]
 
* Co-Author and primary Maintainer [https://app.roll20.net/users/4735202/baleine Baleine]
  
  
 
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[[File:Deathwatch_sheet_preview.png|thumbnail|right|400px]]
 
__TOC__
 
__TOC__
  
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*In order to use the macros in this tab you must fill the Skill fields in the '''Manoeuvre Actions & Combat Skills'''.
 
*In order to use the macros in this tab you must fill the Skill fields in the '''Manoeuvre Actions & Combat Skills'''.
 
*The Weapons section features '''a checkbox to the left of the Weapon Name''', checking this will swap the fields for Vehicle Melee Weapons
 
*The Weapons section features '''a checkbox to the left of the Weapon Name''', checking this will swap the fields for Vehicle Melee Weapons
**(yes they exist)
 
 
  
 
=NPCs=
 
=NPCs=

Latest revision as of 12:31, 1 March 2025

[edit] Information

Character sheet for use in Roll20 to play Warhammer 40k Deathwatch pen & paper RPG, originally published by Fantasy Flight Games (2010).

Currently published by Cubicle 7

This sheet does Not require Mod/API Scripts.

This sheet is best displayed on the Roll20 supported browsers Chrome and Firefox, at 100% Zoom (no zoom) and inside the Roll20 game screen, however it can be expanded or displayed on an external window with no problems, most elements will stretch-out to fill the screen without breaking or overlapping.

This sheet is also designed to support multiple languages, using the Roll20 Language Selection options.

If you would like to contribute to its translation please do so via CrowdIn updates


Deathwatch sheet preview.png

Contents

 [hide


[edit] General Features

  • The Sheet is split in 2 main sections, the Universal Header on the top and the Tab buttons under it.
  • Deathwatch (Improved) Percentile dice macro design, emulates the original boardgame mechanics, you will see a Threshold number that is the characteristic value + modifiers. A d100 roll and the Success or Failure Check
  • Results that Equal to or lower than the Threshold are success, results that are higher than the Threshold are Failures. At the bottom you will see how many Degrees of success or Failure the test scored.
  • Most input fields (Type "Number") have arrows to add and subtract, arrows only show up when you point at the fields, you can even click/hold the arrows to speed up.
  • Several sections in the sheet can have multiple entries added via Repeating Sections, to add new sections, click on the & button, to edit the entry, click on the y button.
  • Most white text fields can be hidden or displayed by clicking the nearby arrow icon { } , the arrows themselves have a tooltip to let you know what they do.
  • Labels and Buttons have tooltips containing information, the tooltips show up when you hover over them with the mouse cursor. Most of these labels and buttons are identified with a ( 🛈 ) icon. Due to space restrictions, some labels and buttons do not have the icon but still have the tooltip.

[edit] Universal Header

The Universal Header contains Player/Character name, Characteristics (including advancements and Bonus), Fate Points, GM Rolls and Fatigue.

  • Characteristic Scores are filled in the Starting Field. The Adv. Checkboxes at the bottom add +5 each (Simple, Intermediate, Trained, Expert) the number displayed in the big field is a sum of those values, These fields are also buttons that roll characteristic tests.
  • At the left edge of the characteristic number, you will find the Characteristic Bonus field (Grey) you must manually fill these fields according to the rules you may be using
    • According to the Deathwatch game rules, the Characteristic Bonus is the Tens digit in the characteristic score (e.g.: Strength 43, Strength Bonus 4)
    • Unnatural Characteristics only affect the Characteristic Bonus, traits such as Unnatural Strength come with a multiplicative modifier (x2 , x3...)
    • In other FFG WH40k systems this rule was revised and it works additive (Such as in Only War), like Unnatural Strength +2
    • Therefore these fields do not have any formulas, so as to remain adaptable.
  • Fate Points have a Pool and Current fields so the players can track FP, also the ( 🛈 ) icon has a tooltip with info on what you can do with Fate Points.
  • GM Rolls Pressing this "button" will switch all rolls to be in secret, only the player and the GM will be able to see it, if the GM is rolling, only the GM can see it.
  • Righteous Fury This macro will ask for the threshold and then roll a 1d100, placed here to avoid tab switching, can show hits vs targets on foot or inside vehicles.
  • Vs Xenos This macro does not ask for threshold since Space Marines automatically score Righteous Fury when attacking Xenos
  • Fatigue this "button" when clicked will add a -10 penalty to all Characteristics (this is a workaround solution to the original rules), this penalty is visible on your characteristic scores above. Click again to remove penalty.
    • Fatigue Limit is equal to Toughness Bonus.
    • The button itself has an info tooltip with rule reminders on how Fatigue affects the character.

[edit] Skills

The Skills tab contains Basic Skills, Advanced Skills and Skill Groups (including custom).

  • When New Characters are created, this tab already has the basic/trained checkboxes checked for Space Marines specifically.
  • All Skills and Skill Groups have a ( 🛈 ) icon with a tooltip that contains info on how to use said skills and which categories they belong.
  • Basic and Advanced skills are very straight forward, the base value is calculated based on the Characteristic score.
  • Basic skills will roll with half the characteristic value if not "trained" (checkbox) by default.
  • Advanced Skills will always roll 0 unless the "Basic" or "trained" checkbox is checked, to use full characteristic, both basic and trained must be checked. (read the skill rules for clarification.)
  • Skill Groups are divided into their respective classifications according to the core rules, each with their own repeating sections.
  • At the bottom you can also add Custom Skills not contemplated on the original game rules.

[edit] Combat

This tab is dedicated to all combat related info and macros to make combat more fluid, reduce book-keeping and tab switching: Ranged, Melee, Gear and Tools, Armour, Wounds, Critical Hits (and related conditions), Size mod, Movement, Initiative and a Damage Calculator.

[edit] Weapons

  • Ranged and Melee Weapons section contain several macros to facilitate combat, they also include selectors for several common modifiers like Range, Aim and Combat Actions.
  • Macro Buttons in these sections have info tooltips to let the players know what kind of modifiers the macros have, hover over them without clicking to see them.

[edit] Force Fields

  • The section includes Rating, Craftsmanship and 2 buttons, one rolls the Field defensive macro and the other will post the description in chat.

[edit] Gears & Tools

  • To properly calculate the characters carry capacity you must select SB + TB total from the selector to the right.
  • The Mod Fields will increase or decrease these values based on multipliers taken from the core rulebook.
  • Carry Mod has no multiplier, any value will increase/decrease the Carry Max Value on a 1 = 1 ratio.
  • Lift Mod Will increase/decrease the value of Lift x2 (e.g. 2x2 = 4)
  • Push Mod Will increase/decrease the value of Push x4 (e.g. 2x4 = 8)

[edit] Armour & Defense

  • Roll Initiative rolls a 1d10 + Initiative modifier, this modifier is the selector in the middle, select the appropriate option before rolling. (This feature will come soon).
  • Armour Section has the Armour Points (AP) field on top, below that you can find the Damage Calculator based on Hit Location, this calculator includes Toughness Bonus (TB) and AP, it also shows how many wounds the character has left and if the damage has reached critical levels (This feature will come soon).
  • The Wounds section has several fields to accurately track the total Wounds the Character has.
  • Size Modifier gives visual reference to chance to hit based on combat modifiers, however it also modifies Normal Movement, select different sizes to see the effect below.
  • Normal Movement is based on Agility Bonus, you can see the multipliers as tooltips on each field by putting the mouse cursor over them.
    • A note on Movement Modifiers: There are several Traits that greatly modify the Movement Scores, such as Unnatural Speed, Crawler, Quadruped, etc. It its recommended to use the Custom Movement Fields to properly set these modified values.
  • Base jump and Base leap are based on Strength Bonus, you can see the multipliers as tooltips on each field by putting the mouse cursor over them.

[edit] Abilities

This tab contains Talents, Traits, Cybernetics and SQUAD / SOLO mode Abilities

  • Talents, Traits and Cybernetics descriptions can be posted in the q Text Chat, by clicking the R (send to chat).
  • The description fields can hold Inline Rolls, very useful if you have talents or traits that have a roll as a part of its effects.
  • Inline Rolls must always be written inside double square brackets [[ ]], to roll you must use the R button.

[edit] Psykana

This tab is dedicated to Psychic powers, it also includes integrated rollable tables for Psychic Phenomena and Perils of the Warp.

  • Psychic Phenomena rolls a 1d100 (+10 for every power sustained), remember to add the appropriate modifier if the Psyker is Pushing.
  • Perils of the Warp roll and Perils table are split due to difficulties implementing a rule called "Soul-bound" that allows the psyker to roll 3 separate dice to select a more favorable result. You must input the result from the perils roll on the Perils table to the see the effects.
  • Psy Rating only needs the base value, since the Techniques already have separate PR modifier within the Technique sections.
  • Powers Sustained will count how many techniques the Psyker is actively sustaining, to Mark a technique as been currently sustained, you must check the checkbox to the right of the Sustained "yes/no" selector
    • Effective Psy Rating will be reduced by -1 for every Power Sustained as per the core rules.
  • You can Hide most of the info on each Psy Technique by clicking the Arrow to the Right of the R Button.
  • IMPORTANT if the Technique does NO damage, leave the Damage field at "0" and the + (EPR bonus) at No Dmg. This will affect the "Manifest" macro, this field also has a tooltip reminded.
    • This also applies to the Pen field, if the technique has no PEN, leave field at "0"

(THIS SECTION NEEDS UPDATING)

[edit] Journal

This tab is intended for you to record your character's Background and Advancements

  • The Experience and Advancements section has auto-calc fields that accurately track how much XP has been spent on Advancements
  • All XP Earned during play must be added to the Earned XP Field, This field also has a 13000 XP default value for starting characters
  • Below are the Advancement taken sections, add as many as needed and their related XP cost in the smaller fields to the right.
  • The Total XP Spent label has a tooltip info that lists the required XP to determine a Characters' Rank (based on original rules).
  • Other fields here, have a R Button, clicking it will post the description on the chat.

[edit] Insanity, Primarch's Curse and Corruption

This section contains very useful macros and fields to keep track of the characters IP, Primarch's Curse and CP. Also, this section contains a switch button on top, by default, Astartes Options are shown, click to switch to options for non-Astartes.

  • Astartes Options
    • Insanity Test based on Willpower Characteristic.
    • Battle Trauma test will roll a random option, and the section to the right is used to record the results.
    • Primarch's Curse fields for the player to fill-in.
    • Corruption Points Tracker and Total (Corruption has no effect on Space Marines until they hit 100+ points)
  • Non-Astartes
    • The Fear Test macro will allow you to select the fear rating (penalty to the test) the Fear test is based on Willpower characteristic.
    • The Shock Table will add a -10 penalty for every Degree of Failure (on the Fear Test, this is not automatic).
    • The Trauma test has a modifier based on the Degrees of Madness Selector below, you can see this modifier in the Trauma Mod field.
    • Trauma table will add a -10 penalty for every Degree of Failure (on the Trauma Test, this is not automatic) .
    • The Malignancy Test is based on Willpower characteristic plus malignancy modifier, you can see the modifier below to the right
    • Modifier changes based on the Degree of Corruption selector.
    • The Malignancy and Mutation tables have no modifiers.
    • Characteristic tests buttons with checkboxes here are intended for the mutation test, the checkboxes have a tooltip info.

[edit] Vehicles

Tab dedicated to vehicle statistics and vehicular combat. Can add multiple vehicles.

  • In order to use the macros in this tab you must fill the Skill fields in the Manoeuvre Actions & Combat Skills.
  • The Weapons section features a checkbox to the left of the Weapon Name, checking this will swap the fields for Vehicle Melee Weapons

[edit] NPCs

This tab is a much simplified compact sheet used to add NPCs, primarily enemies. Can add multiple NPCs.

  • Primarily designed for the GM to have an extensive list of simple NPC/Enemies, inside a single character sheet (journal entry)
  • For more complex NPCs or Enemies, It is strongly recommended to create separate character sheets.
  • This tab include Magnitude modifiers, for use Vs Horde combat.
  • This tab does not have as much functionality as the main sheet, there are no auto-calc fields here.
    • Mostly intended to allow the user to Copy and Paste NPC statistics, since those statistics are already pre-calculated.
  • Due to limitations in how Repeating Sections cannot be placed inside other Repeating sections, this tab does not have them.
  • You can hide the whole NPC section by clicking the arrow to the right of the NPC Tier, click again to reveal.

[edit] 🛠 (Extras)

This tab contains a link to this very article and the sheets credits

Additional content will be added later

[edit] Custom Macros using the Roll Template

If you want to create your own custom macros using this character sheet's Roll Template use template &{template:custom}

  • The first line uses {{name=}} This is the first line of the macro when displayed on the Chat.
  • These keys will show the line Centered and Bold {{d1=}} {{t1=}} {{p1=}} in descending order.
  • The description field uses {{desc=}} The text here will be centered, it will always be at the bottom, be sure to remove any spaces in between lines for better display.
  • The other lines simply follow {{insert title here = insert value here}} Same as the Roll20's Default Template.
  • The following Key names are in use by the roll template, you should avoid these if you do not want these fields to show up
    • warpt nova2 nova1 tordmg sptor splan spmac xd5 d5 xd10 d10 d100h field npcflame hallu flame d1 t1 p1 psyres d100p stun d100a parry dosdof testresult testtarget d100 psydesc psypen psydmg desc name attack hitloc fallhitloc bloodloss fury navmutable perilstable psytable shocktable traumatable maligtable mutable scatter multihit

[edit] Useful Attributes for tokens

Here are some suggestions when linking Attributes to token bubbles

[edit] Character

  • "Wounds" (character current wounds)
  • "Fate" (character current FP)
  • "fatiguecurrent" (character current fatigue points)
  • "HalfMove, FullMove, ChargeMove, RunMove" (movement statistics)
  • "CustomHalfMove, CustomFullMove, CustomChargeMove, CustomRunMove" (custom movement statistics)
  • "WSB, BSB, SB, TB, AB, IB, PB, WPB, FB" (characteristic bonus)

[edit] Vehicle

  • "VehIntegrity" (Vehicle's current Hull Integrity)

[edit] Known Issues

[edit] Roll template in chat not properly displayed


  • Due to Roll20 concerns, the roll template is temporarily, without its visual design, this will be patched in the future.

[edit] Bug Reporting

[edit] Credits

[edit] Special Thanks to

  • RainbowEncoder for providing vital support with macros using reused rolls and decimal removal
  • GiGs and Scott C. for providing advice with this sheet layout, including resolution to the infamous "input inside a button" problem
  • Oosh for assisting with the Damage Calculator macro
  • Andreas j. for providing support on this wiki page (and the whole wiki site tbh)