Difference between revisions of "5th Edition OGL by Roll20"
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===Armor Class, Initiative, & Speed=== | ===Armor Class, Initiative, & Speed=== | ||
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===Hit Points & Temp HP=== | ===Hit Points & Temp HP=== | ||
===Hit Dice & Death Saves=== | ===Hit Dice & Death Saves=== |
Revision as of 23:07, 20 January 2016
Welcome to 5th Edition OGL by Roll20
The Roll20 team is proud to bring you this cutting edge Roll20 official 5th Edition character sheet. The sheet was primarily authored by Roll20 developer Steve K.. Most sheet questions can be answered by the friendly folk of the Character Sheet forum. For questions, comments, or concerns with the 5th Edition sheet you can also contact Steve K. through Roll20 or at steve@roll20.net. All other questions can be directed to team@roll20.net.
Key Features
The 5th Edition sheet has all of the functionality of a pen and paper character sheet and much more. Certain aspects of the sheet have been stream lined or automated to remove bookkeeping and speed up gameplay. The key features are auto-calculations, macro buttons, and roll templates. The sheet defaults to using the rules as printed in the 5th Edition SRD, however it's dynamic enough to allow you and your group to use whatever custom house rules you require.
Auto Calculations
Many parts of the sheet use auto calculations to fill in derived attributes with the expectation that you're using the rules as printed in the 5th Edition SRD. Many of these calculated traits can be modified from the settings menu and those set by Sheet Workers can be edited directly. Below are some examples of Sheet Worker and Auto Calculation functionality:
- Class - Changing the character's class from the header will automatically update the character's saving throw proficiencies, their hit die type, spell casting ability, and spell save DC.
- Level - Changing the character's level will also update their proficiency bonus, number of spells per day, and more.
- Attributes - Changing one of the character's attributes will also update the related modifier, skills that are based on that attribute, and derived stats such as initiative or passive perception.
Roll Buttons and Roll Templates
Most of the stats in the game can be rolled by hovering over their name, the stat will turn red, and then left-clicking the mouse. This is true for Attributes, Saves, Skills, Hit Dice, Death Saves, Tool Proficiencies, Attacks & Spellcasting, Spell Cards, and NPC Actions. Any of these roll buttons can be dragged directly from the sheet to your Macro Quick Bar, enabled from the settings tab.
Player characters have both a simple and attack roll template that is output to the Chat Tab in the journal on the right hand side of the screen. The simple template is used for everything except for attacks. The attack template is shaped to show up to three pieces; the attack at the top, information in the middle, and damage at the bottom. Depending on your settings, the damage will not roll unless you click on the name of the attack from the roll template in the chat tab. This was designed to simulate the tabletop experience of rolling to attack and then rolling damage if necessary.
Core Page
There are four pages that can be selected from the buttons just underneath the header at the top of the sheet. The Core Page is selected by default and has most of the information you'll want to use on a regular basis to play your character.
Header Info
Attributes
Along the left side of the sheet is listed the 6 primary attributes: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. These attributes are used by almost every other calculation on the sheet, as they are the core definition of a character. Each attribute block has the core attribute score, which can be changed by modifying the number in the oval at the bottom of each block, and, inside the square, the attribute modifier which is auto-calculated based on the score below it. The attribute modify uses the following calculation to set the value:
[[floor((@{strength}-10)/2)]]
Skills
To the right of the core attributes is a list of all of the Skills. Each skill can be rolled by clicking on the skill name. If you have proficiency in a specific skill, then you would check the box next to the skill name, this will automatically add your proficiency bonus to that skill's checks. Each skill also lists the core attribute, that is used in the roll calculations, next to it in parenthesis.
Saves
Next to the core attributes on the left side of the page is a list of the same attributes to be used in making saving throws. To mark an attribute that your character has proficiency in for saving throws you will check the box next to the appropriate attributes. When you select a class in the header section of the Core page it will automatically check the correct boxes for that class's proficiencies.
Inspiration
You can track whether or not you have inspiration by clicking the circle next to the Inspiration block at the top left of the Core page.
Proficiency Bonus
Your character's proficiency bonus is listed near the top left of the page. You cannot modify this value manually, instead it is automatically set based off your character's over-all level. You character's level can be set by changing the number next to your class name in the header at the top when on the Core page.
Armor Class, Initiative, & Speed
The Armor Class & Speed blocks at the top center of the page can be used to keep track of your Armor and Speed values. The Initiative block cannot be modified manually, but instead is auto-calculated based off your character's Dexterity.
Hit Points & Temp HP
Hit Dice & Death Saves
Class & Other Resources
Freeform Textfields
Tool Proficiencies
Attacks & Spellcasting
Bio Page
diff header