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Difference between revisions of "Misc Tips and Tricks"

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(NPCs, Monsters and Mobs)
(NPCs, Monsters and Mobs)
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A quick and dirty way to add NPCs: Put HP in the green bubble, AC in blue. For attacks, put the text of an attack roll in the red bubble.
 
A quick and dirty way to add NPCs: Put HP in the green bubble, AC in blue. For attacks, put the text of an attack roll in the red bubble.
Then create a macro to output the text in the red bar: @{selected|Bar3}
 
 
For example, the red bubble might contain this text:
 
For example, the red bubble might contain this text:
 
<nowiki>[[1d20+5]] to hit [[2d6]] damage</nowiki>
 
<nowiki>[[1d20+5]] to hit [[2d6]] damage</nowiki>
 +
 +
Create a macro to output whatever text is in the red bar: @{selected|Bar3}
  
 
[[Category:Tips]]
 
[[Category:Tips]]

Revision as of 08:01, 3 August 2016

Contents

Misc Tips and Tricks

Character Sheets

  • To allow all players to see each others character sheets, but not to see "through each other's eyes" for dynamic lighting, make a copy of each character sheet and give edit privileges to all players.

Dynamic Lighting

  • To simulate the glint of light off reflective surfaces, like metal, or animal eyes, give your monster tokens 5' of light with *all players see light*

(Note: if some of your characters have low light vision multipliers, they'll see 10' instead of 5.)

  • To allow players to see doors, pillars or rooftops while still blocking vision past the object, use the dynamic lighting polygon tool to draw an X through the object instead of going around it.

Annotating Maps

  • An easy way to add notes to a map is by placing tokens on the GM layer. Grab free tokens from game-icons.net. Use the title for essential info and the notes for detailed info.

NPCs, Monsters and Mobs

A quick and dirty way to add NPCs: Put HP in the green bubble, AC in blue. For attacks, put the text of an attack roll in the red bubble. For example, the red bubble might contain this text: [[1d20+5]] to hit [[2d6]] damage

Create a macro to output whatever text is in the red bar: @{selected|Bar3}