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Difference between revisions of "Misc Tips and Tricks"

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(Character Sheets)
(Misc Tips and Tricks)
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* A quick and dirty way to add NPCs: Create a token macro to output the text of the red bar: "@{selected|Bar3}" and put their attack roll in the red bubble. eg: <nowiki>"[[1d20+5]] to hit [[2d6]] damage"</nowiki>
 
* A quick and dirty way to add NPCs: Create a token macro to output the text of the red bar: "@{selected|Bar3}" and put their attack roll in the red bubble. eg: <nowiki>"[[1d20+5]] to hit [[2d6]] damage"</nowiki>
  
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== Pages vs Handouts ==
  
[[Category:Tips]]
+
There are many strategies for organizing information in your game. Here's a few ideas from the forums:
 +
 
 +
* A page can be much bigger than the current battlemap. You can put two or three maps on one page, and still have room to store notes and thematic imagery.
 +
* For theatre of the mind, use the page as a theatrical set, with evocative imagery. One page can hold multiple "sets". You can use '''shift-click''' to ping the map and forcibly direct your players' view.
 +
* For keeping campaign notes, give every player their own handout with edit privileges.
 +
* Make liberal use of '''shift-z''' on page graphics to present an enlarged image to your players.
 +
* Use dynamic lighting walls to construct enclosed light-boxes for thematic imagery. When you want to light one up, drop in a group token with permissions set to controlled by "all players", plus has sight, casts light, etc.
 +
* If you have a lot of handouts, organize them into folders
 +
 
 +
{| class="wikitable"
 +
|-
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! Handout !! Image on Page
 +
|-
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| Anything a character could hold || Anyone a character can meet
 +
|-
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| Anything a character should know || Anywhere a character can go
 +
|-
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| Anything a character can refer to || Anything a character can attend
 +
|-
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| Players control when they see it || GM Controls when players see it
 +
|}

Revision as of 07:14, 27 January 2017

Contents

Misc Tips and Tricks

Character Sheets

Dynamic Lighting

  • Use a bright color for your dynamic lighting lines. They'll be much easier to see.
  • To simulate the glint of light off reflective surfaces, like metal, or animal eyes, give your monster tokens 1' of light with *all players see light*
  • To allow players to see doors, pillars or rooftops while still blocking vision past the object, use the dynamic lighting polygon tool to draw an X through the object instead of going around it.
  • To make sure you can select doors later, draw their dynamic lighting line in a different color. Also, include a handle (shaped like a hockey stick) extending outside of the map.
  • To make it easy to adjust later, make separate dynamic lighting segments for each room. (ie: Don't try and make one super long polygon shape around everything.)

Annotating Maps

  • An easy way to add notes to a map is by placing tokens on the GM layer. Grab free tokens from game-icons.net. Use the title for essential info and the notes for detailed info.

NPCs, Monsters and Mobs

  • A quick and dirty way to add NPCs: Create a token macro to output the text of the red bar: "@{selected|Bar3}" and put their attack roll in the red bubble. eg: "[[1d20+5]] to hit [[2d6]] damage"

Pages vs Handouts

There are many strategies for organizing information in your game. Here's a few ideas from the forums:

  • A page can be much bigger than the current battlemap. You can put two or three maps on one page, and still have room to store notes and thematic imagery.
  • For theatre of the mind, use the page as a theatrical set, with evocative imagery. One page can hold multiple "sets". You can use shift-click to ping the map and forcibly direct your players' view.
  • For keeping campaign notes, give every player their own handout with edit privileges.
  • Make liberal use of shift-z on page graphics to present an enlarged image to your players.
  • Use dynamic lighting walls to construct enclosed light-boxes for thematic imagery. When you want to light one up, drop in a group token with permissions set to controlled by "all players", plus has sight, casts light, etc.
  • If you have a lot of handouts, organize them into folders
Handout Image on Page
Anything a character could hold Anyone a character can meet
Anything a character should know Anywhere a character can go
Anything a character can refer to Anything a character can attend
Players control when they see it GM Controls when players see it