Difference between revisions of "Stephen S."
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# Purchase, find or create geomorphic tiles. Geomorphic map tiles are a design technique that defines and locates set features on edge of the tile so any tile can connect to any other tile without concern for orientation. A set can be located on the Roll20 Market place:<br /><br />[https://marketplace.roll20.net/browse/set/252/old-school-geomorphic Old School Geomorphic]<br /><br /> | # Purchase, find or create geomorphic tiles. Geomorphic map tiles are a design technique that defines and locates set features on edge of the tile so any tile can connect to any other tile without concern for orientation. A set can be located on the Roll20 Market place:<br /><br />[https://marketplace.roll20.net/browse/set/252/old-school-geomorphic Old School Geomorphic]<br /><br /> | ||
# Add new a map to a campaign and the page size for the map should be 72 units by 72 units (for more information on how to do this see [[Page Toolbar]] | # Add new a map to a campaign and the page size for the map should be 72 units by 72 units (for more information on how to do this see [[Page Toolbar]] | ||
− | # Add the following code | + | # Add the following code [https://gist.github.com/BaldarSilveraxe/8725741 Geomorphic] to your API process modifying the code as needed to integrate into any API code you have. Aside from some global variables, you just need any command you choise to trigger the "geomorph()" function. |
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Revision as of 16:18, 8 February 2014
Random Dungeon Generator
Steps to implementing
- Purchase, find or create geomorphic tiles. Geomorphic map tiles are a design technique that defines and locates set features on edge of the tile so any tile can connect to any other tile without concern for orientation. A set can be located on the Roll20 Market place:
Old School Geomorphic
- Add new a map to a campaign and the page size for the map should be 72 units by 72 units (for more information on how to do this see Page Toolbar
- Add the following code Geomorphic to your API process modifying the code as needed to integrate into any API code you have. Aside from some global variables, you just need any command you choise to trigger the "geomorph()" function.