Character Vault
Any Concept / Any System
Compendium
Your System Come To Life
Roll20 for Android
Streamlined for your Tablet
Roll20 for iPad
Streamlined for your Tablet

Personal tools

Difference between revisions of "Script:Random Dungeon Generator"

From Roll20 Wiki

Jump to: navigation, search
(Geomorphic Map Tiles)
(Geomorphic Map Tiles)
Line 1: Line 1:
 
==Geomorphic Map Tiles==
 
==Geomorphic Map Tiles==
# This API script uses geomorphic map tiles. The set used for this script can be located on the Roll20 Market place: [https://marketplace.roll20.net/browse/set/252/old-school-geomorphic Old School Geomorphic]## Geomorphic map tiles are a design technique that defines and locates set features on edge of the tile so any tile can connect to any other tile without concern for orientation. ## These can be downloaded and modified however you choose, so long as it is for personal/private use, and consistent with [[Terms of Service and Privacy Policy]]
+
# This API script uses geomorphic map tiles. The set used for this script can be located on the Roll20 Market place: [https://marketplace.roll20.net/browse/set/252/old-school-geomorphic Old School Geomorphic]<br />
 +
## Geomorphic map tiles are a design technique that defines and locates set features on edge of the tile so any tile can connect to any other tile without concern for orientation. <br />
 +
## These can be downloaded and modified however you choose, so long as it is for personal/private use, and consistent with [[Terms of Service and Privacy Policy]]
  
  

Revision as of 10:25, 23 February 2014

Geomorphic Map Tiles

  1. This API script uses geomorphic map tiles. The set used for this script can be located on the Roll20 Market place: Old School Geomorphic
    1. Geomorphic map tiles are a design technique that defines and locates set features on edge of the tile so any tile can connect to any other tile without concern for orientation.
    2. These can be downloaded and modified however you choose, so long as it is for personal/private use, and consistent with Terms of Service and Privacy Policy








Acknowledgement: Big thanks to Alex L. for his effort to write the code that works out all the math needed to rotate and place the Dynamic Lighting paths.