Difference between revisions of "Script:Door Knocker"
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** [https://app.roll20.net/forum/post/7698809/script-door-knocker/ older thread] | ** [https://app.roll20.net/forum/post/7698809/script-door-knocker/ older thread] | ||
* {{repo|Roll20/roll20-api-scripts/tree/master/Door%20Knocker sourcecode}} | * {{repo|Roll20/roll20-api-scripts/tree/master/Door%20Knocker sourcecode}} | ||
− | + | * [https://app.roll20.net/forum/post/10818048/udl-doorknocker-and-windows udl-doorknocker-and-windows issues] April 2022 | |
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==Using Door Knocker== | ==Using Door Knocker== |
Revision as of 15:42, 19 April 2022
Page Updated: 2022-04-19 |
Main Page: API:Script Index
Door Knocker helps quickly open and close doors by controlling the dynamic lighting lines. It can also produce windows, to block movement without blocking sight. Created by Scott C.
- Door Knocker v1.211 - Windows(Forum)
- sourcecode
- udl-doorknocker-and-windows issues April 2022
Using Door Knocker
The script will move Dynamic Lighting lines used as doors to the map layer and make them transparent, opening the door. It determines what is a door and a wall based on the stroke color of the polygon and will only open doors within 1 square (default 70px) of the door knocker token.
A In-game handout contains full instructions.
Basic Command Syntax
The script uses a standardized API command syntax. All Door Knocker commands will begin with !knock. This will then be followed by a space a double dash preceding a keyword and options group. This looks like this:
!knock --keyWord|option1|option2|...
Example:
open/closes all doors withing range:
!knock --push|toggle|range
All Commands: See in-game handout, or Door Knocker v1.211 - Windows(Forum)