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Difference between revisions of "The One Ring 2e"

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(General)
(General)
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====General====
 
====General====
 
[[File:tor2e_pc_area_general.png|thumbnail|left|800px|The General area of the sheet.]]<br clear=left>
 
[[File:tor2e_pc_area_general.png|thumbnail|left|800px|The General area of the sheet.]]<br clear=left>
In this area you describe the background of a character. The input on the left side and the Virtues/Rewards area are purely informational and have no specific sheet functionality. The ''Wisdom'' and ''Valour'' rating can be checked to mark them favoured. Click the dice symbols next to Wisdom/ Valour to make a '''Shadow Test''' against Sorcery/ Dread. The ''Gear'' area to the right is used for '''Useful Items''' and noteable gear alike.
+
In this area you describe the background of a character.  
 +
The input on the left side and the Virtues/Rewards area are purely informational and have no specific sheet functionality.  
 +
 
 +
The ''Wisdom'' and ''Valour'' rating can be checked to mark them favoured.  
 +
 
 +
 
 +
Click the dice symbols next to Wisdom/ Valour to make a '''Shadow Test''' against Sorcery/ Dread. The ''Gear'' area to the right is used for '''Useful Items''' and noteable gear alike.
  
 
====Skills====
 
====Skills====

Revision as of 18:26, 25 March 2022

Player Sheet

This is an unofficial charactersheet for 'The One Ring Second Edition (tor2e) from Free League. The sheet was made by Bodo, Richard W., and Michael I. (aka Aragent)


The sheet includes no images or content from the game itself (e.g. no compendium) but features full support for the core rule system. It includes charactersheets for player characters (pc) and adversaries (adv).

Some of the core features

  • Ready to play with direct support for tor2e dice without the need to setup custom roll-tables (like needed for the tor1e sheet)
  • General attributes, skills, and combat proficiencies
  • Automated calculation of parry, protection, and load depending on equipped gear
  • Support for handling weary, miserable, (ill)favoured rolls and optional bonus dice
  • Attacks with optionally selecting the target and target's parry integration
  • Macro bar support with drag'n'drop rolls from the sheet
  • Parsed rolls and a custom roll-template that derive success and interpreted results

Contents

Player Characters

This section will explain

  • player charactersheet creation
  • Derived conditions for pc
  • Modifiers for rolls
  • Token setup to speed up combats
Click "Player character" the first time you open a new sheet.

Character Sheet Creation

The sheet has several areas and is designed to fit on one page (landscape) for easy access to all aspects of a character.

General

The General area of the sheet.

In this area you describe the background of a character. The input on the left side and the Virtues/Rewards area are purely informational and have no specific sheet functionality.

The Wisdom and Valour rating can be checked to mark them favoured.


Click the dice symbols next to Wisdom/ Valour to make a Shadow Test against Sorcery/ Dread. The Gear area to the right is used for Useful Items and noteable gear alike.

Skills

The Skills area of the sheet.

Combat

The Combat area of the sheet.

Derived Conditions

Roll Modifiers

Token Setup

Adversaries

This section will explain

  • how to creat a new adversary charactersheet
  • automatically derived conditions / modifiers for adv
  • token setup

Roll Tables

  • parsed roll vs. roll-table setup
  • event tables

Best Practices

  • generic message roll-template
  • journey event log
  • token for the party hope pool