Difference between revisions of "Languages in RPGs"
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Some RPGs have multiple languages, and player characters may not all speak the same set of languages. If you're speaking in a language everybody knows (such as "Common" or similar), you can obviously type your message normally. However, if you want to send a message to everyone that speaks Elven, for example, it would be tedious to ask who speaks Elven, and whisper to each one individually. | Some RPGs have multiple languages, and player characters may not all speak the same set of languages. If you're speaking in a language everybody knows (such as "Common" or similar), you can obviously type your message normally. However, if you want to send a message to everyone that speaks Elven, for example, it would be tedious to ask who speaks Elven, and whisper to each one individually. | ||
Instead, you can try this: | Instead, you can try this: | ||
− | * Create a character sheet named " | + | * Create a character sheet named "Elven". (Or whichever language you want to work with.) |
− | * Add each player with a character who knows | + | * Add each player with a character who knows Elven to the list of players that can edit Elven. |
− | * When speaking in | + | * When speaking in Elven, whisper to the Elven "character," and the whisper will be received by all of the players with an Elven-speaking character. (ex: /w Elven Watch out for that dwarf. He knows too much!) |
With a "character" for each language, each controlled by all of the players with a character that speaks the given language, you can thus have entire conversations hidden from the players that can't understand your speech! | With a "character" for each language, each controlled by all of the players with a character that speaks the given language, you can thus have entire conversations hidden from the players that can't understand your speech! |
Revision as of 17:13, 4 February 2015
Some RPGs have multiple languages, and player characters may not all speak the same set of languages. If you're speaking in a language everybody knows (such as "Common" or similar), you can obviously type your message normally. However, if you want to send a message to everyone that speaks Elven, for example, it would be tedious to ask who speaks Elven, and whisper to each one individually.
Instead, you can try this:
- Create a character sheet named "Elven". (Or whichever language you want to work with.)
- Add each player with a character who knows Elven to the list of players that can edit Elven.
- When speaking in Elven, whisper to the Elven "character," and the whisper will be received by all of the players with an Elven-speaking character. (ex: /w Elven Watch out for that dwarf. He knows too much!)
With a "character" for each language, each controlled by all of the players with a character that speaks the given language, you can thus have entire conversations hidden from the players that can't understand your speech!
Note: While this solution will exclude players from the conversation that should be excluded in-character, the players themselves may feel excluded from the game. If the owner of the campaign is a Mentor-level subscriber, he or she could use the Roll20 API to, for example, send a message to the chat about how the other characters are speaking in an unknown language. See API:Chat for more information about what the API can do with chat messages.