Character Vault
Any Concept / Any System
Compendium
Your System Come To Life
Roll20 for Android
Streamlined for your Tablet
Roll20 for iPad
Streamlined for your Tablet

Personal tools

Difference between revisions of "Fate Core"

From Roll20 Wiki

Jump to: navigation, search
(Alternative Initiative System)
(Skill Rolls)
Line 3: Line 3:
 
Fate Core is not meant to be a rules-heavy guide, but courtesy of Nick T. our campaign has worked out a Token-based set of dice-rolls for all 18 Fate Core Skills, and a variant initiative roll.  Write a Macro in the following form for each Skill:
 
Fate Core is not meant to be a rules-heavy guide, but courtesy of Nick T. our campaign has worked out a Token-based set of dice-rolls for all 18 Fate Core Skills, and a variant initiative roll.  Write a Macro in the following form for each Skill:
  
 +
"Athletics"<br />
 
<nowiki>@{selected|token_name} uses Athletics skill:</nowiki><br />
 
<nowiki>@{selected|token_name} uses Athletics skill:</nowiki><br />
 
<nowiki>/roll 4df+ @{selected|Athletics} + ?{Modifier?|0}</nowiki>
 
<nowiki>/roll 4df+ @{selected|Athletics} + ?{Modifier?|0}</nowiki>
Line 9: Line 10:
  
 
The roll will pause for an optional Modifier (if you have a particular Aspect, Stunt or Boost good for +2 to a skill, for example.)
 
The roll will pause for an optional Modifier (if you have a particular Aspect, Stunt or Boost good for +2 to a skill, for example.)
 +
 +
Check the box "Set as Token Action" and make them visible to "All Players".
  
 
==Alternative Initiative System==
 
==Alternative Initiative System==

Revision as of 03:06, 19 April 2015

Skill Rolls

Fate Core is not meant to be a rules-heavy guide, but courtesy of Nick T. our campaign has worked out a Token-based set of dice-rolls for all 18 Fate Core Skills, and a variant initiative roll. Write a Macro in the following form for each Skill:

"Athletics"
@{selected|token_name} uses Athletics skill:
/roll 4df+ @{selected|Athletics} + ?{Modifier?|0}

Then when you click any Token, player or NPC, a set of buttons will appear at the top for each Skill, provided you have created a set of Attributes for each skill on the character's sheet.

The roll will pause for an optional Modifier (if you have a particular Aspect, Stunt or Boost good for +2 to a skill, for example.)

Check the box "Set as Token Action" and make them visible to "All Players".

Alternative Initiative System

Fate Core compares Notice Skills for determining Turn Order (when a Physical Conflict starts). That's it. However, our particular campaign uses a variant to add a Fate dice roll (4df) to Notice, and put the result in the Turn Tracker. We have included a Macro as follows; roll while clicking the character concerned.

"Initiative-Physical"
@{selected|token_name} rolls for randomized Physical Turn Order (break ties by comparing Athletics; if still tied compare Physique)
/roll 4df+ @{selected|Notice} + ?{Initiative Modifier?|0} &{tracker}

For mental conflicts:

"Initiative-Mental"
@{selected|token_name} rolls for randomized Mental Turn Order (break ties by comparing Rapport; if still tied compare Will) /roll 4df+ @{selected|Empathy} + ?{Initiative Modifier?|0} &{tracker}

For both of these, check "Show as Token Action" and make the macro visible to "All Players".