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Difference between revisions of "Dungeon Draw API"

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(Rectangle and Polygon/Line Tools)
(Rectangle and Polygon/Line Tools)
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==Rectangle and Polygon/Line Tools==
 
==Rectangle and Polygon/Line Tools==
 
This script leverages the '''Rectangle''' and '''Polygon/Line''' Tools to create dungeon maps based on a selected set of tiles in the API. The WIKI provides more information on the Drawing Tools and can be found here: [[Drawing_Tools|Drawing Tools]]
 
This script leverages the '''Rectangle''' and '''Polygon/Line''' Tools to create dungeon maps based on a selected set of tiles in the API. The WIKI provides more information on the Drawing Tools and can be found here: [[Drawing_Tools|Drawing Tools]]
 +
* Rectangle are supported.
 +
* Polygon/Line are supported
 +
* Circles and freehand not supported.
 +
* Using shift helps
 +
* Also use transparent fill, this will help when closing a polygon path and gives a visual confirmation the path has be accepted by the API.
 +
'''Recommendations:''' Hold the Shift key while using the Shapes tool and have the grid enabled. This will cause your shape to snap to the grid. Use transparent fill, this will help when close a polygon path and give a visual confirmation the path hass be accepted by the API.
  
 
==Player's Bookmark==
 
==Player's Bookmark==

Revision as of 11:05, 17 June 2015

API ScriptAuthor: Stephen S.
Version: 3
Last Modified: 2015-06-17
Code: Dungeon Draw
Dependencies: None
Conflicts: None

Contents

Rectangle and Polygon/Line Tools

This script leverages the Rectangle and Polygon/Line Tools to create dungeon maps based on a selected set of tiles in the API. The WIKI provides more information on the Drawing Tools and can be found here: Drawing Tools

  • Rectangle are supported.
  • Polygon/Line are supported
  • Circles and freehand not supported.
  • Using shift helps
  • Also use transparent fill, this will help when closing a polygon path and gives a visual confirmation the path has be accepted by the API.

Recommendations: Hold the Shift key while using the Shapes tool and have the grid enabled. This will cause your shape to snap to the grid. Use transparent fill, this will help when close a polygon path and give a visual confirmation the path hass be accepted by the API.

Player's Bookmark

more text here

Loading the Script

On and on

Updating URLs in the Code

The hard part

Overview

Some info

Water Mark Tile replacement

marketstuff