Difference between revisions of "Languages in RPGs"
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Leif Egil R. (Talk | contribs) m |
(clean-up, fixed some grammar, expanded example, added note about excluding players from conversations) |
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− | + | Some RPGs have multiple languages, and player characters may not all speak the same set of languages. If you're speaking in a language everybody knows (such as "Common" or similar), you can obviously type your message normally. However, if you want to send a message to everyone that speaks Elven, for example, it would be tedious to ask who speaks Elven, and whisper to each one individually. | |
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+ | Instead, you can try this: | ||
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+ | * Create a character sheet named "Elven". (Or whichever language you want to work with.) | ||
+ | * Add each player with a character who knows Elven to the list of players that can edit Elven. | ||
+ | * When speaking in Elven, whisper to the Elven "character," and the whisper will be received by all of the players with an Elven-speaking character. (ex: /w Elven Watch out for that dwarf. He knows too much!) | ||
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+ | With a "character" for each language, each controlled by all of the players with a character that speaks the given language, you can thus have entire conversations hidden from the players that can't understand your speech! | ||
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+ | '''Note:''' While this solution will exclude players from the conversation that should be excluded in-character, the players themselves may feel excluded from the game. If the owner of the campaign is a Mentor-level subscriber, he or she could use the Roll20 API to, for example, send a message to the chat about how the other characters are speaking in an unknown language. See [[API:Chat]] for more information about what the API can do with chat messages. | ||
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[[Category:Tips]] | [[Category:Tips]] |
Revision as of 06:38, 29 August 2013
Some RPGs have multiple languages, and player characters may not all speak the same set of languages. If you're speaking in a language everybody knows (such as "Common" or similar), you can obviously type your message normally. However, if you want to send a message to everyone that speaks Elven, for example, it would be tedious to ask who speaks Elven, and whisper to each one individually.
Instead, you can try this:
- Create a character sheet named "Elven". (Or whichever language you want to work with.)
- Add each player with a character who knows Elven to the list of players that can edit Elven.
- When speaking in Elven, whisper to the Elven "character," and the whisper will be received by all of the players with an Elven-speaking character. (ex: /w Elven Watch out for that dwarf. He knows too much!)
With a "character" for each language, each controlled by all of the players with a character that speaks the given language, you can thus have entire conversations hidden from the players that can't understand your speech!
Note: While this solution will exclude players from the conversation that should be excluded in-character, the players themselves may feel excluded from the game. If the owner of the campaign is a Mentor-level subscriber, he or she could use the Roll20 API to, for example, send a message to the chat about how the other characters are speaking in an unknown language. See API:Chat for more information about what the API can do with chat messages.