Difference between revisions of "Mod:Development"
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'''To get started, your first stop should be the [[API:Use Guide|Use Guide]].''' | '''To get started, your first stop should be the [[API:Use Guide|Use Guide]].''' | ||
β | [[Category:API]] [[Category:Docs]] | + | [[Category:API|Introduction]] [[Category:Docs|Introduction]] |
Revision as of 19:17, 19 August 2013
Roll20 Mod
Use Mods
- Use & Install
- Mod:Script Index & Suggestions
- Short Community Scripts
- Meta Scripts
- User Documentation
- Mod Scripts(Forum)
- Mod Update 2024π
- Macro Guide
Mod Development
- Mod:Development
- Guide to Mod framework
- Contributing
- Guide to GitHub
- Category:API
Reference
- Objects
- Events
- Chat Events & Functions
- Utility Functions
- Function
- Roll20 object
- Token Markers
- Sandbox Model
- Debugging
Cookbook
The Roll20 API is only available to paying subscribers with a Mentor level account. Not a Mentor? You can upgrade your account and start using the API right away. |
The Roll20 API is still very alpha software. We strongly recommend that you only enable API scripts on copies of your campaigns, as they may be damaged. |
The Roll20 API provides a powerful way to customize and enhance your game. You write scripts (little pieces of code) that tell Roll20 what to do during gameplay (for instance, move a piece, add a status marker to a token, or even roll dice). It's simple and straightforward to get started, but the possibilities are endless.
What do I need to get started?
Scripts for the Roll20 API are written in Javascript. You only need a basic understanding of the language to get started, but if you want to learn more about Javascript, this Codecademy course can help teach you.
How does it work?
You write scripts that listen to events that happen during the game. Scripts can check to make sure that rules are followed, change properties on objects and tokens, and even provide custom chat commands. The scripts you write run across the entire campaign, and affect things the GM does as well as all the players. Advanced scripts can also run independently, preforming automatic actions such as moving a token on a patrol route or nudging players when their turn is taking too long.
To get started, your first stop should be the Use Guide.