Difference between revisions of "Misc Tips and Tricks"
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* To allow players to see doors, pillars or rooftops while still blocking vision past the object, use the dynamic lighting polygon tool to draw an X through the object instead of going around it. | * To allow players to see doors, pillars or rooftops while still blocking vision past the object, use the dynamic lighting polygon tool to draw an X through the object instead of going around it. | ||
+ | == Annotating Maps == | ||
+ | * An easy way to add notes to a map is by placing tokens on the GM layer. Grab free tokens from game-icons.net. Use the title for essential info and the notes for detailed info. | ||
[[Category:Tips]] | [[Category:Tips]] |
Revision as of 07:41, 3 August 2016
Contents |
Misc Tips and Tricks
Character Sheets
- To allow all players to see each others character sheets, but not to see "through each other's eyes" for dynamic lighting, make a copy of each character sheet and give edit privileges to all players.
Dynamic Lighting
- To simulate the glint of light off reflective surfaces, like metal, or animal eyes, give your monster tokens 5' of light with *all players see light*
(Note: if some of your characters have low light vision multipliers, they'll see 10' instead of 5.)
- To allow players to see doors, pillars or rooftops while still blocking vision past the object, use the dynamic lighting polygon tool to draw an X through the object instead of going around it.
Annotating Maps
- An easy way to add notes to a map is by placing tokens on the GM layer. Grab free tokens from game-icons.net. Use the title for essential info and the notes for detailed info.