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Difference between revisions of "Misc Tips and Tricks"

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(Misc Tips and Tricks)
(Misc Tips and Tricks)
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* To allow players to see doors, pillars or rooftops while still blocking vision past the object, use the dynamic lighting polygon tool to draw an X through the object instead of going around it.
 
* To allow players to see doors, pillars or rooftops while still blocking vision past the object, use the dynamic lighting polygon tool to draw an X through the object instead of going around it.
  
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== Annotating Maps ==
  
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* An easy way to add notes to a map is by placing tokens on the GM layer. Grab free tokens from game-icons.net. Use the title for essential info and the notes for detailed info.
  
 
[[Category:Tips]]
 
[[Category:Tips]]

Revision as of 07:41, 3 August 2016

Contents

Misc Tips and Tricks

Character Sheets

  • To allow all players to see each others character sheets, but not to see "through each other's eyes" for dynamic lighting, make a copy of each character sheet and give edit privileges to all players.

Dynamic Lighting

  • To simulate the glint of light off reflective surfaces, like metal, or animal eyes, give your monster tokens 5' of light with *all players see light*

(Note: if some of your characters have low light vision multipliers, they'll see 10' instead of 5.)

  • To allow players to see doors, pillars or rooftops while still blocking vision past the object, use the dynamic lighting polygon tool to draw an X through the object instead of going around it.

Annotating Maps

  • An easy way to add notes to a map is by placing tokens on the GM layer. Grab free tokens from game-icons.net. Use the title for essential info and the notes for detailed info.