Difference between revisions of "Misc Tips and Tricks"
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Stephen D. (Talk | contribs) (→NPCs, Monsters and Mobs) |
Stephen D. (Talk | contribs) (→NPCs, Monsters and Mobs) |
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== NPCs, Monsters and Mobs == | == NPCs, Monsters and Mobs == | ||
− | A quick and dirty way to add NPCs: Put | + | A quick and dirty way to add NPCs: Put HP in the green bubble, AC in blue. For attacks, put the text of an attack roll in the red bubble. |
− | + | Then create a macro to output the text in the red bar: @{selected|Bar3} | |
− | + | For example, the red bubble might contain this text: | |
− | + | [[1d20+5]] to hit [[2d6]] damage | |
[[Category:Tips]] | [[Category:Tips]] |
Revision as of 07:58, 3 August 2016
Contents |
Misc Tips and Tricks
Character Sheets
- To allow all players to see each others character sheets, but not to see "through each other's eyes" for dynamic lighting, make a copy of each character sheet and give edit privileges to all players.
Dynamic Lighting
- To simulate the glint of light off reflective surfaces, like metal, or animal eyes, give your monster tokens 5' of light with *all players see light*
(Note: if some of your characters have low light vision multipliers, they'll see 10' instead of 5.)
- To allow players to see doors, pillars or rooftops while still blocking vision past the object, use the dynamic lighting polygon tool to draw an X through the object instead of going around it.
Annotating Maps
- An easy way to add notes to a map is by placing tokens on the GM layer. Grab free tokens from game-icons.net. Use the title for essential info and the notes for detailed info.
NPCs, Monsters and Mobs
A quick and dirty way to add NPCs: Put HP in the green bubble, AC in blue. For attacks, put the text of an attack roll in the red bubble. Then create a macro to output the text in the red bar: @{selected|Bar3} For example, the red bubble might contain this text:
1d20+5 to hit 2d6 damage