Difference between revisions of "Misc Tips and Tricks"
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== NPCs, Monsters and Mobs == | == NPCs, Monsters and Mobs == | ||
− | * A quick and dirty way to add NPCs: Create a token macro to output the text of the red bar: @{selected|Bar3}. | + | * A quick and dirty way to add NPCs: Create a token macro to output the text of the red bar: @{selected|Bar3}. Drop images on the table, put HP in the green bubble, AC in blue. |
− | + | For attacks, put the text of an attack roll in the red bubble. eg: <nowiki>[[1d20+5]] to hit [[2d6]] damage</nowiki> | |
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[[Category:Tips]] | [[Category:Tips]] |
Revision as of 08:05, 3 August 2016
Contents |
Misc Tips and Tricks
Character Sheets
- To allow all players to see each others character sheets, but not to see "through each other's eyes" for dynamic lighting, make a copy of each character sheet and give edit privileges to all players.
Dynamic Lighting
- To simulate the glint of light off reflective surfaces, like metal, or animal eyes, give your monster tokens 5' of light with *all players see light*
(Note: if some of your characters have low light vision multipliers, they'll see 10' instead of 5.)
- To allow players to see doors, pillars or rooftops while still blocking vision past the object, use the dynamic lighting polygon tool to draw an X through the object instead of going around it.
Annotating Maps
- An easy way to add notes to a map is by placing tokens on the GM layer. Grab free tokens from game-icons.net. Use the title for essential info and the notes for detailed info.
NPCs, Monsters and Mobs
- A quick and dirty way to add NPCs: Create a token macro to output the text of the red bar: @{selected|Bar3}. Drop images on the table, put HP in the green bubble, AC in blue.
For attacks, put the text of an attack roll in the red bubble. eg: [[1d20+5]] to hit [[2d6]] damage