Difference between revisions of "Linking Tokens to Journals"
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(→How to set up tokens properly!) |
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This is how to do it: | This is how to do it: | ||
− | First, decide if your token represents a CHARACTER or a MOOK. | + | First, decide if your token represents a CHARACTER or a MOOK.<br /> |
+ | |||
A Character is a unique being; this token represents one, and only one, Journal Entry. Player characters are Characters. So are most NPCs (those with names). Some 'monsters' can be Characters as well; if there's only one instance of this being, ever, it's a Character. | A Character is a unique being; this token represents one, and only one, Journal Entry. Player characters are Characters. So are most NPCs (those with names). Some 'monsters' can be Characters as well; if there's only one instance of this being, ever, it's a Character. | ||
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# Make 100% sure token is set up the way you want it (PCs bars are linked; generic creatures bars are NOT linked) | # Make 100% sure token is set up the way you want it (PCs bars are linked; generic creatures bars are NOT linked) | ||
# Open Journal entry for that Token | # Open Journal entry for that Token | ||
− | # Select Token on map | + | # Select Token on map (token must be highlighted) |
− | # Use Selected Token | + | # In Journal Entry, click Use Selected Token |
# Save your work | # Save your work | ||
| | ||
− | Test by dragging multiple copies onto the map. Change Hit Points on one copy; if the others change, it's done right! | + | Test by dragging multiple copies from the Journal onto the map. Change Hit Points on one copy; if the others change, it's done right!<br /> |
− | (Unless it's a monster... if the others do not change, it's done right!) | + | (Unless it's a monster... if the others do not change, it's done right!)<br /> |
− | + | PC tokens will always carry over changes to new maps. <br /> | |
− | PC tokens will always carry over changes to new maps | + | Monster tokens will never carry over changes; each new token is unique.<br /> |
− | Monster tokens will never carry over changes; each new token is unique. | + | |
-By Phnord Prephect | -By Phnord Prephect | ||
Revision as of 22:21, 18 December 2013
How to set up tokens properly!
It seems a lot of people are having trouble getting their tokens set up properly, to work with Journal entries.
This is how to do it:
First, decide if your token represents a CHARACTER or a MOOK.
A Character is a unique being; this token represents one, and only one, Journal Entry. Player characters are Characters. So are most NPCs (those with names). Some 'monsters' can be Characters as well; if there's only one instance of this being, ever, it's a Character.
A MOOK is not a unique being; this token represents one of many similar or identical creatures. A horde of goblins is made up of moooks, for example. A leader goblin may or may not be a character, depending on the situation. The Goblin King is a Character, not a mook, as there is only one Goblin King. Some NPCs may be mooks: generic townspeople, for example, are mooks until and unless they are given a specific personality, name, or other reason to identify them differently than others; in this rare case, create them anew as Character tokens.
If your token is neither a Character nor a Mook, do none of these; it's just an item!
Now the tricky part; this needs to be done exactly in this order to work properly:
- Set up Journal entry with HP and other vital stats (By general consensus, Bar 1 usually represents Hit Points)
- Create token to represent creature
- Link token to journal entry (Represents Character dropdown menu)
- Link token's bars to journal's stats (Bar 1,2,3 dropdown menu)
- If "Mook", UNLINK token's Bar 1,2,3 dropdown from stats (numbers will stay but will no longer be linked)
- Make 100% sure token is set up the way you want it (PCs bars are linked; generic creatures bars are NOT linked)
- Open Journal entry for that Token
- Select Token on map (token must be highlighted)
- In Journal Entry, click Use Selected Token
- Save your work
Test by dragging multiple copies from the Journal onto the map. Change Hit Points on one copy; if the others change, it's done right!
(Unless it's a monster... if the others do not change, it's done right!)
PC tokens will always carry over changes to new maps.
Monster tokens will never carry over changes; each new token is unique.
-By Phnord Prephect