Difference between revisions of "Changelog"
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[http://blog.roll20.net/post/70194330713/rugged-reroll-is-live Full Changelog] | [http://blog.roll20.net/post/70194330713/rugged-reroll-is-live Full Changelog] | ||
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===August 6, 2013=== | ===August 6, 2013=== | ||
Revision as of 04:16, 22 December 2013
The following is a summary of the releases of Roll20 updates, along with a link to the forum post/full changelog for each.
Contents |
December 16, 2013
Rugged Reroll, Roll20's larget update to-date. Short summary:
- Improved performance of large map rendering
- Added Field of View, and Line of Sight
- Improved built in voice chat
- Added Token Actions, Target Variables, Target Abilities
- Added Waypoints system for token movement and measurement
- Added Linkable Journal entries
- Changes to Campaign Management, and ability to make campaigns public (mentor only)
- Added ability to place players on different maps
- Updates to API (mentor only)
- New special FX engine (mentor only)
August 6, 2013
- Introduced Status Effect Icons, over 50 icons to use to keep track of status effects and other information about your tokens
- Introduced Roll Queries, a way to gather information to use in a roll or macro on a per-use basis
- New token display settings to determine where (top, bottom, etc.) status effect markers should be shown, and customize the color of token bars for your Campaign
- A new Deal to Initiative feature, very useful for games such as Savage Worlds which use card-based drawing to determine turn order. Matching new turn order sorting option to sort by card/suit.
- Inline roll highlighting of crits/fumbles
- Shadows for 3D Dice
- New improvements to communication on the site, including PM archiving and editing and a Dismiss All Notifications button
July 16, 2013
- Introduced the Transmogrifier, a tool to help GMs share resources between their campaigns
- Introduced Inline Rolls, a new roll tool which has more compact results and can be used to do "sub-rolls" inside of other rolls
- Added floor() and ceil() functions for use in rolls
- Fixed crashes relating to the 3D Dice system
- Enabled Rollable Tables for ALL users (including Base/Free accounts)
- Added chat history clearing options
June 25, 2013
- Usability improvements to the Character editor, tokens, macro quick bar, etc.
- Group rotation and scaling added
- WebRTC trial underway to test new video chat implementation
June 6, 2013
- Small update focused primarily on improving lost connection detection
June 4, 2013
- Modules (collections of maps, tokens, sounds, characters, and handouts which are pre-generated and made into a Roll20 Campaign) were introduced. One free and one paid module were available at launch.
- The Roll20 API was enabled on the Main Server for Mentor users.
May 14, 2013
- Card decks were improved, with additional options for how cards are played to the tabletop, new hand management display, and a discard pile.
- The API was further improved, including state object persistence between play sessions and the ability to create new objects
April 30, 3013
- The Roll20 API was introduced
- The Roll20 Wiki was unveiled.
- New features for the Journal including tagging + searching journal entries, drag and drop re-reordering of attributes and abilities, players can edit Handouts, and more.
- Custom turn order entries
- Hide the right sidebar
- Macro and abilities editor made easier to use
April 8, 2013
- New Chat features including commands and avatars
- Auras now appear under tokens
- Weighting of Rollable Tables now possible
March 13, 2013
- Rollable Tables and Dice Tokens now available, allowing customization and "physical" use of dice
- Z-Order and Rendering Improvements
January 28, 2013
- Complete Overhaul of the Roll20 Forums
- Campaign Forums
- Private Messaging
2012 Updates
For a list of updates that occurred prior to 2013, please see the following forum post.