Difference between revisions of "Script:Random Dungeon Generator"
From Roll20 Wiki
Stephen S. (Talk | contribs) (→Geomorphic Map Tiles) |
Stephen S. (Talk | contribs) (→Geomorphic Map Tiles) |
||
Line 1: | Line 1: | ||
==Geomorphic Map Tiles== | ==Geomorphic Map Tiles== | ||
− | # This API script uses geomorphic map tiles. The set used for this script can be located on the Roll20 Market place: [https://marketplace.roll20.net/browse/set/252/old-school-geomorphic Old School Geomorphic]## Geomorphic map tiles are a design technique that defines and locates set features on edge of the tile so any tile can connect to any other tile without concern for orientation. ## These can be downloaded and modified however you choose, so long as it is for personal/private use, and consistent with [[Terms of Service and Privacy Policy]] | + | # This API script uses geomorphic map tiles. The set used for this script can be located on the Roll20 Market place: [https://marketplace.roll20.net/browse/set/252/old-school-geomorphic Old School Geomorphic]<br /> |
+ | ## Geomorphic map tiles are a design technique that defines and locates set features on edge of the tile so any tile can connect to any other tile without concern for orientation. <br /> | ||
+ | ## These can be downloaded and modified however you choose, so long as it is for personal/private use, and consistent with [[Terms of Service and Privacy Policy]] | ||
Revision as of 10:25, 23 February 2014
Geomorphic Map Tiles
- This API script uses geomorphic map tiles. The set used for this script can be located on the Roll20 Market place: Old School Geomorphic
- Geomorphic map tiles are a design technique that defines and locates set features on edge of the tile so any tile can connect to any other tile without concern for orientation.
- These can be downloaded and modified however you choose, so long as it is for personal/private use, and consistent with Terms of Service and Privacy Policy
- Geomorphic map tiles are a design technique that defines and locates set features on edge of the tile so any tile can connect to any other tile without concern for orientation.
Acknowledgement: Big thanks to Alex L. for his effort to write the code that works out all the math needed to rotate and place the Dynamic Lighting paths.