Difference between revisions of "Script:Random Dungeon Generator"
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==Geomorphic Map Tiles== | ==Geomorphic Map Tiles== | ||
+ | [[File:Modified Geomorphic Map Tile.jpeg|thumbnail|right|Modified Geomorphic Map Tile for personal/private use, and consistent with Terms of Service and Privacy Policy.]] | ||
# This API script uses geomorphic map tiles. The set used for this script can be located on the Roll20 Market place: [https://marketplace.roll20.net/browse/set/252/old-school-geomorphic Old School Geomorphic]<br /> | # This API script uses geomorphic map tiles. The set used for this script can be located on the Roll20 Market place: [https://marketplace.roll20.net/browse/set/252/old-school-geomorphic Old School Geomorphic]<br /> | ||
## Geomorphic map tiles are a design technique that defines and locates set features on edge of the tile so any tile can connect to any other tile without concern for orientation. <br /> | ## Geomorphic map tiles are a design technique that defines and locates set features on edge of the tile so any tile can connect to any other tile without concern for orientation. <br /> | ||
− | ## These can be downloaded and modified however you choose, so long as it is for personal/private use, and consistent with [[Terms of Service and Privacy Policy]] | + | ## These can be downloaded and modified however you choose, so long as it is for personal/private use, and consistent with [[Terms of Service and Privacy Policy]]. <br /> |
+ | ## To the right there example of a modified geomorphic map tile. If is important to note the modification to the tile do not included modifications to the walls. Dynamic Lighting path information will have to be added to the code for any new wall patterns. | ||
+ | ## Naming of the tiles is an important factor due to the use of names in the code. Unmodifed tiles in the [https://marketplace.roll20.net/browse/set/252/old-school-geomorphic Old School Geomorphic] set is "Geo_Type_A_0001" through "Geo_Type_A_0045." It is recommended user modified tiles be named consistent with that to keep any code modifcations required consistent as well. | ||
+ | ## New tiles can be created for this set by the user and more information on that can be found at Geomorphic Map Tiles. However Dynamic Lighting path information will have to be added to the code for any new wall patterns. | ||
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Revision as of 11:03, 23 February 2014
Geomorphic Map Tiles
- This API script uses geomorphic map tiles. The set used for this script can be located on the Roll20 Market place: Old School Geomorphic
- Geomorphic map tiles are a design technique that defines and locates set features on edge of the tile so any tile can connect to any other tile without concern for orientation.
- These can be downloaded and modified however you choose, so long as it is for personal/private use, and consistent with Terms of Service and Privacy Policy.
- To the right there example of a modified geomorphic map tile. If is important to note the modification to the tile do not included modifications to the walls. Dynamic Lighting path information will have to be added to the code for any new wall patterns.
- Naming of the tiles is an important factor due to the use of names in the code. Unmodifed tiles in the Old School Geomorphic set is "Geo_Type_A_0001" through "Geo_Type_A_0045." It is recommended user modified tiles be named consistent with that to keep any code modifcations required consistent as well.
- New tiles can be created for this set by the user and more information on that can be found at Geomorphic Map Tiles. However Dynamic Lighting path information will have to be added to the code for any new wall patterns.
- Geomorphic map tiles are a design technique that defines and locates set features on edge of the tile so any tile can connect to any other tile without concern for orientation.
Acknowledgement: Big thanks to Alex L. for his effort to write the code that works out all the math needed to rotate and place the Dynamic Lighting paths.