Difference between revisions of "Script:MapChange"
From Roll20 Wiki
Andreas J. (Talk | contribs) m (links, info) |
Andreas J. (Talk | contribs) m |
||
Line 2: | Line 2: | ||
|name=MapChange | |name=MapChange | ||
|author={{user profile|1043|TheWhiteWolves}} | |author={{user profile|1043|TheWhiteWolves}} | ||
− | |version=1. | + | |version=1.4 |
|dependencies= | |dependencies= | ||
− | |lastmodified= | + | |lastmodified=2020}} |
{{stub}} | {{stub}} | ||
Revision as of 17:15, 3 April 2021
API ScriptAuthor: TheWhiteWolves
Version: 1.4
Last Modified: 2020
Code: MapChange
Dependencies: None
Conflicts: None
Version: 1.4
Last Modified: 2020
Code: MapChange
Dependencies: None
Conflicts: None
This article is a stub. |
Provides an easy and user friendly way to move players between maps. For full information on how to use the script, use the command:
!mc help
- MapChange(Forum) - initial release and showcase of features
Changelog
v1.4 (2020)
PR
- Update script to v1.4 to fix a bug in the getPlayerIdFromDisplayName function causing player names that contain " (GM)" to not be processed correctly.
v1.3 (2016-06-18)
- Added RejoinAll command (Requested by Havoc)
- Added ability to make maps hidden (default marker [Hide]), this will give then a separate section in the menu like the archived maps.
- Fix Global Config issues for One-Click install (this should finally work).
- Added help entry on Configuring Maps.
v1.2 (2016-06-03)
- Added handling of archived maps. (they now have their own section with a placeholder button on the menu)
- Added ability to block players from using commands.
v1.1 (2016-06-02)
- Fix for when Array.prototype is extended causing invalid values in the key of a for in loop.
v1.0 (2016-05-31)
- Release
v0.5 (2016-05-24)
- Pre-Release
v0.1 (2016-03-09)
- Created