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Difference between revisions of "SLAIndustries"

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(Created page with "==This is the instruction page for the SLA Industries character sheet== The sheet stores all the information you should generally need for a SLA operative. Creating the char...")
 
(This is the instruction page for the SLA Industries character sheet)
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# Choose a name
 
# Choose a name
# Select a Species - Either type in or choose from the drop down.  When you chose a species the starts statistics are inserted as are all the starting skills for the species (apart for the Neophron's second language choice as I've not yet managed to work out how to do options from a drop down selection)
+
# Select a '''Species''' - Either type in or choose from the drop down.  When you chose a species the starts statistics are inserted as are all the starting skills for the species (apart for the Neophron's second language choice as I've not yet managed to work out how to do options from a drop down selection)
# Select your package - this currently doesn't fill in the skills choices (for the same reason as the Neophron's second language)
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# Select your '''package''' - this currently doesn't fill in the skills choices (for the same reason as the Neophron's second language)
# Enter Your squad name
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# Enter Your '''squad name'''
# Enter Your SCL - 10
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# Enter Your '''SCL''' - 10
# Statistics are increase next - all these you enter into the first box - these are your base stats, the second box by each of the statistic is the boosted value, due to Ebb, Drugs or Armour etc..  All the statistics can be increased using the up and down arrows.  Any changes to any of the statistics also changes related secondary statistics and skills.
+
# ''Statistics''' are increased next - all these you enter into the first box - these are your base stats, the second box by each of the statistic is the boosted value, due to Ebb, Drugs or Armour etc..  All the statistics can be increased using the up and down arrows.  Any changes to any of the statistics also changes related secondary statistics and skills.
# Enter your rating points - again these are numerics so can be increased and decrease using the up and down arrows
+
# Enter your '''rating points''' - again these are numerics so can be increased and decrease using the up and down arrows
# Initiative bonus should autocalculate- Initiative will also add you to the turn tracker if you click the Roll button.
+
# '''Initiative''' bonus should autocalculate- Initiative will also add you to the turn tracker if you click the Roll button.
# Luck/Flux should be named depending on the species you chose.
+
# '''Luck/Flux''' should be named depending on the species you chose.
# XP, Credits, UNIs, LAD are simple entry fields just type into them the values you want
+
# '''XP, Credits, UNIs, LAD''' are simple entry fields just type into them the values you want
# Skills - these are all numerics so can be increase when you change them they also change the bonus for the skills.  Each skill is also a skill roll button,  Clicking the Skill button will start a skill roll - It will ask you to enter the Target (this defaults to 10), then any modifiers to the Success dice and the Skill dice. Once you've done those three things it will appear in the Roll20 chat.(as an aside Increasing Athletics also increases your Rushing Movement speed.)
+
# '''Skills''' - these are all numerics so can be increase when you change them they also change the bonus for the skills.  Each skill is also a skill roll button,  Clicking the Skill button will start a skill roll - It will ask you to enter the Target (this defaults to 10), then any modifiers to the Success dice and the Skill dice. Once you've done those three things it will appear in the Roll20 chat.(as an aside Increasing Athletics also increases your Rushing Movement speed.)
# Ranged Weapons - The sheet has all the currently published ranged weapons built in (Core book, CS1 and Hunter Sheets 2).  Simply click the name and a drop down appears listing them all or start typing and the matching ones will appear. All the fields will then be filled in and clicking on the button at the end will auto roll an attack and damage (like skill rolls it will ask for target, success and skill dice mods)  Recoil and ROF are automatically calculated into the rolls. It will also post damage options depending on the number of skill dice successes '''I am currently working on a reroll mechanic'''
+
# '''Ranged Weapons''' - The sheet has all the currently published ranged weapons built in (Core book, CS1 and Hunter Sheets 2).  Simply click the name and a drop down appears listing them all or start typing and the matching ones will appear. All the fields will then be filled in and clicking on the button at the end will auto roll an attack and damage (like skill rolls it will ask for target, success and skill dice mods)  Recoil and ROF are automatically calculated into the rolls. It will also post damage options depending on the number of skill dice successes '''I am currently working on a reroll mechanic'''
# Melee Weapons - The sheet has all the currently published melee weapons built in (Core book, CS1 and Hunter Sheets 2).  Simply click the name and a drop down appears listing them all or start typing and the matching ones will appear. All the fields will then be filled in and clicking on the button at the end will auto roll an attack and damage (like skill rolls it will ask for target, success and skill dice mods)  Strength is automatically calculated into the rolls.  It will also post damage options depending on the number of skill dice successes '''I am currently working on a reroll mechanic'''
+
# '''Melee Weapons''' - The sheet has all the currently published melee weapons built in (Core book, CS1 and Hunter Sheets 2).  Simply click the name and a drop down appears listing them all or start typing and the matching ones will appear. All the fields will then be filled in and clicking on the button at the end will auto roll an attack and damage (like skill rolls it will ask for target, success and skill dice mods)  Strength is automatically calculated into the rolls.  It will also post damage options depending on the number of skill dice successes '''I am currently working on a reroll mechanic'''
# Description - this section allows you to enter basic descriptive breakdown of your character.
+
# '''Description''' - this section allows you to enter basic descriptive breakdown of your character.
# Species skills - this is autofilled in by your species choice above
+
# '''Species skills''' - this is autofilled in by your species choice above
# Hit points - the starting HP are calculated from your starting species and current (or boosted) strength - if you boost your strength your HP will increase automatically
+
# '''Hit points''' - the starting HP are calculated from your starting species and current (or boosted) strength - if you boost your strength your HP will increase automatically
# Encumberance - this is manually managed by you - perhaps in a later version i will add some automatic calculation
+
# '''Encumberance''' - this is manually managed by you - perhaps in a later version i will add some automatic calculation
 
# Wounds - this allows you to record any wounds your character is suffering from.
 
# Wounds - this allows you to record any wounds your character is suffering from.
# Traits - Again this is a drop down that lets you type in or chose from a list.  You can record the level
+
# '''Traits''' - Again this is a drop down that lets you type in or chose from a list.  You can record the level
# Drugs - This lets you track which drugs you have used and which are active.  Active drugs - when you click the check box - will automatically change your statistics/hp/movement/etc....  
+
# '''Drugs''' - This lets you track which drugs you have used and which are active.  Active drugs - when you click the check box - will automatically change your statistics/hp/movement/etc....  
# Armour - You can chose up to two armours - even though you can only stack very few (shield and ebb powers) - the sheet will allow you to stack whatever you want - if you want to wear two SARGE armours yup the sheet will let you and give you a silly PV (where your GM will let you is another matter) - but it also gives you the chance to also store the damage your armour has taken, and the sheet automatically changes the armour's PV depending on the amount of damage it has taken.  Armour that changes Stats/move rates etc.. will automatically change these stats
+
# '''Armour''' - You can chose up to two armours - even though you can only stack very few (shield and ebb powers) - the sheet will allow you to stack whatever you want - if you want to wear two SARGE armours yup the sheet will let you and give you a silly PV (where your GM will let you is another matter) - but it also gives you the chance to also store the damage your armour has taken, and the sheet automatically changes the armour's PV depending on the amount of damage it has taken.  Armour that changes Stats/move rates etc.. will automatically change these stats
# Ebb Enhance - This section allows you to stat where you are under the effects of Ebb Boost, Ebb Advanced Boost and/or Ebb Beast - the sheet will automatically change your stats, just clikc the check box for which ever effect you are using.
+
# '''Ebb Enhance''' - This section allows you to stat where you are under the effects of Ebb Boost, Ebb Advanced Boost and/or Ebb Beast - the sheet will automatically change your stats, just clikc the check box for which ever effect you are using.
# Equipment - this is a free form text entry - put what ever in here you want
+
# '''Equipment''' - this is a free form text entry - put what ever in here you want
# Notes - again this is free form
+
# '''Notes''' - again this is free form

Revision as of 15:05, 19 April 2021

This is the instruction page for the SLA Industries character sheet

The sheet stores all the information you should generally need for a SLA operative.

Creating the character with it requires the following steps:

  1. Choose a name
  2. Select a Species - Either type in or choose from the drop down. When you chose a species the starts statistics are inserted as are all the starting skills for the species (apart for the Neophron's second language choice as I've not yet managed to work out how to do options from a drop down selection)
  3. Select your package - this currently doesn't fill in the skills choices (for the same reason as the Neophron's second language)
  4. Enter Your squad name
  5. Enter Your SCL - 10
  6. Statistics' are increased next - all these you enter into the first box - these are your base stats, the second box by each of the statistic is the boosted value, due to Ebb, Drugs or Armour etc.. All the statistics can be increased using the up and down arrows. Any changes to any of the statistics also changes related secondary statistics and skills.
  7. Enter your rating points - again these are numerics so can be increased and decrease using the up and down arrows
  8. Initiative bonus should autocalculate- Initiative will also add you to the turn tracker if you click the Roll button.
  9. Luck/Flux should be named depending on the species you chose.
  10. XP, Credits, UNIs, LAD are simple entry fields just type into them the values you want
  11. Skills - these are all numerics so can be increase when you change them they also change the bonus for the skills. Each skill is also a skill roll button, Clicking the Skill button will start a skill roll - It will ask you to enter the Target (this defaults to 10), then any modifiers to the Success dice and the Skill dice. Once you've done those three things it will appear in the Roll20 chat.(as an aside Increasing Athletics also increases your Rushing Movement speed.)
  12. Ranged Weapons - The sheet has all the currently published ranged weapons built in (Core book, CS1 and Hunter Sheets 2). Simply click the name and a drop down appears listing them all or start typing and the matching ones will appear. All the fields will then be filled in and clicking on the button at the end will auto roll an attack and damage (like skill rolls it will ask for target, success and skill dice mods) Recoil and ROF are automatically calculated into the rolls. It will also post damage options depending on the number of skill dice successes I am currently working on a reroll mechanic
  13. Melee Weapons - The sheet has all the currently published melee weapons built in (Core book, CS1 and Hunter Sheets 2). Simply click the name and a drop down appears listing them all or start typing and the matching ones will appear. All the fields will then be filled in and clicking on the button at the end will auto roll an attack and damage (like skill rolls it will ask for target, success and skill dice mods) Strength is automatically calculated into the rolls. It will also post damage options depending on the number of skill dice successes I am currently working on a reroll mechanic
  14. Description - this section allows you to enter basic descriptive breakdown of your character.
  15. Species skills - this is autofilled in by your species choice above
  16. Hit points - the starting HP are calculated from your starting species and current (or boosted) strength - if you boost your strength your HP will increase automatically
  17. Encumberance - this is manually managed by you - perhaps in a later version i will add some automatic calculation
  18. Wounds - this allows you to record any wounds your character is suffering from.
  19. Traits - Again this is a drop down that lets you type in or chose from a list. You can record the level
  20. Drugs - This lets you track which drugs you have used and which are active. Active drugs - when you click the check box - will automatically change your statistics/hp/movement/etc....
  21. Armour - You can chose up to two armours - even though you can only stack very few (shield and ebb powers) - the sheet will allow you to stack whatever you want - if you want to wear two SARGE armours yup the sheet will let you and give you a silly PV (where your GM will let you is another matter) - but it also gives you the chance to also store the damage your armour has taken, and the sheet automatically changes the armour's PV depending on the amount of damage it has taken. Armour that changes Stats/move rates etc.. will automatically change these stats
  22. Ebb Enhance - This section allows you to stat where you are under the effects of Ebb Boost, Ebb Advanced Boost and/or Ebb Beast - the sheet will automatically change your stats, just clikc the check box for which ever effect you are using.
  23. Equipment - this is a free form text entry - put what ever in here you want
  24. Notes - again this is free form