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Revision as of 01:29, 17 June 2014
Kellen Calria Male Human Cleric 1 Chaotic Good Representing John
Strength16(+3)Dexterity12(+1)Constitution14(+2)Intelligence10(+0)Wisdom18(+4)Charisma13(+1)Size:MediumHeight:6' 3"Weight:210 lbEyes:GreenHair:Light Brown Wavy; Average BeardSkin:Light
Domains: Luck Travel Energy: Positive [Healing / Damages Undead]
Total Hit Points: 11 Speed: 20 feet Armor Class: 16 = 10 + 5 [scale] + 1 [dexterity] Touch AC: 11 Flat-footed: 15Initiative modifier:+ 1= + 1 [dexterity]Fortitude save:+ 4= 2 [base] + 2 [constitution]Reflex save:+ 1= 0 [base] + 1 [dexterity]Will save:+ 6= 2 [base] + 4 [wisdom]Attack (handheld):+ 3= 0 [base] + 3 [strength]Attack (missile):+ 1= 0 [base] + 1 [dexterity]Combat Maneuver Bonus:+ 3= 0 [base] + 3 [strength]Combat Maneuver Defense:+ 14= 10 + 0 [base] + 3 [strength] + 1 [dexterity]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
76 lb. or less
77-153 lb.
154-230 lb.
230 lb.
460 lb.
1150 lb.
Languages:Common
Quarterstaff [1d6/1d6, crit x2, 4 lb., two-handed, bludgeoning] Scale mail [medium; + 5 AC; max dex + 3; check penalty -4 30 lb.]
Feats: Silent SpellTurn UndeadPositive energy can make undead fleeSkill NameKey AbilitySkill ModifierAbility ModifierRanksMisc. ModifierAcrobaticsDex*-3 =+1-4 [armor]AppraiseInt0 =+0BluffCha1 =+1ClimbStr*-1 =+3-4 [armor]Craft_1Int0 =+0Craft_2Int0 =+0Craft_3Int0 =+0DiplomacyCha1 =+1DisguiseCha1 =+1Escape ArtistDex*-3 =+1-4 [armor]FlyDex*-3 =+1-4 [armor]HealWis8 =+4+ 1+ 3 [class skill]IntimidateCha1 =+1PerceptionWis4 =+4Perform_1Cha1 =+1Perform_2Cha1 =+1Perform_3Cha1 =+1Perform_4Cha1 =+1Perform_5Cha1 =+1RideDex*-3 =+1-4 [armor]Sense MotiveWis4 =+4SpellcraftInt4 =+0+ 1+ 3 [class skill]StealthDex*-3 =+1-4 [armor]SurvivalWis8 =+4+ 1+ 3 [class skill]SwimStr**-1 =+3-4 [armor]
- = check penalty for armor/shield
- = some groups double armor/shield penalties for swimmers
Zero-level Cleric spells: 3 can be selected per day, unlimited casting
First-level Cleric spells: 2 (1 + 1) per day + 1 from a domain:
Favored class points: Hit points +1; Skill points +0
Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment.
Human
This human chose +2 to charisma (already included)Extra feat at first level (already included)Four extra skill points at first level (already included)One extra skill point at each additional level (already included) Cleric
Alignment Aura Spontaneous casting -- trade prepared spells for curative spells Channels positive energy (4x/day) High wisdom gains bonus spells daily Domain choices give additional abilities. See the rulebook for details Luck clergy can grant a friend the power to roll all d20s twice and take the better result, and at 6th level you can reroll a d20 yourself. Travel clergy can give themselves theability to ignore difficult terrain, and at 8th level dimension-hop 10 feet per clericlevel per day; if you bring friends this counts as distance. Concentration check: d20 + cleric level + wisdom modifier vs. DC ClassHP rolledLevel 1:Cleric8
Kellen Calria's Equipment:
34 lb 2 lb 10 lb 2 lb _____ 48 lbWeapons / Armor / Shield (from above) Backpack Rope (50', hempen) x1 Spell component pouch
Total