Difference between revisions of "Mod:Objects"
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Revision as of 02:05, 23 April 2013
There are several different types of objects that are used throughout the Roll20 API. Here's a quick listing of each, what it is, and what properties it contains (along with the default values). As a general rule of thumb, properties that begin with an underscore (_) are read-only and cannot be changed.
Contents |
Path
{ _id: "-Abc123", //unique ID for this object. globally unique across all objects in this campaign fill: "transparent", //fill color. "transparent" or a color HEX stroke: "#000000", // stroke color rotation: 0, //rotation (in degrees) layer: "", //current layer, one of "gmlayer", "objects", "map", "walls" (dynamic lighting) -- Paths on the "walls" layer are automatically used to block light. stroke_width: 5, width: 0, height: 0, top: 0, left: 0, scaleX: 1, scaleY: 1, _type: "path", //can be used to identify the object as a Path. read-only. _pageid: "-Abc123" //The ID of the page this object is in }
Text
{ _id: "-Abc123", top: 0, left: 0, width: 0, height: 0, text: "", font_size: 16, //for best results stick to the pre-sets in the text editing menu rotation: 0, color: "#000000", font_family: "unset", //see values of select element in text editing menu layer: "", _type: "text", //identifies the object is text. read-only. _pageid: "-Abc123" }
Graphic (Token/Map/Card/Etc.)
{ _id: "-Abc123", left: 0, top: 0, width: 0, height: 0, rotation: 0.0, layer: "", isdrawing: false, //advanced -> is drawing? flipv: false, //flip vertically fliph: false, //flip horizontally name: "", //Token Name gmnotes: "", //GM Notes bar1_value: "", //Current value of Bar 1 (number OR text) bar1_max: "", //Max value of Bar 1 _bar1_link: "", //Set to an ID if Bar 1 is linked to a Character Attrbute. read-only. bar2_value: "", bar2_max: "", _bar2_link: "", bar3_value: "", bar3_max: "", _bar3_link: "", aura1_radius: "", //Radius (integer or float) of the aura. Set to empty string ("") for none. aura1_color: "#FFFF99", //HEX color aura1_square: false, //Is the aura square? aura2_radius: "", aura2_color: "#59E594", aura2_square: false, tint_color: "transparent", //HEX color or "transparent" status_redmarker: false, //show the red marker on the token status_bluemarker: false, status_greenmarker: false, status_brownmarker: false, status_purplemarker: false, status_dead: false, showname: false, //show the nameplate showplayers_name: false, //show the name to all players showplayers_bar1: false, showplayers_bar2: false, showplayers_bar3: false, showplayers_aura1: false, showplayers_aura2: false, playersedit_name: false, // allow controlling players to edit the name. also show the name to controlling players even if showplayers_name is false playersedit_bar1: false, playersedit_bar2: false, playersedit_bar3: false, playersedit_aura1: false, playersedit_aura2: false, light_radius: "", //dynamic lighting radius light_dimradius: "", //dim radius light_otherplayers: false, //show light to all players _type: "graphic", //identifies the object as a graphic. read-only. _subtype: "token", //"token" (tokens and maps) or "card" _cardid: "", //set to a value if the graphic represents a card. _pageid: "" }
Page (Read Only)
{ _id: "-Abc123", name: "", //Page's title showgrid: true, //are we showing the grid? showdarkness: false, //Is the Fog of War active? showlighting: false, //Is Dynamic Lighting active? width: 25, //width in units height: 25, //height in units snapping_increment: 1.0, //the size of a grid space in units grid_opacity: 0.50, //opacity of the grid fog_opacity: 0.35, //opacity of the fog of war for the GM background_color: "#ffffff", //background color (HEX) gridcolor: "#C0C0C0", //grid color (HEX) grid_type: "square", //eitehr "square", "hexv", or "hexh" scale_number: 5, //1 unit = how much distance scale_units: "ft", //scale is in these units gridlabels: false, //show grid labels for hex grid diagonaltype: "foure", //one of "foure", "pythagorean" (Euclidean), "threefive", or "manhattan" }