Difference between revisions of "Dungeon Connect API"
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There are lots of limitations since we don’t have canvas select at this time; still Dungeon Connect is a flexible and forgiving API solution to map making on Roll20. | There are lots of limitations since we don’t have canvas select at this time; still Dungeon Connect is a flexible and forgiving API solution to map making on Roll20. | ||
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+ | ==GM Layer== | ||
==Menu Overview== | ==Menu Overview== | ||
[[File:DungeonConnectMenu.png|thumb|upright|alt=Dungeon Connect Menu.|Dungeon Connect Menu.]] | [[File:DungeonConnectMenu.png|thumb|upright|alt=Dungeon Connect Menu.|Dungeon Connect Menu.]] | ||
− | # Direct Placement of Doors | + | # Direct Placement of Doors/stairs: Will place a door/stair tile near the center of that map that can be moved and placed from the GM layer. |
# Cancel Fill Area | # Cancel Fill Area | ||
# Fill Area | # Fill Area |
Revision as of 12:32, 13 August 2015
Dungeon Connect: "Line Segemtent" Map Making
Dungeon Connect emulates some common features found in drawing tools; such as creating line segments between “points” where the points can be moved or added to change the overall shape and dimensions of the drawing. This allows for a map making experience that is somewhat like drawing a map in an image editing program.
There are lots of limitations since we don’t have canvas select at this time; still Dungeon Connect is a flexible and forgiving API solution to map making on Roll20.
GM Layer
Menu Overview
- Direct Placement of Doors/stairs: Will place a door/stair tile near the center of that map that can be moved and placed from the GM layer.
- Cancel Fill Area
- Fill Area
- Merge Points
- Connect Points
- Add Branch to a Point
- Add a Point to a Segement
- Add A Segement
- More Commands
- Toggle API "On" or "Off."
- Get Help
- Clear Map
- Change Texture