Big Eyes Small Mouth 4E/Status
From Roll20 Wiki
Page Updated: 2022-02-08 |
See Big Eyes Small Mouth 4E for user documentation.
Known Issues
Bug Type | Severity | State | Fixed In | Description | Mitigation |
---|---|---|---|---|---|
UI | Moderate | Backlog | TBD | Activating/deactivating attribute will collapse "range" menu for armed weapon. | Disarm/rearm weapon. |
Attribute | Minor | Backlog | TBD | All aspect shortcoming does not apply to major aspects when major aspect shortcoming exists. | Use All Aspect Stat for Major Aspect Stat rolls instead. |
Cost Accounting | High | Fixed | 1.4.13 | In some cases, such as taking an attribute over level 6, will cause the attribute's cost to be double counted when applied to the group cost. | None |
Attribute | Moderate | Fixed | 1.4.10 | Telekinesis should provide character "extra hands" to arm weapons with. Should not apply to focused versions of telekinesis. | None |
UI | Minor | Fixed | 1.4.6 | Group type displays in lower case but should be capitalized. | None |
Attribute | Moderate | Fixed | 1.3.1 | Defect Impaired Sense does not provide a method of selecting which sense it applies to. | None |
Roadmap
Feature | State | Release | Description |
---|---|---|---|
Deplete | Backlog | TBD | Simplify Deplete/Energy Point system to be more player and immersion friendly. |
Alternative Damage/Stun System | Backlog | TBD | Develop a damage and stun system that is effortless to track and more immersive to gameplay. |
Alt-Munition | Backlog | TBD | Add support for the Alt-Munition Limiter. |
Tooltips For Icon Descriptions | Backlog | TBD | Create tooltips for icons to bring more awareness on what they are used for or mean. |
Enhancement and Limiter Tooltop Descriptions | Backlog | TBD | Display tooltop descriptions for Active Attribute customizations. Currently only shows rank for non-standard enhancements and limiters. |
Damage Categories Display In Roll Templates | Backlog | TBD | Display damage categories appropriately in roll templates for both attack and defense rolls. |
Environmental Resistance Armor Rating | Backlog | TBD | Armor Rating gained by Resistance attribute (i.e. environmental) is activated as tertiary armor layer. |
Additional Damage Types | Done | 1.5.0 | Include damage types mentioned in Core rulebook that are currently not available. This will better support the Resilient attribute. |
Resilient Attribute | Done | 1.5.0 | Rework attribute to reflect Core rulebook description. Currently structured after Unaffected attribute. |
Unaffected Attribute | Done | 1.5.0 | Align Unaffected attribute with Core rulebook definition. |
Rush Attack | Done | 1.4.7 | Create "rush attack" button to apply the Combat Technique to an attack. |
Ammo | Done | 1.4.0 | Align Ammo customization with better understanding of Core rulebook intention. |
Version History
v1.5.2
- Added tooltip descriptions for resilience and control environment attributes.
- Minor bug fixes.
v1.5.1
- Added standard limiter descriptions to activated attribute tooltips.
v1.5.0
- Added support for Attribute – Resilient.
- Added support for Attribute – Unaffected.
- Added tooltip descriptions for Enhancements and Limiters applied to Active Attributes.
- Added new damage types: acid, disease, psychosomatic, and toxin.
- Weapons will now adjust the available damage types when Enhancements Insidious or Psionic are applied.
- Added new Armor Limiter – Disperse. Armor Rating converts 50% of normal damage stopped to Stun and applies to character. Armor Rating stops 100% of Stun damage taken.
- Added new Forcefield Limiter – Specific. Doubles Armor Rating to 1 of 3 damage categories: chemical, energy, or physical, but does not protect against remaining 2 damage categories.
- Attribute Options menu now opens with accordion transition rather than modal.
- Minor bug fixes.
- Minor performance improvement.
v1.4.13
- Fixed bug where in some cases, such as taking an attribute over level 6, will cause the attribute's cost to be double counted when applied to the group cost.
v1.4.12
- Fixed bug where Power Flux and Power Variation were not calculating pool costs correctly (uncaught bug introduced by title case change in v1.4.6).
v1.4.11
- Enhanced Senses characteristic now correctly shows "x Senses Remaining".
v1.4.10
- Added support for Telekinesis Attribute as a Weapon.
- Enhanced Extra Arms Attribute code to correct some activation/deactivation logic.
v1.4.9
- Enemy Attack and Enemy Defense now apply correctly to weapon/combat rolls, and ACV and DCV rolls.
v1.4.8
- Maneuvers now appear in title case and with word spacing in chat.
v1.4.7
- Added support for Combat Technique, Rush Attack.
v1.4.6
- Group Types (Standard, Power Flux, and Power Variation) now display in title case.
v1.4.5
- Ranged Defense attribute (Personal or Movement) now apply to DCV Roll when the respective button is depressed.
v1.4.4
- Shield Parry Enhancement now applies to defense rolls.
- Minor bug fixes
v1.4.3
- Added active Protection values to DCV Roll roll template.
- Shock Value now correctly displays in relevant roll templates.
- Minor bug fixes.
v1.4.2
- Corrected roll template for Penetrating/Piercing. Key=value descriptors were reversed.
v1.4.1
- Corrected initial Capacity value for Ammo. Should have been 0 instead of full Capacity value.
v1.4.0
- Added support for range penalties on weapons when Range Enhancement is applied (Extras rulebook).
- Added support for weapons with Ammo Limiter.
- Added support for weapons with Autofire Enhancement.
- New UI additions for players to interact with Range, Ammo, and Autofire.
v1.3.2
- Added "Documentation" button to Sheet options menu. Pressing this button will send a link to the documentation in chat.
v1.3.1
- Defect, Impaired Sense, now has field to select sense.
- Impaired Sense now affects Perception Roll.
- Cleaned up extraneous debug messages and commented code.
v1.3.0
- Added support for the Swarm attribute.
- Fixed Weapon Selection logic.
- Temporarily removed Telekinesis attribute as a weapon. It was not implemented correctly per the Core rulebook on how this attribute can be used offensively. Will address in a future update.
v1.2.4
- Fixed focused ACV attributes not applying their value correctly (was 1:1 instead of 2:1).
- Fixed Attack/Defense Mastery attributes from not applying correctly to attack/defense rolls.
v1.2.3
- Fixed bug where combat rolls were not using new charactername variable.
v1.2.2
- Added roll template for rollable attributes.
- Fixed power flux and power variation stat assignment.
- Removed stat assignment from attribute group (was not actually used for anything).
v1.2.1
- Fixed attribute group bug where attributes created in group 10 would end up in group 1.
v1.2.0
- Added weapon customizations to weapon attack roll templates.
- Added protection layers to weapon defense roll templates.
- Added shock value to weapon defense roll templates.
- Few minor bug fixes.
v1.1.3
- Fixed skill group max skill point allocation when activating/deactivating skill attribute.
v1.1.2
- Bug fixes for Power Flux costs applied to the group and pool, and defect point returns when applied to a power flux group.
- Fixed bug where weapon attributes could not be activated without adding the accuracy customization.
v1.1.1
- Fixed character point management bug where auto-calc totals would not process.
v1.1.0
- Changed all aspects and major aspect stat management to only switch when a shortcoming defect is active that would change the character's stat context accordingly. Previously this was a manual process.
v1.0.3
- Inventory default value changed to <null>, placeholder added to contain default value.
v1.0.2
- Fixed Conditions buttons not setting state correctly. Fixed Conditions buttons not showing depressed state.
v1.0.1
- Centered tab buttons. Non-functional change.
v1.0.0
- New character sheet adding support for BESM 4e, core and extras rulesets.