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Mythras Sheet

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Revision as of 03:32, 1 May 2023 by Matthew C. (Talk | contribs)

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Contents


General Information

This page documents the Mythras sheet. The Mythras system is used for a number of official settings from The Design Mechanism and as a base for games from some other publishers. For this reason, the Mythras sheet is designed with a number of modular options which allows you to enable/disable various sheets components that have been introduced through the various published games. This same modular system also allows you to configure games which utilize a mix of options and maybe even some unofficial ones that are popular in the Mythras community.


Supported Settings

  • Default: The basic system as described in the Mythras rulebook
  • After the Vampire Wars
  • Classic Fantasy
  • Destined
  • Fioracitta
  • Luther Arkwright
  • Lyonesse
  • M-Space
  • Monster Island
  • Mythic Babylon
  • Mythic Britain
  • Mythic Constantinople
  • Mythic Rome
  • Mythras Imperative: For the limited system presented in Mythras Imperative
  • Odd Soot
  • Perceforest
  • Thennla
  • Worlds united

Links & Resources

  • Mythras: The Roll20 community wiki page covering the Mythras system in general. Contains some tips and tricks for playing a Mythras game on Roll20 as well as links to resources not specific to the sheet.
  • Current Code: The current code making up the Mythras sheet.
  • Development Code: Mythras sheet code which is currently being developed and tested.
  • Mythras Development Campaign A Roll20 game running the development version of the Mythras Sheet. Primarily used as a way for the community to easily get a sneak peak at upcoming features, provide feedback and assist with testing. Open to all who want to join.

Initial Setup

If you are a game master(GM) setting up a new Mythras game there is a good chance you will want to set some Default Sheet Settings. To do this:

  1. Create a new game in Roll20 and select Mythras as the character sheet.
  2. From the game's page go to Settings -> Game Settings.
  3. Scroll down to "Default Sheet Settings" to find the various sheet options.

All of the options provided here are also available in the sheet itself, in the configuration section, which is detailed below. That said most are intended to be set here in the "Default Sheet Settings." If you are playing any game which is not the default as presented in the Mythras core rule book, you will want to set "Setting" to that of the game you are running. This will enable certain changes unique to that setting and set the default value for many of the sheet options to the appropriate value. If you are running a customized or home brew game, then select the "Setting" closest to the game you want to run and then further modify the remaining options by changing them from "Setting Default" to the value of your choosing. Consult the documentation of the configuration section below for a detailed break down of the various options.

Sheet Details

Here we detail the various sheet component as found top to bottom. Note that various sections of the sheet may or may not be visible depending on the current configurations.

The Options Bar

At the top of the sheet you will find a the options bar. This bar is sticky (will always be visible at the top of the sheet) which allows for easy access regardless of the part of the sheet you are currently using. Mythras Sheet Options Bar2.png

  1. Whisper/Broadcast Rolls Toggle: Toggles whether to whisper rolls to the GM or broadcast them for all players to see. When enabled rolls will be made visible to everyone. When disabled rolls will be whispered. Note that some rolls are only ever whispered to the GM regardless of this option.
  2. Difficulty: Sets the difficulty of any skill roll. "Verbose" will display all difficulties in a single roll. This is useful if you often forget to apply a difficulty before rolling. Otherwise the roll will be made at the difficult specified here.
  3. Augmentation: Used to add a skill augmentation to any skill rolls made. Can be "Set" which allows you to specific the augmentation value to be applied or "Prompt" which will ask any time you roll a skill. Augmentation values are applied before difficulty adjustments are made. The reset button will return the augmentation value to 0. Some people have a house rule which applies a penalty to skills instead of a bonus. You can use a negative number here in such cases.
  4. 101+ Penalty: Used to set the adjustment made for skill which are 101 and above in opposed & differential rolls. For example, if facing off with an opponent with a combat style of 116% you would set this penalty to -16. Like the augmentation this can be set or prompted for on each roll. The reset button returns this value to 0.
  5. Compact Mode Toggle: This will enable/disable "Compact Mode" This changes the way skills and other elements are displayed to save on screen space but may hide certain functions (normally those related to editing). This will be most noticeable on the "Major Character", "Creature", and "Spirit" sheets but will have minor effects on all sheets. Highly recommended for NPCs once done setting them up.
  6. Help: Will open a popup with some helpful information including a link to this page. Links will be sent to the chat log where they may be clicked. Look for symbols similar to this throughout the sheet for links to specific documentation related to the appropriate section.
  7. Import: Opens a popup which allows you to import a character from the Mythras Encounter Generator and other resources which use the same JSON export format. See the Import section below for more details.
  8. Configuration: Opens a popup which allows for configuration of this particular sheet. See the [Configuration section below for more details.
  9. Anchor Links: When the sheet is setup as a "Major Character", "Creature" or "Spirit" a number of anchor links will be listed. Clicking one will move the sheet to that specific section. Since the options bar is sticky this will provide a quick and convenient way to jump to specific parts of the sheet without scrolling.


Import

Mythras Sheet Import Popup.png

The Import popup allows you to load a character generated by the Mythras Encounter Generator and other resources which use the same JSON format. The sheet will be configured as a "Creature" or a "Spirit" on import as these will be the most common import types. The exact type is determined by the characteristics present in the data. {{notebox | If you wish to import the character as a "Major Character" you can simply change the sheet type to "Major Character" after the import is complete.


Follow these steps to perform an import.

  1. Go to the Mythras Encounter Generator.
  2. Search for and select an enemy you would like to generate and import.
  3. Look at the URL bar in your browser. The URL for this enemy will have a number at the end of it. Make note of this number. For example, if the URL is https://mythras.skoll.xyz/enemy_template/606/ then the number is "606." This is the enemies ID_NUMBER.
  4. In you browsers URL bar manually enter and navigate to the URL: https://mythras.skoll.xyz/generate_enemies_json/?id=ID_NUMBER&amount=1. Make sure you replace "ID_NUMBER" with the number we noted before. You may also change the number for "amount" if you want to generate more than one of this enemy.
  5. When you navigate to the manually entered URL you will be presented with JSON data. Select all the JSON data then copy and paste the contents into the textarea of the Import popup. Some browsers like Firefox will display JSON data in a human friendly format. That will not work for this. We need the raw JSON data. There should be a tab or other way to switch to the raw format. Use that before copying and pasting the data.
  6. If you generated more than one instance of this enemy you may enter the one you want at "Import Data: #" For example, if you want to import the 2nd enemy, enter "2."
  7. Click "Import." This will import the enemy into the sheet. The contents of the textarea will disappear after a successful import. This is okay it is just cleaning up data we no longer need. If an error was encountered while importing the data the error message should be displays at the bottom of the window in red text.
  8. If you generated multiple enemies you can repeat these steps for new characters but this time change the "Import Data: #" to the one you want.


Configuration

Major Character

Creature

Spirit

Battle Unit

Ship

Star System

Vehicle