Script:Languages
From Roll20 Wiki
Version: 1.1.1
Last Modified: 2015-12-17
Code: Languages
Dependencies: None
Conflicts: None
Languages is a re-work of "WhatSaywithUnknown.js" by derekkoehl which is an enhancement on "What Did He Say?" by Stephen S. It gets rid of the character sheet method for picking a language and implements a command line interface. It also includes features for creating languages, deleting languages, and, setting the character sheet language attribute name that the script uses for compatibility with all character sheets
Installation:
If the character sheets in your campaign do not use "prolanguages" as the attribute name for langauges then you must use the !setLanguageTag command as described below in order to set this script up for your campaign. Users will be notified, in game, if the language attribute is not set up properly.
Source Code:
https://github.com/anthonytasca/roll20-api-scripts/tree/master/Languages
Syntax
!<language> <message>Formally:
S
→ !language
message
message
→ string
language
→ aboleth
language
→ abyssal
language
→ aklo
language
→ aquan
language
→ auran
language
→ boggard
language
→ celestial
language
→ cyclops
language
→ draconic
language
→ drow
language
→ druidic
language
→ dwarven
language
→ elven
language
→ giant
language
→ gnoll
language
→ gnome
language
→ goblin
language
→ halfling
language
→ ignan
language
→ infernal
language
→ orc
language
→ protean
language
→ sphinx
language
→ sylvan
language
→ tengu
language
→ terran
language
→ treant
language
→ undercommon
Parameter | Values |
---|---|
language | The language to speak. See Supported Languages below for a full list of options. |
message | The message to send. Players with control over the language's character sheet will see the original message, while everyone else only sees the gibberish. |
!<setlanguagetag> <attribute>
Parameter Values attribute The name of the attribute that character sheets in your campaign use for languages
!<createlanguage> <languagename> <seednumber> <parentlanguage>
Parameter Values languagename The name of the language that you wish to create seednumber A single digit number that represents how related this language is to its parent parentlanguage The name of the parent language that the new language gets it's name from
!<deletelanguage> <attribute>
Parameter Values attribute The name of the language you wish to delete
Default Languages
The following languages come setup in this script:
- aboleth
- abyssal
- aklo
- aquan
- auran
- boggard
- celestial
- cyclops
- draconic
- drow
- druidic
- dwarven
- elven
- giant
- gnoll
- gnome
- goblin
- halfling
- ignan
- infernal
- orc
- protean
- sphinx
- sylvan
- tengu
- terran
- treant
- undercommon
Changelog
v2.0 (2014-10-11)
- Release