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Contents

Alex Himmelman

PL10

Abilities

Strength 4, Stamina 5, Agility 7, Dexterity 4, Fighting 4, Intellect 0, Awareness -1, Presence 0

Powers

  • Energy Blast [A shimmering blue mote of energy extends from Alex's hand, knocking the target away. Alex can also make this a wave, or have the mote explode once it reaches its detination.]:
    • Energy Blast (Single): Blast 6 [Mutant, Psionic; Accurate x2, Alternate Effect x2, Homing x6]
    • Alt: Energy Blast (Cone): Blast 5 [Mutant, Psionic; Area (Cone), Selective; Accurate x2]
    • Alt: Energy Blast (Burst): Blast 5 [Mutant, Psionic; Area (Burst), Selective; Accurate x2]
    • Knockback: Move Object 5 [Mutant, Psionic; Limited Direction (Away from self)] (29 points)
  • Energy Punch [Alex's hands glow with a blue aura as he punches a target, knocking it away.]:
    • Energy Punch: Damage 6 [Mutant, Psionic; Accurate x2]
    • Knockback: Move Object 5 [Mutant, Psionic; Limited Direction (Away from self)] (13 points)
  • Super Speed [Alex speeds off, friction with the air creating whisps of blue flame in his wake, which dissipate quickly.]:
    • Super Speed: Super-Speed 10 [Mutant, Psionic] (30 points)

Advantages

Luck 5, Move-by Action, Uncanny Dodge

Skills

Acrobatics 3 (+10), Athletics 2 (+6), Close Combat: Unarmed 6 (+10), Deception 0 (+0), Expertise: Foundry 8 (+8), Insight 0 (+-1), Intimidation 2 (+2), Investigation 0 (+0), Perception 0 (+-1), Persuasion 0 (+0), Ranged Combat: Kinetic Energy Blast 6 (+10), Sleight of Hand 6 (+10), Stealth 0 (+7), Technology 0 (+0), Treatment 0 (+0), Vehicles 1 (+5)

Offense

Initiative +47

  • Energy Blast (Single) +14, Damage 6
  • Energy Blast (Cone) +14, Damage 5
  • Energy Blast (Burst) +14, Damage 5
  • Energy Punch +14, Damage 6

Defense

Dodge 10, Parry 7 Toughness 5 (Def Roll 0), Fortitude 7, Will -1

Power Points

Abilities 46 + Powers 72 + Advantages 7 + Skills 17 + Defenses 8 = Total 150

Complications

  • Thrills -- Alex tends to rush into things without thinking. Combined with his personality and tendency to get a bit distracted, this can cause problems for his allies and neighbors.
  • Reputation -- Alex has a reputation for shortening his travel distance... Such as going through walls, rather than doorways. The problems with this approach have been explained to him many times, but often it just doesn't seem to sink in.
  • Phobia -- The landlady of the Apartment of Justice is SCARY, at least in Alex's opinion. He takes her threats seriously and tries to avoid dealing with her as much as possible. She's the only reason Alex doesn't burst through the apartment walls on a regular basis when leaving.