Module:Navbar
From Roll20 Wiki
local p = {}
local HtmlBuilder = require('Module:HtmlBuilder')
function trim(s)
return mw.ustring.match( s, "^%s*(.-)%s*$" )
end
function error(s)
local span = HtmlBuilder.create('span')
span .addClass('error') .css('float', 'left') .css('white-space', 'nowrap') .wikitext('Error: ' .. s)
return tostring(span)
end
function getTitle( pageName )
pageName = trim( pageName ); local page_title, talk_page_title; if mw.ustring.sub(pageName, 1, 1) == ':' then page_title = mw.title.new( mw.ustring.sub(pageName, 2) ); else page_title = mw.title.new( pageName, 'Template' ); end if page_title then talk_page_title = page_title.talkPageTitle; else talk_page_title = nil; end return page_title, talk_page_title;
end
function _navbar( args )
if not args[1] then return error('No name provided') end local good, title, talk_title; good, title, talk_title = pcall( getTitle, args[1] ); if not good then return error('Expensive parser function limit exceeded'); end
if not title then return error('Page does not exist') end local mainpage = title.fullText; local talkpage = talk_title and talk_title.fullText or local editurl = title:fullUrl( 'action=edit' ); local viewLink, talkLink, editLink = 'view', 'talk', 'edit' if args.mini then viewLink, talkLink, editLink = 'v', 't', 'e' end local div = HtmlBuilder.create( 'div' ) div .addClass( 'noprint' ) .addClass( 'plainlinks' ) .addClass( 'hlist' ) .addClass( 'navbar') .cssText( args.style ) if args.mini then div.addClass('mini') end if not (args.mini or args.plain) then div .tag( 'span' ) .css( 'word-spacing', 0 ) .cssText( args.fontstyle ) .wikitext( args.text or 'This box:' ) .wikitext( ' ' ) end if args.brackets then div .tag('span') .css('margin-right', '-0.125em') .cssText( args.fontstyle ) .wikitext( '[' ) .newline(); end local ul = div.tag('ul'); ul .tag( 'li' ) .addClass( 'nv-view' ) .wikitext( '' ) .tag( 'span ' ) .attr( 'title', 'View this template' ) .cssText( args.fontstyle or ) .wikitext( viewLink ) .done() .wikitext( '' ) .done() .tag( 'li' ) .addClass( 'nv-talk' ) .wikitext( '' ) .tag( 'span ' ) .attr( 'title', 'Discuss this template' ) .cssText( args.fontstyle or ) .wikitext( talkLink ) .done() .wikitext( '' ); if not args.noedit then ul .tag( 'li' ) .addClass( 'nv-edit' ) .wikitext( '[' .. editurl .. ' ' ) .tag( 'span ' ) .attr( 'title', 'Edit this template' ) .cssText( args.fontstyle or ) .wikitext( editLink ) .done() .wikitext( ']' ); end if args.brackets then div .tag('span') .css('margin-left', '-0.125em') .cssText( args.fontstyle or ) .wikitext( ']' ) .newline(); end return tostring(div)
end
function p.navbar(frame)
local origArgs -- If called via #invoke, use the args passed into the invoking template. -- Otherwise, for testing purposes, assume args are being passed directly in. if frame == mw.getCurrentFrame() then origArgs = frame:getParent().args else origArgs = frame end -- ParserFunctions considers the empty string to be false, so to preserve the previous-- behavior of , change any empty arguments to nil, so Lua will consider
-- them false too. args = {} for k, v in pairs(origArgs) do if v ~= then args[k] = v end end return _navbar(args)
end
return p