Script:Store Commands
From Roll20 Wiki
The following script creates the API commands !delay
, !store
, !clearstore
, !echostore
, and !run
.
Syntax
!delay time
!store [!time] command
!clearstore
!echostore
!run
Parameter | Values |
---|---|
time | A time delay in milliseconds. The !delay command will set the default delay for the !store command. A delay set using the !store command will override that default, but only for that command. Using !delay will not change the delays of already stored commands. 500ms will be used if no delay is ever specified.
|
command | A command to store for later use. This can be anything you could normally enter in chat, as well as the /direct command. |
Code
var store_commands = store_commands || {}; store_commands.list = {}; on('chat:message', function(msg) { if(msg.type != 'api') return; var parts = msg.content.split(' '); var command = parts.shift().substring(1); var id = msg.playerid; if(!store_commands.list[id]) store_commands.list[id] = { cmds: [], delay: 500 }; switch(command) { case 'delay': store_commands.list[id].delay = parseInt(parts[0], 10); break; case 'store': var delay = 500; if(parts[0].indexOf('!') == 0) delay = parseInt(parts.shift().substring(1), 10); else if(store_commands.list[id].delay) delay = store_commands.list[id].delay; var obj = { text: parts.join(' '), delay: delay }; store_commands.list[id].cmds.push(obj); break; case 'clearstore': store_commands.list[id].cmds = []; break; case 'echostore': for(var i = 0; i < store_commands.list[id].cmds.length; i++) { var obj = store_commands.list[id].cmds[i]; sendChat('Store Commands.js', '/w ' + msg.who + ' {' + obj.delay + 'ms, ' + obj.text + '}'); } break; case 'run': var count = 0; for(var i = 0; i < store_commands.list[id].cmds.length; i++) { var obj = store_commands.list[id].cmds[i]; store_commands.echo(id, obj.text, count + obj.delay); count += obj.delay; } break; default: break; } }); store_commands.echo = function(id, text, delay) { setTimeout(function(){ sendChat('player|'+id, text); }, delay); };