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Running Fate Accelerated on Roll20

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Revision as of 20:10, 21 April 2017 by Mick Hand (Talk | contribs)

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WORK IN PROGRESS

Tips for creating and running Fate Accelerated games on Roll20

To find out something about my Role Playing Experience and get some generic DM Tips, please take a look at Mick Hand's GM Tips

Although this seems like a large set of recommendations,

You don’t have to spend hours on end preparing each game session.

Realistically, you should probably expect to spend an hour or two preparing your first one and then less than an 1 hour technical prep for a 4-hr game session. You should do a bit of practice with the Maps, Dice rolling and Tokens before you start playing the game for real. It should be a lot less technical effort to set up and run games using Fate Accelerated than for crunchier games.

Creating the Campaign

From the “Start New Game” option…

 Enter the name for your Campaign
 Choose the Character Sheet called “Dresden Files Accelerated”
 Click “I’m Ready, Create Game”

File:FAE Start Game

As soon as you have clicked “I’m Ready, Create Game”, you will Join the Game as the GM. You are taken to an empty page. Before you do anything else, it is worth exiting the game and then going to the “Game Settings” page to set up a couple of default settings.

 Click the Cog Icon on the far right to get to the “My Settings” section
 Click the “Exit Game” button at the top of the “My Settings” section.

This takes you to the “Thank you for playing….” Screen. There’s no need to fill anything in there yet, so just hover over “Games” to see a list of your recent games and click on the image for the one you just created (in my case this was “Demo Fate Accelerated”)

From the main Game page, choose the “Settings” option and then choose “Game Settings”…

File:FAE Game Settings