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Warhammer Fantasy Roleplay 2nd Edition

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Revision as of 23:42, 16 August 2017 by Horizon Brave (Talk | contribs)

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Contents

Warhammer Fantasy Roleplay 2nd Edition

  • EDITORS NOTE: Welcome current, future, and prospective players! I'll be attempting to flesh out this wiki for the Warhammer Fantasy Roleplaying Game. This will be specifically for the second edition of the game.

Please feel free to contribute as if I do this myself, it will take quite ( a lot) of time.

I'm still deciding how I want to split this wiki up and not just dump a ton of information up front so, changes to formatting may be a bit jarring in these early stages.*


How the Dice Mechanics Work

A thing to note about dice in WHFRPG, is that the system uses a "percentile" based system. Don't worry, put the calculators away and wipe up the sweat. It's easy stuff, and when you're using the rolling system provided by Roll20.net, it makes it even simpler than it would be if you were playing offline. Here's how it works:

Your character will have a list of traits, or stats. These are things like Weapon Skill, Ballistic Skill, Strength, Intelligence etc. Theses stats or "characteristics" as the game officially calls them, are rolled up during your character creation process. Now I'll explain more about this later, but for now, Let's assume you have a character with a Weapon Skill of 30. The way dice work in this systems is that you roll d10's. Sometimes, you will be asked to generate a number between 1 and l0. To do this, simply roll one die and read the result. When you roll this way, try to roll as high as possible (unless stated otherwise)

The other type of dice roll in WHFRPG is called a percentile roll. A percentile roll uses two d1O to create a number between 1 and 100. Now you *may* be tempted to say that you can just roll a 1d100 and be done with it. But no, do not do this. There are many times and situations where you literally need both numbers separated. We'll come to those situations later, but for now... just roll the 2d10, and the chatroom roller will add them together for you anyway.

TL;DR - Roll 1d10 for simple things, and 2d10 for things like attack,and skill checks, xd10's for spell casting (it's up to the pc how many to use)

The Races

The character creation process starts with an important questio n: what race do you want to play? In Warhmnmer Fantasy Roleplay, you can choose from four: Dwarf, Elf, Halfling, and Human. Each race has different strengths and weaknesses. An overview of each follows. Once youive read these over, pick the race that appeals to you most. Then you’ll be ready to move on to the next step, generating Characteristics.

Dwarfs

Dwarfs are a short but burly and resilient race of warriors and craftsmen. Most live under the mountains in mighty holds, with mines extending deep beneath the earth. They are immediately recognizable and short-tempered and they are legendary for their ability to hold a grudge However, Dwarfs are a courageous people and undeniably loyal to their friends and allies. They are struggling to preserve the remnants of their mountain kingdom from Orcs, Goblins, and other foul creatures. Dwarfs have strong ties to the Humans of the Empire and many are now a part of Imperial society.

Elves

Elves are a lithe and graceful race easily recognized by their pointed ears and hawkish features. They have a glorious yet tragic history and are renowned for their archery, learning, and wizardry. Elves have an innate understanding of the ways and currents of nature, particularly the forest and the sea. They despise those that destroy the purity of nature, be they proud Humans, greedy Dwarfs, or evil Ores. V/hile they can be aloof, they have sacrificed more of themselves for the good of the world than the other races can ever know.

Halflings

Halflings are a small but dexterous race who look like Human children to the untrained eye. The fact that they cannot grow beards only reinforces this impression. Although they tend to be pot-bellied, since they eat twice as often as any other race, they are capable of great stealth. When combined with their well known skill with the sling, Halflings can prove to be surprisingly stubborn opponents. They are, however, largely a peaceful people, content to farm, eat, and smoke pipe weed. They are proud of their families and all Halflings can recite their family lineage back ten generations or more.

Humans

Humans are the most common race in the Old World and the founders of the Empire. W/hile they are neither as tough as Dwarfs not as wise as Elves, Humans are a vibrant and energetic race that has achieved much in a short time. They are tremendously adaptable, which is both a great strength and a serious weakness. ‘Whilst many heroic Humans have fought against the tide of darkness, it is an uncomfortable truth that they also provide the lion’s share of the hordes of Chaos.

Character Stats

Your PC is defined by Characteristics, which represent your character’s raw ability in a variety of physical and mental areas. These are broken into two groups, the Main Profile and the Secondary Profile. The Characteristics in the Main Profile are rated on a scale of O-100, with higher scores being better. The characteristics in the Secondary Profile are usually rated on a scale of 1-1O and again higher scores are better. If you all are familiar with D&D and most any other roleplaying game, these stats should be moderately familiar, but provide a slightly bit more granularity.

Generating Character Stats

So, your starting Characteristics are heavily influenced by your characters race. To generate the Characteristics of your character’s Main Profile,you’ll need two 10-sided dice. Or..if you're using Roll20's chatroom, you need that button that you click that says 2d10 :P


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