Pathfinder Second Edition by Roll20
From Roll20 Wiki
Welcome to the Official Pathfinder Second Edition Sheet by Roll20.
The Basics
The Roll20 team is proud to bring you this Roll20 official Pathfinder Second Edition character sheet. Most sheet questions can be answered by the friendly folk of the Character Sheet Forum. For questions, comments, or concerns with the Pathfinder Second Edition sheet you can also contact team@roll20.net.
Adding the Character Sheet to a Game
On the Game Creation screen, underneath the large blue “I’m Ready, Create Game!” button, is the “Optional: Choose a Character Sheet” section. Located here is a drop down menu that lists all the character sheets built either by Roll20 officially or created by the community. These sheets are sorted under their respective RPG Systems in alphanumerical order. Once selected, a preview of the character sheet will load upon the creation page for you to review as well as showcase relevant information about the sheet, such as the sheet’s creator and its key features.
The Pathfinder Second Edition sheet can be found under either: Sheets by Roll20 → Pathfinder Second Edition by Roll20 OR Pathfinder → Pathfinder Second Edition by Roll20.
Sheet Features
General
Auto Calculations
Many parts of the sheet use auto calculations to fill in derived attributes, with the expectation that you're using the rules as printed in the Pathfinder Second Edition.
- No class or ancestry information is currently predefined. This allows for any choice of published or custom classes and ancestries.
- As a general rule, numbers inside circles are auto calculated by the sheet, and these are read-only fields(except coins).
Options
The sheet has a few customization options, of which most can be found under the Options tab.
- Whisper to GM By turning this option on, all you rolls are only sent to the GM.
Options Tab
- Bonus to roll When checked, always ask for bonuses when rolling anything using a d20 (abilities, skills, saving throws, attacks etc.) Flat numbers (e.g.
3
) works, but also whole dice (e.g.1d4
) are acceptable inputs. - Bonus to damage When checked, always ask for bonuses to any damage roll, and applies it as a flat bonus. Flat numbers (e.g.
3
) works, but also whole dice (e.g.1d4
) are acceptable inputs. - # damage dice When checked, always displays a popup when rolling damage from Melee/Ranged Strikes, showing the current number of damage dice the roll have, so it can more easily be changed on the fly.
- Show notes in rolls When checked, always shows the notes section for the made roll (e.g attributes, skills, attacks, spells). Roll buttons that outputs only text and doesn't contain any dice rolls always outputs their notes section (e.g. Resistance, Senses, Languages, Actions & Activities, Feats, items from inventory)
Default Settings
The sheet have currently two Default settings that the game master can adjust.
- PC or NPC: This option sets new characters to default to the PC character sheet or NPC card style sheet. It defaults to PC (Player Character). Set to NPC is useful if the player characters have already been created and all new character sheets added to the game will likely represent non player characters.
- whisper rolls to gm: All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.
Roll Buttons and Roll Templates
Most of the stats and skills in the game can be rolled by clicking their name(Blue box with white border). When hovering over a button, it becomes slightly lighter in color and displays a round Cog icon in one of the corners, which will expand to show the editable info fields for the button/stat.All roll buttons except(Resistances, Immunities, Senses & Languages) can be dragged directly from the sheet to your Macro Quick Bar, enabled from the Collection Tab of the Sidebar of the VTT. Do note that buttons from repeating sections get created with long names so ýou will likely want to rename them.
Generally speaking, all fields don't have to be filled for roll buttons to work. The Rollremplate section for input fields left empty doesn't show up in the rolls. For example, if you don't fill in "Effects" for a weapon, the section won't show in the roll template.
As the Critical Hit/Critical Miss uses the contextual "10 over/under the target" rule, all damage rolls automatically also rolls the damage for critical hits to speed up play. D20 dice rolls of 1 is highlighted in red and roll results of 20 are highlighted in green for clarity.
For PCs
Creating a new PC character will open the sheet on the Character tab by default. Information in the Character tab are the most central for playing.
Top info block
The main descriptive info fields for your character. Only Character Name and Level are critical for the sheet to function.
Character tab(main page)
The Character page contains most of the central things of the character sheet.
Abilities
All abilities have "10" as their default value.
To edit an ability score, click on the "Cog" icon appearing in the upper left corner of the ability when you bring your mouse to the Ability section.
The Score Base is your character's base ability score, which includes all changes that comes from ancestry, class etc. when you create your character, or permanent ability boosts you gain from your class at higher levels.
The Mod Temp is a field for any temporary boost or reduction to your ability modifier, which will be accounted for in all rolls using the ability in question, as well as modifying the displayed ability modifier on the left side of the button.
The Score Temp is a field for any temporary boost or reduction to your ability score modifier, which will be accounted for in all rolls using the ability in question, as well as modifying the displayed ability score on the right side of the button.
The Notes field is great for containing info related to you ability score and modifiers, such as the source of the temporary changes to your ability and the duration. Notes section is only displayed in the roll templates if the "Show notes in roll" is checked from the Options tab.
Class DC
To edit your class DC, click on the "Cog" icon appearing in the upper left corner of the section when you bring your mouse to the Class DC section.
The Class DC takes into account your level, and the selections you make in the section. Usually it gets a boost from an ability score, but you can also select "custom" from the dropdown to use your own numbers. The "item" and "temp" fields can be used for other temporary modifiers to your Class DC.
Speed
If you gain a speed penalty from armor, encumbrance or similar, it need to be manually adjusted.
Melee Strikes
The Melee Strikes-section is a repeating section where you can add your melee weapons and strikes
- The top button displaying the strike's name, rolls both the attack as well as damage and critical damage.
- The button under Atk displays your attacks modifier & any weapons traits, and rolls only the attack roll
- The button under Damage displays your weapon damage & type, as well as any weapon Effects. It rolls only the damage & critical roll damage.
- Note: The "critical damage" roll is not using the same roll result as the "damage" roll, but instead rolls it's own results.
The downward pointing triangle expands/collapses the note section for your strike, if you have anything written there.
If you you strike more than once in a turn and need to apply Multiple Attack Penalty (MAP), you can either select to edit the weapon and add the MAP in the temp field, or you can turn on the Bonus To Roll-option from the Options tab so the sheet ask you a modifier each time to roll.
Edit
When you add a new strike, it automatically expands the edit section. To later edit your strikes, click on the "Cog" icon appearing in the upper left corner of the strikes when you bring your mouse to the Melee Strike section.
Attack
The sheet defaults to use your Strength modifier for you attack rolls, but it can be changed in the dropdown.
Damage
You can select number of damage dice and the size of them in the corresponding fields. If you have damage dice of several types, you can add the whole dice code for the other damage in either the temp or other field (e.g. 3
, or 1d4+1
). The sheet assumes you want to add your Strength modifier to the damage roll, but it can be changed from the drop-down.
The three checkboxes corresponds to the common damage-types Bash, Pierce & Slashing. If you strike produces other types of damage, it can be written in the Effects field and leave the checkboxes untouched.
Ranged Strikes
The Ranged Strikes-section is a repeating section where you can add your ranged weapons and strikes
- The top button displaying the strike's name, rolls both the attack as well as damage and critical damage.
- The button under Atk displays your attacks modifier & any weapons traits, and rolls only the attack roll
- The button under Damage displays your weapon damage & type, as well as any weapon Effects. It rolls only the damage & critical roll damage.
- Note: The "critical damage" roll is not using the same roll result as the "damage" roll, but instead rolls it's own results.
The downward pointing triangle expands/collapses the note section for your strike, if you have anything written there.
If you you strike more than once in a turn and need to apply Multiple Attack Penalty (MAP), you can either select to edit the weapon and add the MAP in the temp field, or you can turn on the Bonus To Roll-option from the Options tab so the sheet ask you a modifier each time to roll.
Edit
When you add a new strike, it automatically expands the edit section. To later edit your strikes, click on the "Cog" icon appearing in the upper left corner of the strikes when you bring your mouse to the Ranged Strike section.
Attack
The sheet defaults to use your Dexterity modifier for you attack rolls, but it can be changed in the drop-down.
Damage
You can select number of damage dice and the size of them in the corresponding fields. If you have damage dice of several types, you can add the whole dice code for the other damage in either the temp or other field (e.g. 3
, or 1d4+1
). The sheet assumes you don't add any ability modifier as damage to your Ranged strikes, but you can select one from the drop-down, including the "Half Str Mod" used by propulsive weapons.
The three checkboxes corresponds to the common damage-types Bash, Pierce & Slashing. If you strike produces other types of damage, it can be written in the Effects field and leave the checkboxes untouched.
Weapon Profs
The section only displays you weapon proficiencies and aren't used in any rolls. You can add trackers for other weapon proficiencies, such as "Unarmed" from the "plus" button.
Armor Class
To edit your Armor Class(AC), click on the "Cog" icon appearing in the upper left corner of the AC section when you bring your mouse to the section.
- The sheet defaults to add your Dexterity modifier to your AC(which can be changed in the drop-down.
- If your armor or something else restricts how might Dex bonus you can get to your AC, write it in the CAP field
- You have to select your proficiency rank for your current AC
- If you wear armor or something similar, you place the AC bonus in the ITEM field
You track your armor proficiencies in this section, but they do not transfer to the AC calculation, so the proficiency needs to be selected separatly.
Note: The sheet doesn't currently automatically apply Armor Penalty to skill rolls or speed, so they have to be manually added in the corresponding fields for each skill, while speed value needs to be adjusted manually.
Armor and Shield don't have a field to track their bulk on the Character tab, so need to be added on inventory page as an item if bulk tracking is important for you.
BT refers to Broken threshold ( p.272 in the Pathfinder Second Edition Core Rulebook )
Shield
If you wear a shield and gain bonus to AC from it, you place the number in the Bonus field.
Saving Throws
Saving Throws automatically adds your level and corresponding ability modifier to the total, and your proficiency rank needs to be selected. You can customized the saving throws to key off alternative attributes by changing the drop-down. The Bulkwark armor trait is an example that changes the base calculation for a save.
Skills
Skills automatically adds your level and their default ability's modifier to the total, so only your proficiency rank needs to be selected. You can customized skills to use to key off alternative attributes
If your character wears armor that has armor penalty, it needs to manually be added to the corresponding field for each skill with the Armor field, as it's not automatically calculated. Remember that the armor penalty only applies if your character does not meet the strength number listed for that armor.
Lore
You add Lore skills from the blue "plus" icon at the bottom of the Skill section. The word "Lore" can be excluded as it is displayed in button rolls by default.
Hit Points
To edit your maximum HP, click on the "Cog" icon appearing in the upper left corner of the section when you bring your mouse to the HP section.
- In the Ancestry field, you add the HP gained from your ancestry.
- In the Class field you add the HP gained from one level of you class.
The sheet automatically calculates your maximum HP by multiplying your level with (Class hp + Constitution Modifier), and adds Ancestry and the other fields as a one-time flat bonus to the total. If you have a HP modifier that scales with your level, modify your class HP accordingly.
You need to set your Current HP manually after changing your max HP.
Dying and Wounded fields are only trackers for the corresponding conditions, and aren't used in any calculations.
Resistances, Immunities and Conditions
The downward pointing triangle expands/collapses the note section for the corresponding Resistance/Immunity/Condition, if you have anything written in the note section.
The blue box is a roll button which outputs the notes of the selected Resistance/Immunity/Condition.
Perception/ Initiative
The Initiative is set to use "perception" as default, but from the drop-down the other options can be selected. If a connected token is selected, the Initiative roll is also sent to the Initiative tracker.
The Perceive button rolls your perception if you use it outside of combat.
Senses
Functions identically as Resistances, Immunities and Conditions- section
Languages
Functions identically as Resistances, Immunities and Conditions- section
Details tab
The Details tab contains space to further describe the character, such as looks, goals and personality. Leaving fields unfilled have no effect on the rest of the sheet.
Actions and Activities
Here you can store information on miscellaneous Actions and Activities that doesn't fit to be placed with either Attacks or Spells. One example is the Refocus Action (CRB p.300), that character who possesses a Focus Pool can perform.
The Source field is the suggested place to note Book/Page Number for the action.
The blue box is a roll button, which outputs the notes of the selected Action/Activity. The downward pointing triangle expands/collapses the note section for the corresponding Action/Activity, if you have anything written in the note section.
Free Actions and Reactions
Here you can store information on Free Actions and Reactions your character posesses. One example is the "Call to Ancient Blood" reaction granted by the "Ancient-Blooded Dwarf" heritage(CRB p.35).
The Source field is the suggested place to note Book/Page Number for the action.
The blue box is a roll button, which outputs the notes of the selected Action/Reaction. The downward pointing triangle expands/collapses the note section for the corresponding Action/Reaction, if you have anything written in the note section.
Feats & Abilities tab
Tracks the Feats and Abilities of the character, grouped by category. If a feat or ability grants you an action/activity/reaction, you might want to add it separately to the Details tab where those are tracked.
The blue box is a roll button, which outputs the notes of the selected Feat/Ability.
The downward pointing triangle expands/collapses the note section for the corresponding Action/Reaction, if you have anything written in the note section.
Ancestry Feats and Abilities
The tracker is meant for Ancestry Heritages and Feats.
- Type: write if it's a "Heritage" or a "Feat"
- Level: which level you gained the feat (not the level of the feat)
Skill Feats
Tracks your Skill Feats. One is usually gained from your Background and the rest on certain levels.
- Level: which level you gained the feat (not the level of the feat). If feat granted by Background, write it here
General Feats
Tracks your General Feats.
- Level: which level you gained the feat (not the level of the feat).
Class Feats and Abilities
Tracks your Class Feats, Features & Abilities.
- Type: write if it's a "Feature" or a "Feat"
- Level: which level you gained the Feat/Feature (not the level of the feat)
Bonus Feats
Any miscellaneous feats gained from other sources.
Inventory tab
Tracks inventory, bulk and currencies. Item quantities will be added shortly.
- Item description can be sent to the chat by clicking the items blue button
- Armor and Weapons don't have bulk tracker on the Character tab, so they need to be added separatly here on the inventory page, if they want to be counted
Bulk
The characters limit for Encumberance and Maximum carrying capacity is based on the character's strength modifier, but they don't affect the characters sheet in any way.(Nothing prevents the character from carrying itmes weighting more than their maximum bulk, and their speed is unaffected)
Each 10 light(l) items counts as 1 bulk, and each 1000 coins counts as 1 bulk. Write l
or L
in the bulk column for light items.
Trick: Item with a negative bulk can be used make total carried bulk smaller.(E.g. If the character have abilities, items or conditions that enables them to carry more than normal, this would be a way to track it).
Spells tab
The Spells tab is used mostly by characters who have spellcasting abilities through their class, but some other characters can gain Innate Spells, Focus Spells or Cantrips through other means.
The proficiency in your Spellcasting Tradition is tracked separately in Magic Traditions, and is not directly connected to Spell Attack Roll or Spell DC. If your proficiency level(trained, expert, etc.) for your spellcasting changes, you need to update it separately in Spell Attack Roll, Spell DC and Magic Traditions. Once updated, these changes goes automatically to your spells, and update their Attack Roll & Spell DC.
The Character level is automatically recalculated and updated to Spell Attacks, Spell DC and Magic Tradition when you update the character's level.
Example of the Burning Hands spell correctly filled in, and the roll result(v.2.01). |
Spell Attack Roll
Tracks your spell attack bonus, used by spells with attack roll.
- BASE: All spells starts of with "10" in the DC, after which rest of the bonuses are added.
- KEY: Select which ability score your spellcasting is keyed to.(Usually either Wisdom, Charisma or Intelligence.)
- Rank: Select the proficiency level you have in your spellcasting. (Automatically adds your character level to the rank)
- Temp: Miscellaneous modifier to track other bonuses
Spell DC
Tracks the Difficulty Class(DC) of your character's spells, used by spells which have Saving Throws to resist them.
- KEY: Select which ability score your spellcasting is keyed to.(Usually either Wisdom, Charisma or Intelligence.)
- Rank: Select the proficiency level you have in your spellcasting. (Automatically adds your character level to the rank)
- Temp: Miscellaneous modifier to track other bonuses
Magic Traditions
Tracks your characters proficiencies in Spellcasting traditions. Any changes to this section are only migrated to Spells that have the Spell Tradition selected. Spell Attack Roll and Spell DC needs to be updated separatly.
Have checkboxes to note if you character is a "Prepared" or "Spontaneous" caster(just a visual reminder for the moment).
Spell Slots per Day
Tracks Number of spell slots per level. You can uncheck spell levels you don't have to hide them. If all spell levels are unchecked, only Innate Spell section is shown.
- Focus Spells: Just a toggle to show/hide Focus Spells. Number of Focus Points is tracked in the spell section itself
- Cantrips: Can be used for tracking number of cantrips you have.(Doesn't restrict number of cantrips in their section, just a visual reminder). Is tracked by
@{cantrips_per_day}
- 1st-10th level spells: To track number of spellslots per level. Are tracked by
@{level_#_per_day}
and@{level_#_per_day_max}
, where#
is the spell level.
Spells
Cantrips, Spells(1st-10th level), Innate Spells and Focus Spells have some differences in how they function, and this section describes how to fill in individual spells.
Spellnames in blue boxes are rollbuttons, and outputs the spell in the chat.
Spell sections left empty generally doesn't show up in spell rolls, so only fill in relevant sections for each spells. E.g if the spell doesn't have an "Area", leave it empty.
1st-10th level Spells + Cantrips
Editing Cantrips or Spells(1st-10th level) functions identically. When you select the"blue plus sign" to add a new spell, it opens up the editing menu for the spell.
Note: Currently it's recommended to leave Magic Tradition and the Spell Attack bonus Dropdown to their default selections for the sheet to calculate Spell Attacks and Spell DC correctly. If you change these selections you may need to adjust the end result with the miscellaneous modifier fields for each to get things right. |
- Level: Shows the level of the spell, can't be edited(cantrip is lvl.0).
- Magic Tradition Tracks the magic tradition of the spell, and the corresponding proficiency. Leave the default "Spell Tradition"-option selected to get the default "Spell Attack Roll" and "Spell DC" from their sections. If you change the selection to one of the magic traditions in the dropdown, it will calculate Spell Attack and Spell DC based on the corresponding proficiency marked in the Magic Traditions-section, and add the key ability modifier selected in the "Spell Attack" and "Spell DC" section to their rolls.
- School Tracks the magic school of the spell(no effect on any calculations)
- Cast To track types of spell components needed to cast the spell(e.g.
Somatic
,Verbal
...). Can be a good place to track number of actions needed for now. Doesn't show up in rolls if left empty. - Traits To track Spell traits, such as
mental
,good
,darkness
. Doesn't show up in rolls if left empty. - Range Tracks the range of the spell. Doesn't show up in rolls if left empty.
- Target Type of spell target. E.g "1 creature", "1 object", "1 willing target". Doesn't show up in rolls if left empty.
- Area Area of spell. E.g. "20-foot burst". Doesn't show up in rolls if left empty.
- Duration How long the spell lasts. E.g. "1 round", "10 minutes". If spell is instantaneous, field can be left empty so it doesn't unnecessarily show up in spell rolls.
- Frequency To track whether the spell can be cast "Constant", "at-will" or "X/per day", where the last option is the normal for spells.
- Daily Uses Tracks how many time you can cast the spell.
Attack
- Checkbox If checked, the spell attack will be rolled when the spell is rolled.
- First field Tracks the spell attack bonus of the spell,By default it gives you the bonus tracked in "Spell Attack Roll".
- Dropdown Tracker for custom spell attack bonus, should be left as
N/A
by default, otherwise it will add the selected ability modifier on top of the already calculated Spell Attack in the first field. - Last field Tracks any custom attack modifier for spell (usually none exist)
Damage
- Checkbox If checked, the spell damage will be rolled when the spell is rolled.
- First field Tracks the spell damage. E.g.
3d6
- Dropdown Tracker for custom spell damage bonus based on character attributes.
- Last field Secondary field for damage. E.g.
1d4
or2
- Type Damage type of the spell. E.g. Acid, Force.
Saving Throw
- Checkbox If checked, the Spell DC will be showed in the roll template the spell is rolled.
- Dropdown Shows the type of saving throw the spell requires of the target.
- DC Show the character's Spell DC. If the Magic tradition is left as "Spell Tradition" it gives the correct value
- Last field Tracks any custom modifier for spell DC (usually none exist)
- Critical Success/Success/Failure/Critical Failure Fields to describe outcomes for degree of success of the saving throw. Doesn't show up in rolls if left empty. (Currently show up in rolls only if Saving Throw is checked, will later be possible to toggle separately)
Description
Place to copy full spell description and any other spell-specific notes. If Show notes in Rolls in the Options is checked, the description is show when the spell is rolled to the chat.
Trick: If you want to highlight words or format how the spell description is shown in the chat, you can use some of the basic formatting options for the Text Chat.
Innate Spells
Innates spells functions separatly from other spells, so Attack bonuses and Spell DCs need to be manually selected for each.
- Level: Shows the spell level
- Magic Tradition Tracks the magic tradition of the spell. Have no bearing to Spell Attack or Spell DC calculation
- School Tracks the magic school of the spell(no effect on any calculations)
- Cast/Traits/Range/Target/Area/Duration/Frequency/Daly Uses Same as 1st-10th level Spells + Cantrips
Attack
- Checkbox If checked, the spell attack will be rolled when the spell is rolled.
- Proficiency tracks proficiency level for casting the spell. For Innate spells it's usually "Trained".
- Ability Modifier Which Key Ability to add as modifier to Spell Attacks. For Innate Spells it's usually Charisma.
- Last field Tracks any custom attack modifier for the spell
Damage
Same as 1st-10th level Spells + Cantrips
Saving Throw
- Checkbox If checked, the Spell DC will be showed in the roll template the spell is rolled.
- Dropdown Shows the type of saving throw the spell requires of the target.
- Proficiency tracks proficiency level for casting the spell. For Innate spells it's usually "Trained".
- Ability Modifier Which Key Ability to add as modifier to Spell DCs. For Innate Spells it's usually Charisma.
- Last field Tracks any custom modifier for spell DC (usually none exist)
- Critical Success/Success/Failure/Critical Failure Same as Cantrips/lvl.1-10 Spells
Focus Spells
Some spellcasting classes have Focus spells that is cast from a separate Focus Pool. Monks that have access to Ki Spells also track them here.
Functions otherwise identically to Innate Spells, with the exception of having a field to track spell Domain(useful for Clerics among things). Doesn't show up in rolls if left empty.
NPC
The NPC sheet shares many attributes with the PC sheet, so a character can be created in either mode, and many stats will transfer over if you want to switch view. See PC to NPC Conversion guide & shared attributes for more on this(guide is).
Edit
The Edit menu of the NPC sheet can be acessed from the Cog icon appearing in the upper right corner. If you leave a stat field empty, the sheet will behave like the field contains a zero. This means all rolls from the sheet works, even if some stats are left empty. It doesn't matter if positive values have a "plus"-sign or not.
Main Info Block
Form the NPC's Main Info block, only the Name is critical to fill out for the sheet to function.
- Name: (attribute shared with PC sheet)
- Type: Usually just "Creature"
- Level: Creature/NPC level (not used in any calculations)
- Perception: The perception modifier. If left empty, defaults to zero when making rolls
Skills
Skills that are left unfilled won't show up on the NPC's skill summary. These numbers are independent from the Ability Modifiers. If a skill contain notes, they are shown in a pharentesis after the skill modifier.
Lore Skills can be added from the "plus"-sign at the bottom of the Skill section. The "Lore" needs to be kept in the name if that want to be specified on the sheet or roll output.
- Trick: As the Lore-section skills don't use any attribute modifiers, they can be used to create quick custom skills by leaving out "lore" from the name.
Ability Modifiers
For NPCs you only track their Ability Modifier, not their score. If the fields are left empty, the ability modifiers defaults to zero. Changing ability modifiers doesn't affect the NPC's skills.
Defense
None of the defense attributes are affeted by Ability modifiers and needs to be set manually. Notes sections are hidden if left empty.
- AC, Fortiutude, Reflex, Will: If left empty will default to "10".
- Hit Points: Changing hit_points_max doesn't affect hit_points(current HP).
- Immunities, Weaknesses, Resistances: Doesn't show up on the sheet if left empty
- Speed: Character speed. "Movement Types & Notes" is shown if they contain info.
Options
- Show Notes In Rolls: By turning this option on, the NPC's notes are also shown when rolling dice from the sheet.
- Whisper Rolls to Gm By turning this option on, all you rolls are only sent to the GM. Same toggle as on PC sheet.
- Character-button Switches the sheet back to Player Character view
The Bonus to Roll and Bonus to Damage options can be accessed from the PC's Option tab, they also work on the NPC sheet.
Items
Only contains Name and Description fields, (attributes shared with PC's "Worn Items", so bulk and quantity is tracked but only show on the PC side). Item name and description can be displayed in the chat by pressing the name. Item description is always showed in the chat, even if Show Notes In Rolls isn't toggled.
Interaction Abilities
Only contains Name and Description fields. For generic abilities. Functions identically to Items-section. (Doesn't share any attributes with the PC sheet)
Automatic And Reactive Abilities
Works identically and shares attributes with the Free Actions and Reactions-section in the Details tab.
Melee Strikes
Shares attributes with PC sheets Melee Strikes.
- Attack: Name of the attack or weapon
- Modifier: The attack modifier. Doesn't take into account any ability modifiers.
- Traits: weapon/attack traits. E.g.
agile
- Damage: The attack's damage, can be expressed in free form. (E.g.
1d6+4
,2d4+1d8+3
) - Damage Type: E.g
Slashing
- Notes: Notes are shown in attack rolls if the "Show Notes In Rolls"-option is selected.
Trick: Secondary damage types can be added in the "Damage Type" sections as inline rolls, but are then not added to critical damage calculations. Same can be done with Ranged Strikes
Ranged Strikes
Shares attributes with PC sheets Ranged Strikes.
- Attack: Name of the attack or weapon
- Modifier: The attack modifier. Doesn't take into account any ability modifiers.
- Traits: weapon/attack traits. E.g.
agile
- Damage: The attack's damage, can be expressed in free form. (E.g.
1d6+4
,2d4+1d8+3
) - Damage Type: E.g
Piercing
- Notes: Notes are shown in attack rolls if the "Show Notes In Rolls"-option is selected.
Offensive or Proactive Abilities
Section for other abilities. Based on PC's Actions and Activities (It shares attributes with PC's version).
Spells
The NPC's spellcasting section will be based on the PC version, and share most or all attributes.
Advanced Use & Tips
Directly Referencing Attributes
For macro purpose, the various stats can be referenced by their name, such as @{strength}
while the attributes modifier can be referenced by adding the modifier suffix, @{strength_modifier}
. Skill modifiers can be referred to by their name, such as @{arcana}
.
As a general rule, hovering the stat should show the attribute name in the tool-tip. Repeating section attributes shows the individual attribute's name but not the full name of the repeating section.
Repeating Sections
The full name of repeating sections needs to be added in front of attribute or roll-button names when called, together with the RowID. (e.g. @{repeating_melee-strikes_$0_weapon_strike}
refers to the attack value of the first melee strike, and @{repeating_spell3_$1_damage_dice}
refers to the damage value of your second lvl.3 spell entry.) See Referencing Repeating sections for further info.
repeating_melee-strikes
repeating_ranged-strikes
repeating_normalspells
repeating_cantrip
repeating_spellinnate
repeating_spellfocus
repeating_conditions
repeating_resistances-immunities
repeating_senses
repeating_languages
repeating_actions-activities
repeating_free-actions-reactions
repeating_feat-ancestry
repeating_feat-class
repeating_feat-general
repeating_feat-bonus
repeating_feat-skill
repeating_lore
repeating_items-worn
repeating_items-readied
repeating_items-other
Dynamic Reference to Rolls
A useful way for GMs and Players to reference their character’s abilities is by dynamically setting up a handful of macros that can be used on a token linked to a character, rather than having to roll directly from the sheet.
Every roll on the sheet, either PC or NPC, can be referenced by %{name of the character|name of the roll}
, or %{selected|name of the roll}
with a token selected.
In the example from repeating sections, replace the $id
with either the unique ID for the row, or with $0
to refer to first row, $1
for the second row and so forth. Referencing Repeating sections and .
The following is a mostly completed list of available rolls for the sheet, split into PC & NPC. The NPC & PC share all non-repeating macros and spells with the PCs, bit have slightly different macros for attacks & other abilities.
PC Rolls
Initiative roll: %{selected|INITIATIVE}
Perceive roll: %{selected|PERCEPTION}
Attributes & Saving Throws
Strength roll: %{selected|STR}
Dexterity roll: %{selected|DEX}
Constitution roll: %{selected|CON}
Intelligence roll: %{selected|INT}
Wisdom roll: %{selected|WIS}
Charisma roll: %{selected|CHA}
Fortitude roll: %{selected|FORT}
Reflex roll: %{selected|REF}
Will roll: %{selected|WILL}
Skills
Acrobatics: %{selected|ACROBATICS}
Arcana: %{selected|ARCANA}
Athletics: %{selected|ATHLETICS}
Crafting: %{selected|CRAFTING}
Deception: %{selected|DECEPTION}
Diplomacy: %{selected|DIPLOMACY}
Intimidation: %{selected|INTIMIDATION}
Medicine: %{selected|MEDICINE}
Nature: %{selected|NATURE}
Occultism: %{selected|OCCULTISM}
Performance: %{selected|PERFORMANCE}
Religion: %{selected|RELIGION}
Society: %{selected|SOCIETY}
Stealth: %{selected|STEALTH}
Survival: %{selected|SURVIVAL}
Thievery: %{selected|THIEVERY}
Lore: %{selected|repeating_lore_$id_LORE}
Melee & Ranges Strikes
Melee Strikes(Attack & Damage): %{selected|repeating_melee-strikes_$id_ATTACK-DAMAGE}
Melee Strikes(Attack Only): %{selected|repeating_melee-strikes_$id_ATTACK}
Melee Strikes(Damage Only): %{selected|repeating_melee-strikes_$id_DAMAGE}
Ranged Strikes(Attack & Damage): %{selected|repeating_ranged-strikes_$id_ATTACK-DAMAGE}
Ranged Strikes(Attack Only): %{selected|repeating_ranged-strikes_$id_ATTACK}
Ranged Strikes(Damage Only): %{selected|repeating_ranged-strikes_$id_DAMAGE}
Spells
Spells(Innate): %{selected|repeating_spellinnate_$id_spellroll}
Spells(Focus): %{selected|repeating_spellfocus_$id_spellroll}
Spells(Cantrip): %{selected|repeating_cantrip_$id_spellroll}
Spells(lvl.1-10): %{selected|repeating_normalspells_$id_spellroll}
Actions & Reactions
Free Actions & Reactions: %{selected|repeating_free-actions-reactions_$id_action}
Actions & Reactions: %{selected|repeating_actions-activities_$id_action}
Feats
Ancestry Feats & Abilities: %{selected|repeating_feat-ancestry_$id_ACTION}
Skill Feats: %{selected|repeating_feat-skill_$id_action}
General Feats: %{selected|repeating_feat-general_$id_action}
Class Feats & Abilities: %{selected|repeating_feat-class_$id_action}
Bonus Feats: %{selected|repeating_feat-bonus_$id_action}
Inventory
Worn Items: %{selected|repeating_items-worn_$id_action}
Readied Items: %{selected|repeating_items-readied_$id_action}
Other Items: %{selected|repeating_items-other_$id_action}
NPC Rolls
NPC rolls are identical to PC rolls in most cases, with the exception of "Melee & Ranged Strikes", and their "Interaction Abilities", which doesn't have an PC equivalent.
Initiative roll: %{selected|INITIATIVE}
Perceive roll: %{selected|PERCEPTION}
Attributes & Saving Throws
Strength roll: %{selected|STR}
Dexterity roll: %{selected|DEX}
Constitution roll: %{selected|CON}
Intelligence roll: %{selected|INT}
Wisdom roll: %{selected|WIS}
Charisma roll: %{selected|CHA}
Fortitude roll: %{selected|FORT}
Reflex roll: %{selected|REF}
Will roll: %{selected|WILL}
Skills
Acrobatics: %{selected|ACROBATICS}
Arcana: %{selected|ARCANA}
Athletics: %{selected|ATHLETICS}
Crafting: %{selected|CRAFTING}
Deception: %{selected|DECEPTION}
Diplomacy: %{selected|DIPLOMACY}
Intimidation: %{selected|INTIMIDATION}
Medicine: %{selected|MEDICINE}
Nature: %{selected|NATURE}
Occultism: %{selected|OCCULTISM}
Performance: %{selected|PERFORMANCE}
Religion: %{selected|RELIGION}
Society: %{selected|SOCIETY}
Stealth: %{selected|STEALTH}
Survival: %{selected|SURVIVAL}
Thievery: %{selected|THIEVERY}
Lore: %{selected|repeating_lore_$id_LORE}
Inventory: %{selected|repeating_items-worn_$id_action}
Interaction Abilities: %{selected|repeating_interaction-abilities_$id_action}
Automatic & Reactive Abilities: %{selected|repeating_free-actions-reactions_$id_action}
Offensive or Proactive Abilities: %{selected|repeating_actions-activities_action}
Melee & Ranges Strikes
Melee Strikes(Attack & Damage): %{selected|repeating_melee-strikes_$id_ATTACK-DAMAGE-NPC}
Melee Strikes(Attack Only): %{selected|repeating_melee-strikes_$id_ATTACK-NPC}
Melee Strikes(Damage Only): %{selected|repeating_melee-strikes_$id_DAMAGE-NPC}
Ranged Strikes(Attack & Damage): %{selected|repeating_ranged-strikes_$id_ATTACK-DAMAGE-NPC}
Ranged Strikes(Attack Only): %{selected|repeating_ranged-strikes_$id_ATTACK-NPC}
Ranged Strikes(Damage Only): %{selected|repeating_ranged-strikes_$id_DAMAGE-NPC}
Spells
Spells(Innate): %{selected|repeating_spellinnate_$id_spellroll}
Spells(Focus): %{selected|repeating_spellfocus_$id_spellroll}
Spells(Cantrip): %{selected|repeating_cantrip_$id_spellroll}
Spells(lvl.1-10): %{selected|repeating_normalspells_$id_spellroll}
Roll Templates
The Pathfinder Second Edition sheet also includes a Roll Template named &{template:rolls}
, that you can use to dress up your own custom macros. The Roll Template provide additional layout and styling options for the display of roll results, such as showing some fields only if they have any info saved (e.g If a Melee Strike doesn't have anything saved in the Effects
field, it will left out of the final output of the dice roll).
Trick: If you want to do some formatting for text sections shown in the chat when you roll something, you can use some of the basic formatting options that exists for the Text Chat.
Options
If you often attack several times a round, you could turn on the Bonus To Roll-option from the Options tab so the sheet ask you a modifier each time you roll. Each time you don't need to modify rolls you can either press Enter or click Ok on the mod query.
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