Script:MetaMacros
From Roll20 Wiki
Version: 1.1
Last Modified: 2020-01-04
Code: MetaMacros
Dependencies: None
Conflicts: None
This script extends the Roll20 macro "language" by enabling:
- comments
// like this one
- multi-line commands, indicated by
\
at end of line - textual inclusion of other macros using
$include macroname
- textual substitution macros like
$attack(hit,dam) = /me hits AC [[1d20+{hit}]] for [[1d8+{dam}]] damage
Macros written in this extended format can be cross-compiled into standard Roll20 macros for execution.
Note that the term macro in the Roll20 context refers to scripts containing multiple commands. We use the term meta-macro to refer to C-style macros (i.e. textual substitution rules).
Contents |
Syntax
The syntax of the meta-macro language used in macros to be compiled is detailed below.
Comments
Whenever two forward-slashes //
are encountered, the remainder of the line is treated as a comment and stripped.
Multi-line commands
Whenever a backslash \
is encountered at the end of a line, the backslash will be stripped and the line will be concatenated with the following line.
Including macros
The $include macroname
command (which must appear on a line of its own) will cause the content of the macro macroname
to be included in the current macro, in place of the $include
command. An exception to this is that if a macro has previously been included, it won't be included again (this prevents infinite circular includes).
Meta-macros
Meta-macro definitions take the format
$name(param_0, ..., param_n) = body
where name, param_0 ... param_n
are identifiers, i.e., non-empty strings consisting of alpha-numberic characters and/or _. For meta-macros without any parameters, the (
brackets )
can be omitted.
After a meta-macro has been defined, any occurrance of $name(arg_0, ..., arg_n)
will be replaced with the body of the meta-macro definition. Here any occurance of {param_0} ... {param_n}
in body
will be replaced with arg_0 ... arg_n
, respectively. If arg_0 ... arg_n
contain any meta-macro invocations, these will be resolved first. If the number of arguments does not match the number of parameters in the meta-macro definition, missing arguments will be treated as the empty string, while extra arguments will be discarded. For meta-macro invocations without any arguments, the (
brackets )
can be omitted.
If the body in a meta-macro definition contains any meta-macro invocations, these will be resolved at the time of definition (this prevents infinite circular resolution). As a result the order of meta-macro definitions matters:
$attack = [[1d20+$bab]] $bab = 5 /me hits AC $attackwill compile into
/me hits AC [[1d20+$bab]]as
$bab
was undefined at the time $attack
was defined.
Numerical evaluation (since 1.1)
When using the :=
operator in a meta-macro definition, the body will be evaluated numerically. Supports (
brackets )
, operators +
, -
, *
and /
, and functions ceil
and floor
. Evaluation takes place after substitution, so care must be taken about operator precedence as usual:
$pow = 1 + floor(10/4) $dam := 2 * $pow
will first substitute the body of $dam
to 2 * 1 + floor(10/4)
and then evaluate it to 4
.
Script Use
Note that all compilation will replace any existing content of the target macro.
Compile a specific source macro into a target macro
The !compile sourceMacro targetMacro
command will compile sourceMacro
into targetMacro
.
Compile a specific source macro
The !compile sourceMacro
command will compile sourceMacro
into _sourceMacro_
.
Compile all source macros
The !compile all
command will compile all macros which (1) do not start with _, and (2) contain extension-specific code.
To avoid unnecessary compilation of include files, it is recommended to start their name with _
, e.g. _inc_common_macros
.
Changelog
v1.0 (2018-09-26)
- Release
v1.1 (2020-01-04)
- Numerical evaluation