Rogue trader improved
From Roll20 Wiki
General Information
This sheet is designed for use in Roll20 to play the Warhammer 40k Rogue Trader pen & paper RPG by Fantasy Flight Games. Based on the Dark Heresy 2nd Edition Character Sheet created by Daniel D., Michael R and Samuel L.
This sheet does NOT require API scrips (and should stay that way).
The sheet is best displayed on the Roll20 supported browsers Chrome and Firefox, at 100% Zoom (no zoom basically) and inside the roll20 game screen, however it can be expanded or displayed on an external window with no problems, most elements will stretch-out to fill the screen without breaking or overlapping.
Current Version: 1.1 Released: 8/29/20
Most white text areas can be hidden or displayed by checking the corresponding checkbox, the checkbox themselves have a tooltip info to let you know what they do.
Many fields also have tooltips that show important info, for example: in the Talents tab, the advancements section "Total XP Spent" putting the cursor over it will reveal a list that serves as guideline to determine a character's rank. More info about that in the tab section.
The sheet is split into 7 Tabs that are located at the top of the sheet, click on different tabs to switch.
Contents |
Tabs
This section of the article will be expanded very soon. Mago (talk) 13:46, 17 November 2020 (UTC) |
Core
This tab contains basic character/player info, Characteristics, Basic Skills, Advanced Skills, Custom Skill Groups, Profit Factor(PF), Fate Points(FP), and sections to add Acquisitions, Misfortunes and Special Notes.
- Characteristic numbers are filled in the "Starting" Field and the "Adv." Checkboxes at the bottom add +5 each, the number displayed is an auto-calculation of those 2 values (see Known Issues for troubleshooting.)
- At the right corner of the characteristic number, you will find the Characteristic Bonus field (the grey curved square) you must fill these fields accordingly, important macros use those values. (E.g: Str. Bonus for melee weapons)
- Basic and Advanced skills are very straight forward, the base value is calculated based on the Characteristic number.
- Basic skills will roll with half the characteristic value if not "trained" (checkbox) by default.
- Advanced Skills will always roll 0 unless the "Basic" or "trained" checkbox is checked, to use full characteristic, both basic and trained must be checked. (read the skill rules for clarification.)
- Skill Groups allows you to add specific skills that belong to the long list of skill groups (E.g: Common Lore Imperium), follows the same logic as the Advanced skills, but you must also select the Characteristic said skill uses (E.g: Forbidden Lore Xenos uses INT.)
- You can also use the skill groups to add Custom Skills not contemplated on the game rules.
- The Profit Factor section contains the Acquisition Test Macro, the macro is self explanatory. Results wise, getting degrees of failure indicates the acquisition failed.
- The Acquisitions, Misfortunes and Special notes have a "Show" Button, clicking it will post the description on the chat window.
- The checkbox to the right of the Show Button will hide the description text area, unchecking it will reveal it.
Combat
This tab is dedicated to all combat related info and macros to make combat more fluid, reduce book-keeping and tab switching: Ranged, Melee, Gear and Tools, "quick skill/characteristic check" buttons, Armour, Wounds, Critical Hits (and related conditions), Size mod, Movement, Fatigue and Initiative.
Talents
This tab contains Talents, Traits, Cybernetics, An experience point tracker, Insanity and Corruption.
- Talents, Traits and Cybernetics descriptions can be posted in the Chat, by clicking the Show Button.
- The description fields can hold Inline Rolls, very useful if you have talents or traits that have a roll as a part of its effects.
- Inline Rolls must always be written inside double square brackets [[ ]], to roll you must use the Show button to see it on the Chat.
- The Checkbox to the right hides the description, uncheck to reveal.
- The Experience and Advancements section has auto-calc fields so you don't have to do math, you must input your total XP in the Earned XP field.
- Below there are the Advancement taken fields, add as many as you need and their related XP cost in the fields with the parenthesis ( ).
- The Total XP Spent has a tooltip info that gives you a guideline on how to determine a Characters rank (based on original rules).
Insanity
The insanity Points section contains very useful macros and fields to keep track of the characters IP.
- The Fear Test macro will allow you to select the fear rating (penalty to the test) the Fear test is based on Willpower characteristic.
- The Shock Table will add a -10 penalty for every Degree of Failure.
- Total Insanity Points go in the middle field.
- The Trauma test has a modifier based on the Degrees of Madness Selector below, you can see this modifier in the Trauma Mod field.
- Trauma table will add a -10 penalty for every Degree of Failure.
- Below this you can add the fields for mental disorders with the Add Button.
NPCs
This tab is a much simplified compact sheet used to add minor NPCs or companions to the character. Can add multiple NPCs.
- This tab does not have as much functionality as the main sheet, there are no auto-calc fields here, Only exception is STR mod in NPC melee weapons.
- Due to limitations in how Repeating fields cannot be placed inside Repeating fields, this tab does not have them since the whole tab is a repeating field.
- As above mentioned, this allows you to add multiple minor NPCs in a single character sheet.
- For more complex NPCs / Enemies, We strongly recommend you to create separate characters with their own sheets.
- You can hide the whole NPC section by checking the checkbox in the upper middle section, uncheck to reveal.
- NPC do not trigger Righteous Fury as per the rules, thus there is no RF macro in the NPC weapons section.
Vehicles
Tab dedicated to vehicle statistics and vehicular combat. Can add multiple vehicles.
- In order to use the macros in this tab you must fill the Skill fields in the Manoeuvre Actions & Combat Skills.
- The Weapons section has a Skill Used selector right next to the Attack Button you must select either WS (for melee) or BS (for ranged) for the weapons installed in the Vehicle.
- You can add multiple vehicles with the Add Button at the bottom Left, move or remove with the Modify button at the bottom right.
Psykana
This tab is dedicated to Psychic powers and Navigator powers, it also includes integrated rollable tables for Psychic Phenomena and Perils of the Warp
Ship
This tab is dedicated to a single ship/voidcraft and includes all necessary stats and macros to play naval combat.
Dice Interpretation
Percentile dice rolls follow this basic formula
(@{characteristic}+?{modifiers}-1d100cs1cf100)/10
Critical Success (cs1) and Critical Failure (cf100) were added to better represent the roll colors, Red for fumble, green for critical.
The roll template interprets any positive result as a success (including 0) any negative results are failures, the results are divided by 10 (by the macro) to provide the Degree(s) of Success (or failure).
The results have decimal numbers, this is intentional just ignore them
- We encountered a significant limitation with the macro math round/ceil/floor function.
- Positive results when rounded down (floor) give an accurate result:
Target: 40 Roll Result: 54 "[[54-40/10]]" = 1.4 (floor) = 1 Degree of Success
- Negative results when rounded down (floor) give an inaccurate result:
Target: 40 Roll Result: 24 "[[24-40/10]]" = -1.6 (floor) = -2 Degrees of Failure. (Actual Result would be -1 Degree of Failure)
- (ceil) and (floor) functions cannot be combined in the same roll without some overly complicated conditional statements/scripts. Authors do not plan change this.
How to create Custom Macros using the Roll Template
If you want to create your own custom macros using this character sheet's Roll Template use template &{template:custom}
- The first line uses
{{name=}}
This is the first line of the macro when displayed on the Chat. - The roll result line uses
{{result=}}
This activates the Roll Template Degree(s) of Success (or Failure) Check. - The description field uses
{{desc=}}
The text here will be centered, be sure to remove any spaces in between lines for better display. - The other lines simply follow
{{insert title here = insert value here}}
Same as the Roll20's Default Template.
Known Issues
Characteristic number value displayed does not match the inline roll value
This is a flaw based on the way the character sheet saves some values as static numbers.
- Solution: Switch to the "Attributes and Abilities" tab (on top of the 7 sheet tabs) and DELETE all values from the core characteristics (Weaponskill, ballisticskill, strength, etc.) the sheet then will auto calculate the values based on starting value + the advancements checkboxes.
Available Carry Capacity not updating after removing gear
This only happens when you remove gear from the list by deleting the item.
- Solution: Switching tabs makes the sheet update this number, also checking any checkbox on the combat tab does the trick too.
Roll template in chat not properly displayed
You may notice that the roll template does not seem properly centered/displayed when presented on the chat, this visual bug is caused by the "Enable Chat Avatars" option in the "My settings" tab of the game options.
- Solution: disable this option for proper display.
Possible Updates
Possible ideas for updates will be added soon. Mago (talk) 13:46, 17 November 2020 (UTC) |
- Possible expansion and polishing of the Vehicle tab
- Complete Revamp of the Psychic power macros for expanded functionality and determination of Psychic Phenomena (code is Work in Progress)
Credits
Created By Mago
Sheet sourcecode: Rogue Trader Improved