Script:Animation
From Roll20 Wiki
Version: 0.2
Last Modified: 2015-06-19
Code: Animation
Dependencies: None
Conflicts: None
Animation allows the user to define and run animations consisting of images from a Roll20 user library. Each frame's duration, position, and orientation can be set independently of the other frames, as can aura and light properties.
It is recommended that this script be used in conjunction with the CommandShell module, which will improve output formatting and command discovery.
Syntax
!anim help [command]
!anim add <type> <parameters> [options]
!anim edit <type> <parameters> [options]
!anim rename <type> <parameters>
!anim copy <type> <parameters>
!anim remove <type> <parameters>
!anim list <type> <parameters>
!anim run <name> [options]
Formally:
S
→ animcommand
arguments
command
→ help
command
→ add
command
→ edit
command
→ rename
command
→ copy
command
→ remove
command
→ list
command
→ run
arguments
→ ε
arguments
→ stringarguments
arguments
→option
arguments
option
→ -string
option
→ --string
option
→ -string string
option
→ --string string
Parameter | Values |
---|---|
command | Command (add, edit, rename, copy, remove, list, or run) for which to display command-specific help. |
type | One of the following values:
|
parameters | Each subcommand can accept (and generally requires) further parameters:
|
options | !anim add frame and !anim edit frame accept the following options:
|
Examples
- !anim add image HighDensityFire
- With a token selected, will name the token's image "HighDensityFire" for later reference.
- !anim add animation Fireball
- Will create an empty animation named "Fireball"
- !anim add frame Fireball HighDensityFire 50 -w 35 -h 35 --light 10 -dim 5
- Will create a 35x35 (half-square) frame using the "HighDensityFire" image. The frame will last for 50ms (1/20th of a second), and will emit 5 feet (1 square) of bright light and 5 further feet of dim light.
- !anim add frame Fireball --copy 0 --rotation 10 -w 70 -h 70 -l 20 -d 10
- Will create a 70x70 (full-square) frame using the first frame as a template. The new frame will be rotated 10 degrees clockwise, and will have both its size and light radius doubled.
- !anim add frame Fireball -C -1 -I MidDensityFire -r 20 -w 140 -h 140 -l 40 -d 20
- Will create another, larger frame, using the second frame as a template. This one will use a different image, will be rotated a further 10 degrees clockwise, and will have both its size and light radius doubled again.
- !anim edit frame Fireball 2 -I HighDensityFire
- If we decide the third frame was too early to switch to the "MidDensityFire" image, this command will change its image to "HighDensityFire".
- !anim edit HighDensityFire http://...
- Will change the "HighDensityFire" image to the new image. Note that this will not affect existing frames using the "HighDensityFire" image; they will continue to use whatever that name pointed at when they were defined.
- !anim remove frame Fireball 17
- Remove the 18th frame of the "Fireball" animation.
- !anim list image
- Will whisper a list of currently defined images, in alphabetical order, to the user who executed the command.
- !anim list image HighDensityFire
- Will whisper the URL of "HighDensityFire" to the user who executed the command, displaying the image in the whisper.
- !anim list animation
- Will whisper a list of currently defined animations, in alphabetical order, to the user who executed the command.
- !anim list animation Spinner
- Will whisper information about the specified animation to the user who executed the command.
- !anim list frame Fireball
- Will whisper a list of frames in the "Fireball" animation to the user who executed the command.
- !anim list frame Fireball 0
- Will whisper all the properties of the first frame of "Fireball" to the user who executed the command
- !anim run Fireball
- With a token selected, will run the "Fireball" animation centered on the selected token.
- !anim run Fireball -f 5 -x 500 -y 350 --xscale 2 --yscale 2
- Will run the "Fireball" animation centered at (500,350), doubled in size and running in slow-motion (taking five times as long to run).
Changelog
v0.2 (2015-06-19)
- Added rename and copy commands. Added output for all commands.
v0.1 (2015-06-16)
- Initial release