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Difference between revisions of "5th Edition OGL by Roll20"

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(Spell Levels & Spell's Per Day)
(Hit Points & Temp HP)
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===Hit Points & Temp HP===
===Hit Points & Temp HP===
The Current Hit Points and Temporary Hit Points blocks are used to keep track of your character's Hit Points (HP). Inside the Current HP block, at the top, is a line to keep track of your character's maximum amount of HP. When your character takes damage, if they have any, their Temp HP should take the hit first, then any remaining damage would then come off of the character's Current HP.
===Hit Dice & Death Saves===
===Hit Dice & Death Saves===
===Class & Other Resources===
===Class & Other Resources===

Revision as of 21:16, 1 February 2016


Welcome to 5th Edition OGL by Roll20

The Roll20 team is proud to bring you this cutting edge Roll20 official 5th Edition character sheet. The sheet was primarily authored by Roll20 developer Steve K.. Most sheet questions can be answered by the friendly folk of the Character Sheet forum. For questions, comments, or concerns with the 5th Edition sheet you can also contact Steve K. through Roll20 or at All other questions can be directed to

Key Features

The 5th Edition sheet has all of the functionality of a pen and paper character sheet and much more. Certain aspects of the sheet have been stream lined or automated to remove bookkeeping and speed up gameplay. The key features are auto-calculations, macro buttons, and roll templates. The sheet defaults to using the rules as printed in the 5th Edition SRD, however it's dynamic enough to allow you and your group to use whatever custom house rules you require.

Auto Calculations

Many parts of the sheet use auto calculations to fill in derived attributes with the expectation that you're using the rules as printed in the 5th Edition SRD. Many of these calculated traits can be modified from the settings menu and those set by Sheet Workers can be edited directly. Below are some examples of Sheet Worker and Auto Calculation functionality:

  • Class - Changing the character's class from the header will automatically update the character's saving throw proficiencies, their hit die type, spell casting ability, and spell save DC.
  • Level - Changing the character's level will also update their proficiency bonus, number of spells per day, and more.
  • Attributes - Changing one of the character's attributes will also update the related modifier, skills that are based on that attribute, and derived stats such as initiative or passive perception.

Roll Buttons and Roll Templates

Most of the stats in the game can be rolled by hovering over their name, the stat will turn red, and then left-clicking the mouse. This is true for Attributes, Saves, Skills, Hit Dice, Death Saves, Tool Proficiencies, Attacks & Spellcasting, Spell Cards, and NPC Actions. Any of these roll buttons can be dragged directly from the sheet to your Macro Quick Bar, enabled from the settings tab.

Player characters have both a simple and attack roll template that is output to the Chat Tab in the journal on the right hand side of the screen. The simple template is used for everything except for attacks. The attack template is shaped to show up to three pieces; the attack at the top, information in the middle, and damage at the bottom. Depending on your settings, the damage will not roll unless you click on the name of the attack from the roll template in the chat tab. This was designed to simulate the tabletop experience of rolling to attack and then rolling damage if necessary.

Core Page

There are four pages that can be selected from the buttons just underneath the header at the top of the sheet. The Core Page is selected by default and has most of the information you'll want to use on a regular basis to play your character.

Header Info

The header block at the top left of the page changes based on the page you have selected. On the Core page you can select a class from the dropdown menu. Once a class has been selected you can update the class's level by changing the number next to the class. Selecting a class will automatically mark the abilities that class has proficiency in as well as automatically selecting the dice that will be used when Hit Dice are rolled. You can change this Hit Dice setting manually from the options menu. The other fields on the Core page Header and the Bio page Header can be used to track all kinds of info about your character.

On the Spells page Header you can set the ability modifier that will be used for casting spells. Selecting the Spellcasting Ability block will allow you to select an attribute from a dropdown, and this will be used in all relevant spell rolls. This attribute will be set automatically when you select a spell casting class. The next two blocks, the Save DC and Attack Bonus will be set automatically based on the class that is selected on the Core page.


Along the left side of the sheet is listed the 6 primary attributes: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. These attributes are used by almost every other calculation on the sheet, as they are the core definition of a character. Each attribute block has the core attribute score, which can be changed by modifying the number in the oval at the bottom of each block, and, inside the square, the attribute modifier which is auto-calculated based on the score below it. The attribute modify uses the following calculation to set the value:



To the right of the core attributes is a list of all of the Skills. Each skill can be rolled by clicking on the skill name. If you have proficiency in a specific skill, then you would check the box next to the skill name, this will automatically add your proficiency bonus to that skill's checks. Each skill also lists the core attribute, that is used in the roll calculations, next to it in parenthesis.


Next to the core attributes on the left side of the page is a list of the same attributes to be used in making saving throws. To mark an attribute that your character has proficiency in for saving throws you will check the box next to the appropriate attributes. When you select a class in the header section of the Core page it will automatically check the correct boxes for that class's proficiencies.


You can track whether or not you have inspiration by clicking the circle next to the Inspiration block at the top left of the Core page.

Proficiency Bonus

Your character's proficiency bonus is listed near the top left of the page. You cannot modify this value manually, instead it is automatically set based off your character's over-all level. You character's level can be set by changing the number next to your class name in the header at the top when on the Core page.

Armor Class, Initiative, & Speed

The Armor Class & Speed blocks at the top center of the page can be used to keep track of your Armor and Speed values. The Initiative block cannot be modified manually, but instead is auto-calculated based off your character's Dexterity.

Hit Points & Temp HP

The Current Hit Points and Temporary Hit Points blocks are used to keep track of your character's Hit Points (HP). Inside the Current HP block, at the top, is a line to keep track of your character's maximum amount of HP. When your character takes damage, if they have any, their Temp HP should take the hit first, then any remaining damage would then come off of the character's Current HP.

Hit Dice & Death Saves

Class & Other Resources

Freeform Textfields

Tool Proficiencies

Attacks & Spellcasting

Bio Page

diff header

Freeform Text Fields

Spell Page

Spellcasting Ability

Spell Save DC & Attack

Spell Levels & Spell's Per Day

Spell Roll Buttons

Settings Page

Class Options

Multiclass Options

Custom Class Options

Skill Options

General Options


NPC Options

Roll Buttons & Template