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Big Eyes Small Mouth 4E/Status

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Revision as of 00:06, 12 December 2021 by John D. (Talk | contribs)

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Contents

Known Issues

  • Group type displays in lower case but should be capitalized.
  • Telekinesis should provide character "extra hands" to arm weapons with. Should not apply to focused versions of telekinesis.
  • Defect Impaired Sense does not provide a method of selecting which sense it applies to.



Roadmap

Feature State Release Description
Deplete Backlog TBD Simplify Deplete/Energy Point system to be more player and immersion friendly.
Additional Damage Types Backlog TBD Include damage types mentioned in Core rulebook that are currently not available. This will better support the Resilient attribute.
Resistance Attribute Backlog TBD Rework attribute to reflect Core rulebook description. Currently structured after Unaffected attribute.
Alternative Damage/Stun System Backlog TBD Develop a damage and stun system that is effortless to track and more immersive to gameplay.
Tooltips For Icon Descriptions Backlog TBD Create tooltips for icons to bring more awareness on what they are used for or mean.
Ammo Under Review TBD Align Ammo customization with better understanding of Core rulebook intention.
Unaffected Backlog TBD Align Unaffected attribute with Core rulebook definition.



Version History

v1.3.0

  • Added support for the Swarm attribute.
  • Fixed Weapon Selection logic.
  • Temporarily removed Telekinesis attribute as a weapon. It was not implemented correctly per the Core rulebook on how this attribute can be used offensively. Will address in a future update.

v1.2.4

  • Fixed focused ACV attributes not applying their value correctly (was 1:1 instead of 2:1).
  • Fixed Attack/Defense Mastery attributes from not applying correctly to attack/defense rolls.

v1.2.3

  • Fixed bug where combat rolls were not using new charactername variable.

v1.2.2

  • Added roll template for rollable attributes.
  • Fixed power flux and power variation stat assignment.
  • Removed stat assignment from attribute group (was not actually used for anything).

v1.2.1

  • Fixed attribute group bug where attributes created in group 10 would end up in group 1.

v1.2.0

  • Added weapon customizations to weapon attack roll templates.
  • Added protection layers to weapon defense roll templates.
  • Added shock value to weapon defense roll templates.
  • Few minor bug fixes.

v1.1.3

  • Fixed skill group max skill point allocation when activating/deactivating skill attribute.

v1.1.2

  • Bug fixes for Power Flux costs applied to the group and pool, and defect point returns when applied to a power flux group.
  • Fixed bug where weapon attributes could not be activated without adding the accuracy customization.

v1.1.1

  • Fixed character point management bug where auto-calc totals would not process.

v1.1.0

  • Changed all aspects and major aspect stat management to only switch when a shortcoming defect is active that would change the character's stat context accordingly. Previously this was a manual process.

v1.0.3

  • Inventory default value changed to <null>, placeholder added to contain default value.

v1.0.2

  • Fixed Conditions buttons not setting state correctly. Fixed Conditions buttons not showing depressed state.

v1.0.1

  • Centered tab buttons. Non-functional change.

v1.0.0

  • New character sheet adding support for BESM 4e, core and extras rulesets.