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Revision as of 17:23, 14 August 2018 by Stephanie B. (Talk | contribs)

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The following is a summary of the releases of Roll20 updates, along with a link to the forum post/full changelog for each.


August 14, 2018

  • Ruler updates! Full announcement: [1]
    • Icon changed and sub-menus enabled for snap to center, snap to corner, and no snapping.
    • Page settings updated for custom units and measurement method
    • Euclidean has been added as an optional measurement method for hex grids
    • When the map view is zoomed, the labels for the ruler remain the same size.
    • The ruler now displays both the units of measurement and the number of squares or hexes being measured.
    • You can now show and hide the ruler from other players. The GM will always see all rulers.
    • You can now "sticky" the ruler so it remains visible after letting go of the mouse button.
  • Alt+Double-click now opens a character sheet directly to the sheet tab.
  • Charactermancer finishes more quickly.
  • Official Starfinder character sheet released. Full announcement: [2]

August 7, 2018

July 17, 2018

  • Official Starfinder character sheet released to Dev server

Full changelog: [3] (Pro only forum)

  • Ongoing: Bug fixes for charactermancer, text editor, and the 5e OGL sheet

June 26, 2018

  • Charactermancer launched to all users
  • Compendium sharing launched to all users
  • Character Vault updates and user experience improvements
  • Wiki update and UI improvements
  • Text editor upgrade
  • Dice matching mechanic

Full changelog: [4]

June 5, 2018

  • Charactermancer launched on Dev server

Full announcement: [5]

May 4, 2018

  • Code of conduct updated
  • Made links to Marketplace publisher page more dynamic and available in more places
  • Bugfixes
    • Fanburst API error handling to prevent the jukebox from failing
    • Marketplace publisher page bug fixes
    • Fixed a card duplication bug involving stealing and a user losing their connection temporarily
    • Fixed an issue preventing pdf downloads for addons from being accessible

Full changelog: [6]

April 27, 2018

  • Marketplace Publisher Pages
  • Game Search results are now much faster
  • New site wide bug handling system
  • New Roll20 banners
  • Compendium updates
    • Source and expansions dynamically link
    • Abbreviations in-app are now much easier for publishes to set
    • Search speeds improved
  • Bugfixes
    • Marketplace searching and ordering fixes
    • Game redirect when accessing when not properly logged in
    • In-app Compendium search causing some queries to hang

Full changelog: [7]

April 6, 2018

  • Outage on April 4
  • New tabletop audio track
  • New wiki and dev server hardware
  • Performance improvements to Marketplace and Compendium

Full changelog: [8]

March 30th, 2018

  • New API Update available
    • Access to Advanced Fog of War
    • Access to Card Deck Functionality
    • Bugfixes for imgsrc property
  • Compendium Speed Improvements
  • Expected Outage on April 3rd when we move the Development Server and Wiki to new hardware

Full changelog: [9]

March 22nd, 2018

  • Official Pathfinder Sheet available for all users with release of first Pathfinder Module "War of the Crown #1"

Full changelog: [10]

February 28th, 2018

3 Million User Update

  • The second rebuild of our built-in WebRTC leaves beta status
  • Top-to-Bottom Marketplace resdesign
  • Compendium Upgrades
  • Upgraded Game Patching system
  • Pathfinder partnership announced
  • API Upgrades Coming Soon

Full changelog: [11]

January 26th, 2018

  • Release of Official Star Trek Adventures Character Sheet

Full changelog: [12]

January 12, 2018

  • Launch of the beta second rebuild of our built-in WebRTC
  • Website Cleanup

Full changelog: [13]

January 5th, 2018

  • Sizable Update to the Official 13th Age Official Sheet

Full changelog: [14]

December 12, 2017

New Game Management Queue System

  • Tasks such as adding a Module to a game, adding Addons to a game, creating copies of a game, and the patching of Addons/Modules have all been moved to the same web host that rollbacks are currently being served on. This takes them out of the main site traffic to make these processes run faster.
  • Implementing this change alters how the Create New Game process works. Instead of jumping straight into the Virtual Tabletop after clicking on the I'm ready, Create Game! button, your browser will be directed to the new game's Details Page.
  • The button "Join Game" has had its text changed to "Launch Game" so that the terminology is more universally understood by the game creator and the players.

Full changelog: [15]

September 26, 2017

Fog & Function Update

Full changelog: [16]

March 8th, 2017

  • Pay To Play tag added for LFG listings in the LFG Tool
    • Changes made to Pay to Play posting on the LFG Forum
  • LFG forum Captchas
  • Marketplace Changes and Improvements
  • New Tabletop Audio track added and one more updated
  • Currently working on WebRTC fix
  • Currently working alongside Fanburst for a fix with Jukebox issue

Full changelog: [17]

February 2nd, 2017

  • Game Default Settings are now available for Pages, Tokens, and Character Sheets
    • An Applier is available in-game to convert existing content to the new Game Default Settings
  • Pro users can now Roll Back their games via the Game Details Page
  • WebRTC now has a Mic Input Indicator to help voice-only users identify which user is speaking.

Full changelog: [18]

December 21st, 2016

  • More bug fixes to Roll20 WebRTC
  • Added Pop-Out functionality for video

Full changelog: [19]

November 29th, 2016

  • New Video Chat Officially Launched
  • Changes Made to the Official Forums

Full changelog:

Video Chat Announcement [20]
Roll20 WebRTC Official Bug Report Thread [21]
Forum Changes Announcement [22]

November 11th, 2016

  • Added further integration with Compendiums
    • In-Game Source Indicators in the 5th OGL SRD
    • In-Game Drag and Drop functionality
    • Better Character Sheet Integration

Full changelog: [23]

November 2nd, 2016

  • Quality of Life Fixes
    • Page Size Warning
    • Dev and Main Server Art Library Merge
    • Re-categorization of the All Flesh Must Be Eaten system
    • Compendium Performance Improvements
    • Roll20 WebRTC Tweaking
    • Search the Jukebox with Fanburst URLs

Full changelog: [24]

October 25th, 2016

  • Added the ability to gift Marketplace content to another user

Full changelog: [25]

October 17th, 2016

  • Sheet Worker Support (API)

Full changelog: [26]

October 11th, 2016

  • Added more updates and stability to the Roll20 WebRTC video chat feature
  • New campaigns created from this point forward will have the Roll20 WebRTC chat tech option selected at default

Full changelog: [27]

October 4th, 2016

Full changelog: [28]

September 28th, 2016

  • Incompetech music library added to to the Jukebox library

Full changelog: [29]

September 26th, 2016

  • SoundCloud locks down its API. SoundCloud tracks added to the jukebox are no longer playable, but are still accessible to retrieve the tracks' URL.
  • No changes to Tabletop Audio tracks
  • Developers seeking alternative audio resources

Full changelog: [30]

September 19th, 2016

  • Module Patching System for marketplace module corrections
  • Relocation of the Exit Game button to the top of the Settings Tab
  • New Exit Game Landing Page
  • Decks and Tables tab renamed to Collections tab
  • Macros section moved from Settings to new Collections tab

Full changelog: [31]

September 7th, 2016

  • New Video Chat (Roll20 Beta WebRTC)

Full changelog: [32]

August 26th, 2016

  • Character Vault Permission Changes
  • Pro and Plus Subscribers can continue to export Characters into any game. In addition, players in your games can now export their Characters into your games even if they don't have a subscription.
  • Non-subscribers can now export Characters into games where the game creator has a subscription. In addition, if you create a game based on a paid Module, you and your players can export Characters into that game as well.
  • Bug Fix where a character's token is unlinked from its sheet during export.

Full changelog: [33]

August 15th, 2016

  • Performance Improvements for Large Games

Full changelog: [34]

July 13, 2016

  • Art Library Rework

Full changelog: [35]

May 17, 2016

  • New Site & Character Sheet Translation Tools

Full changelog: [36]

April 5, 2016

  • API One-Click Install
  • New API Architecture
  • Character Sheet Zooming
  • Infinite Deck Fixes

Full changelog: [37]

March 8, 2016

  • Improved F/X Tool
  • Re-Order Repeating Section Rows
  • API Support for F/X Tool
  • API Support for GM Page
  • Repeating Section Events and Attribute changes
  • Misc Bug Fixes

Full changelog: [38]

Feb 18, 2016

  • Sheet Worker and Character Sheet Changes
  • Misc Bug Fixes
  • Improvements to SRD5 Sheet

Full changelog: [39]

Feb 11, 2016

  • Character Sheet Speed Boost
  • Character Sheet Bug Fixes

Full changelog: [40]

Jan 26, 2016

  • 5th Edition OGL Character Sheet by Roll20
  • 5th Edition SRD Compendium
  • 5th Edition SRD Compedium integration into the Roll20 Virtual Tabletop

Full changelog: [41]

Jan 18, 2016

  • New Servers
  • 3D Percentile Dice
  • Updates to Repeating Field Fixes, Attribute Fixes, etc.
  • Translation Project Updates
  • Online Status Indicator
  • plus several misc fixes

Full changelog: [42]

Dec 15, 2015

Character Sheet focused update, including:

  • Character Sheet Worker Scripts
  • Better Repeating Sections Support
  • Pop-Out Chat and Jukebox
  • New Roll Template Logic
  • Plus misc fixes

Full changelog: [43]

Sep 22, 2015

Large update which included:

  • PayPal Integration
  • Roll20 Tutorial launched
  • Revamped Jukebox features - Playlists, Now Playing Widget, Play on Load, Tabletop Audio Integration, API Jukebox Support
  • Rename/Color Macro Buttons
  • Changes to Player Tokens, API Token & Misc Bug Fixes

Full changelog: [44]

May 20, 2015

Player Directory and Roll Template changes, including:

  • A revamp of how the Player Directory works, including new functionality
  • Three new helper functions for use with Roll Templates; rollGreater(), rollLess(), and rollBetween()
  • The addition of the ability to use other roll template rolls in place of comparison numbers

Full changelog: [45]

April 27, 2015

Medium-sized update which included:

  • Nested Inline Rolls
  • Chat Timestamps
  • New Achievements
  • Better Forum Searching

Full changelog: [46]

March 23, 2015

Post Update of Holding bugfix and polish update, including:

  • Multiline text in roll templates
  • Popout character sheets fix for Chrome Beta (v 42)
  • Fixed 3D Dice and macro visibility issue, and more.

Full changelog: [47]

March 10, 2015

The Update of Holding, our third major update to the Roll20 platform. Lots more than covered here, but the highlights include:

  • Folders added to the Journal
  • Popout Character and Handout windows
  • 3D Dice overhauled
  • Roll Templates added
  • New chat commands, API updates, and more!

Read more the blog post:

Full changelog: [48]

January 27, 2015

API bugfix update addressing the following issues:

  • Getting a "heartbeat timeout" or "script closed due to error" message when you come back to a game that was previously working fine
  • Getting a "script closed due to error" message without further explanation
  • Issues with previous sandbox instances not closing properly, leading to "double execution" of API scripts
  • Not solely an API issue, we also fixed a bug yesterday that was causing some dice rolls not to work (including inside of API commands) on the Dev Server when 3D Dice were enabled

Full changelog: [49]

November 11, 2014

Medium-sized update which included:

  • Restricting token movement so they can't move through Dynamic Lighting walls
  • A "Light Multiplier" setting for Dynamic Lighting to support Low Light Vision mechanics in systems such as Pathfinder
  • A Global Illumination setting to support outdoor environments where there is daylight, well-lit houses, etc.
  • A reroll-once operator for games such as D&D 5E
  • Drag-and-drop roll buttons off of sheets directly onto your macro quick-bar
  • Turn order counters

Full changelog: [50]

September 3, 2014

Improvements to the Card Deck system, including:

  • Choose a specific card to deal from the deck
  • Choose to play cards to the table as "tokens" with all token-related features such as bubbles
  • Store info in the cards when they are placed in a hand then back to the tabletop
  • Press 'z' to zoom in on any item selected on the tabletop... Plus more!

Full changelog: [51]

June 25, 2014

A "minor" update which included:

  • New zoom features
  • Better image uploads
  • Added the new Character Vault feature.
  • Improvements to the LFG search

Full changelog: [52]

May 28, 2014

Data Delve, our second major update to the Roll20 platform. Too much to mention here, but the highlights include:

  • QuantumRoll, our new "true" random number generator for dice rolling
  • Character Sheets
  • Server Upgrades
  • Improved Video/Voice
  • ...and a whole lot more (including hundreds of tweaks and bug fixes).

Read all about it on the blog post:

Full changelog: [53]

January 20, 2014

Minor update which addresses some lignering issues from Rugged Reroll and has some improvements to the ordering of rendering elements on the tabletop.

  • Tokens that "have sight" are now drawn on top of everything, preventing limited line of sight viewing angles from hiding the token.
  • Pings and Measurements are now drawn on top of everything else as well, allowing GMs and Players to point out things on the tabletop even if they're hidden to the players.
  • Pings, measurements, and waypoints now no longer appear to players if they are done on the GM Layer.
  • A "GM Notes" field was added to the Handouts
  • Better proxying of external (web search) images.

Full changelog: [54]

December 16, 2013

Rugged Reroll, Roll20's larget update to-date. Short summary:

  • Improved performance of large map rendering
  • Added Field of View, and Line of Sight
  • Improved built in voice chat
  • Added Token Actions, Target Variables, Target Abilities
  • Added Waypoints system for token movement and measurement
  • Added Linkable Journal entries
  • Changes to Campaign Management, and ability to make campaigns public (Pro only)
  • Added ability to place players on different maps
  • Updates to API (Pro only)
  • New special FX engine (Pro only)

Full changelog: [55]

August 6, 2013

  • Introduced Status Effect Icons, over 50 icons to use to keep track of status effects and other information about your tokens
  • Introduced Roll Queries, a way to gather information to use in a roll or macro on a per-use basis
  • New token display settings to determine where (top, bottom, etc.) status effect markers should be shown, and customize the color of token bars for your Campaign
  • A new Deal to Initiative feature, very useful for games such as Savage Worlds which use card-based drawing to determine turn order. Matching new turn order sorting option to sort by card/suit.
  • Inline roll highlighting of crits/fumbles
  • Shadows for 3D Dice
  • New improvements to communication on the site, including PM archiving and editing and a Dismiss All Notifications button

Full changelog: [56]

July 16, 2013

  • Introduced the Transmogrifier, a tool to help GMs share resources between their campaigns
  • Introduced Inline Rolls, a new roll tool which has more compact results and can be used to do "sub-rolls" inside of other rolls
  • Added floor() and ceil() functions for use in rolls
  • Fixed crashes relating to the 3D Dice system
  • Enabled Rollable Tables for ALL users (including Base/Free accounts)
  • Added chat history clearing options

Full changelog: [57]

June 25, 2013

  • Usability improvements to the Character editor, tokens, macro quick bar, etc.
  • Group rotation and scaling added
  • WebRTC trial underway to test new video chat implementation

Full changelog: [58]

June 6, 2013

  • Small update focused primarily on improving lost connection detection

Full changelog: [59]

June 4, 2013

  • Modules (collections of maps, tokens, sounds, characters, and handouts which are pre-generated and made into a Roll20 Campaign) were introduced. One free and one paid module were available at launch.
  • The Roll20 API was enabled on the Main Server for Pro users.

Full changelog: [60]

May 14, 2013

  • Card decks were improved, with additional options for how cards are played to the tabletop, new hand management display, and a discard pile.
  • The API was further improved, including state object persistence between play sessions and the ability to create new objects

Full changelog: [61]

April 30, 2013

  • The Roll20 API was introduced
  • The Roll20 Wiki was unveiled.
  • New features for the Journal including tagging + searching journal entries, drag and drop re-reordering of attributes and abilities, players can edit Handouts, and more.
  • Custom turn order entries
  • Hide the right sidebar
  • Macro and abilities editor made easier to use

Full changelog: [62]

April 8, 2013

  • New Chat features including commands and avatars
  • Auras now appear under tokens
  • Weighting of Rollable Tables now possible

Full changelog: [63]

March 13, 2013

  • Rollable Tables and Dice Tokens now available, allowing customization and "physical" use of dice
  • Z-Order and Rendering Improvements

Full changelog: [64]

January 28, 2013

  • Complete Overhaul of the Roll20 Forums
  • Campaign Forums
  • Private Messaging

Full changelog: [65]

2012 Updates

For a list of updates that occurred prior to 2013, please see the following forum post.

Full changelog: [66]