Character Vault
Any Concept / Any System
Compendium
Your System Come To Life
Roll20 for Android
Streamlined for your Tablet
Roll20 for iPad
Streamlined for your Tablet

Personal tools

Difference between revisions of "Dark Heresy"

From Roll20 Wiki

Jump to: navigation, search
(This page is about playing the Warhammer 40,000 RPG Dark Heresy on roll 20 The macros may be used in any Fantasy Flight Games RPG for 40k but they may require adaptation)
(Macros)
Line 3: Line 3:
  
 
==Macros==
 
==Macros==
 +
 +
''*Remove All "Quotes"''
 +
*All formula's will show you the outcome of the roll if it a positive number if you succeed if a negative number you fail. With the ten digits showing your number of success or failures -/+ 1 (EX final number = 06, you still get one success, if your final numer is a 10 you get 2 success). The same with failures (-06 is one failure and -10 is 2 failures).
 +
*For these tests to work you must have set up a character and have access to his/her Abilities/Attributes page.
 +
*You must have a token representing that character and have that token selcted.
 +
*If you do not want tokens simply replace "selected" with "Character Name".
 +
 +
*Psyker focus power test
 +
*The Psy Rating (PR) is the number you are subtracting from your current PR (Ex: You have 5 PR and you subtract 4, you get a bonus of +40) For your modifier you must ass or subtract depending on weather you have a Psy Focus and the abilities base modifier.
 +
/roll -1*1d100-((@{selected|Willpower} +(?{Psy Rating|0}*10)+?{modifier|0})*-1)
 +
*Initiative roll
 +
/roll 1d10+floor(@{selected|Agility} /10) &{tracker}
 +
 +
 +
 +
 +
 +
 +
 +
'''From Black Crusade Wiki'''
 
*Ability test, this formula allows you to enter a success DC including a set modifier. The outcome of the roll will show you a positive number if you succeed and a negative number if you fail, the tens digit is the number of degrees of success or failure.
 
*Ability test, this formula allows you to enter a success DC including a set modifier. The outcome of the roll will show you a positive number if you succeed and a negative number if you fail, the tens digit is the number of degrees of success or failure.
 
/roll -1*(1d100) +@{Characteristic} +Anymodifiers
 
/roll -1*(1d100) +@{Characteristic} +Anymodifiers
Line 19: Line 39:
 
*"Advanced dice roller", allows for characteristic input followed by modifier input and will display degrees of success. 0.0 and above equals a success and every 1 is a degree of success, if it says - in front of the number you have failed with said degrees of failure.
 
*"Advanced dice roller", allows for characteristic input followed by modifier input and will display degrees of success. 0.0 and above equals a success and every 1 is a degree of success, if it says - in front of the number you have failed with said degrees of failure.
 
/roll ((?{Skill value} + ?{modifier|0})-1d100)/10
 
/roll ((?{Skill value} + ?{modifier|0})-1d100)/10
 +
 +
 +
  
  
 
[[Category:Guides]]
 
[[Category:Guides]]
 
[[Category:Games]]
 
[[Category:Games]]

Revision as of 18:01, 25 July 2014

Macro and Characteristic structure

The d100 system and it's reliance on degrees of success makes Dark Heresy macros very unconventional in their structure and the way you read the outcomes. Your character sheet must be set up with all stats you wish to use, you may use the abbreviations if for the skills if you wish but the designation in the macro and the character sheet must be the same.

Macros

*Remove All "Quotes"

  • All formula's will show you the outcome of the roll if it a positive number if you succeed if a negative number you fail. With the ten digits showing your number of success or failures -/+ 1 (EX final number = 06, you still get one success, if your final numer is a 10 you get 2 success). The same with failures (-06 is one failure and -10 is 2 failures).
  • For these tests to work you must have set up a character and have access to his/her Abilities/Attributes page.
  • You must have a token representing that character and have that token selcted.
  • If you do not want tokens simply replace "selected" with "Character Name".
  • Psyker focus power test
  • The Psy Rating (PR) is the number you are subtracting from your current PR (Ex: You have 5 PR and you subtract 4, you get a bonus of +40) For your modifier you must ass or subtract depending on weather you have a Psy Focus and the abilities base modifier.

/roll -1*1d100-((@{selected|Willpower} +(?{Psy Rating|0}*10)+?{modifier|0})*-1)

  • Initiative roll

/roll 1d10+floor(@{selected|Agility} /10) &{tracker}




From Black Crusade Wiki

  • Ability test, this formula allows you to enter a success DC including a set modifier. The outcome of the roll will show you a positive number if you succeed and a negative number if you fail, the tens digit is the number of degrees of success or failure.

/roll -1*(1d100) +@{Characteristic} +Anymodifiers

  • Ability test, same as above but allows you to enter any modifier you choose each time you roll. The number in the modifier field is the default.

/roll -1*(1d100) +@{Characteristic} +?{modifier|0}

  • Psyker focus power test

/roll -1*1d100+@{Willpower} +10+10*(@{Psy Rating} -?{modifier|0})

  • Initiative roll

/roll 1d10+floor(@{Agility} /10) &{tracker}

  • Rending quality weapons, this example is for a chainsword so the damage pool may change and the (@{Strength} /10) may be uneeded

/roll 2d10d1+2+floor(@{Strength} /10) R damage, 2 Pen

  • You should include a descriptor in the macro so everyone knows what the roll is for, example

PLAYER'S Weapon Skill test: /roll -1*(1d100) +@{Characteristic} +?{modifier|0}

  • "Advanced dice roller", allows for characteristic input followed by modifier input and will display degrees of success. 0.0 and above equals a success and every 1 is a degree of success, if it says - in front of the number you have failed with said degrees of failure.

/roll ((?{Skill value} + ?{modifier|0})-1d100)/10