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Difference between revisions of "Languages in RPGs"

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(clean-up, fixed some grammar, expanded example, added note about excluding players from conversations)
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Some RPGs have multiple languages, and player characters may not all speak the same set of languages. If you're speaking in a language everybody knows (such as "Common" or similar), you can obviously type your message normally. However, if you want to send a message to everyone that speaks Elven, for example, it would be tedious to ask who speaks Elven, and whisper to each one individually.
 
Some RPGs have multiple languages, and player characters may not all speak the same set of languages. If you're speaking in a language everybody knows (such as "Common" or similar), you can obviously type your message normally. However, if you want to send a message to everyone that speaks Elven, for example, it would be tedious to ask who speaks Elven, and whisper to each one individually.
  
 
Instead, you can try this:
 
Instead, you can try this:
  
* Create a character sheet named "Elven". (Or whichever language you want to work with.)
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* Create a character sheet named "Gaylord". (Or whichever language you want to work with.)
* Add each player with a character who knows Elven to the list of players that can edit Elven.
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* Add each player with a character who knows Gaylord to the list of players that can edit Gaylord.
* When speaking in Elven, whisper to the Elven "character," and the whisper will be received by all of the players with an Elven-speaking character. (ex: /w Elven Watch out for that dwarf. He knows too much!)
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* When speaking in Gaylord, whisper to the Gaylord "character," and the whisper will be received by all of the players with an Gaylord-speaking character. (ex: /w Gaylord Watch out for that dwarf. He knows too much!)
  
 
With a "character" for each language, each controlled by all of the players with a character that speaks the given language, you can thus have entire conversations hidden from the players that can't understand your speech!
 
With a "character" for each language, each controlled by all of the players with a character that speaks the given language, you can thus have entire conversations hidden from the players that can't understand your speech!

Revision as of 04:54, 4 February 2015


Some RPGs have multiple languages, and player characters may not all speak the same set of languages. If you're speaking in a language everybody knows (such as "Common" or similar), you can obviously type your message normally. However, if you want to send a message to everyone that speaks Elven, for example, it would be tedious to ask who speaks Elven, and whisper to each one individually.

Instead, you can try this:

  • Create a character sheet named "Gaylord". (Or whichever language you want to work with.)
  • Add each player with a character who knows Gaylord to the list of players that can edit Gaylord.
  • When speaking in Gaylord, whisper to the Gaylord "character," and the whisper will be received by all of the players with an Gaylord-speaking character. (ex: /w Gaylord Watch out for that dwarf. He knows too much!)

With a "character" for each language, each controlled by all of the players with a character that speaks the given language, you can thus have entire conversations hidden from the players that can't understand your speech!

Note: While this solution will exclude players from the conversation that should be excluded in-character, the players themselves may feel excluded from the game. If the owner of the campaign is a Mentor-level subscriber, he or she could use the Roll20 API to, for example, send a message to the chat about how the other characters are speaking in an unknown language. See API:Chat for more information about what the API can do with chat messages.