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Difference between revisions of "Mythras"

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Mythras is a game written by [https://thedesignmechanism.com/ The Design Mechanism](TDM).  It is a spiritual successor to some of the earlier releases of RuneQuest and Legend.  In fact, Mythras was previously released under the name "Runequest 6" but was changed once license ownership of the RuneQuest name changed hands.   
 
Mythras is a game written by [https://thedesignmechanism.com/ The Design Mechanism](TDM).  It is a spiritual successor to some of the earlier releases of RuneQuest and Legend.  In fact, Mythras was previously released under the name "Runequest 6" but was changed once license ownership of the RuneQuest name changed hands.   
  
Mythras does not come with a default setting and is designed to be used as a took kit system to develop your own setting.  The Design Mechanism(TDM) does publish a variety of official settings which already does some of this work for the GM and which span from the Low to High fantasy genres and includes settings from Ancient Babylon to Modern and Sci-Fi.  In addition to the TDM publications a number of other publishers have also release their own settings and adventures based on the Mythras ruleset under the Mythras Gateway license.
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Mythras does not come with a default setting and is designed to be used as a took kit system to develop your own setting.  The Design Mechanism(TDM) does publish a variety of official settings which already does some of this work for the GM and which span from the Low to High fantasy genres and includes settings from Ancient Babylon to Modern and Sci-Fi.  In addition to the TDM publications a number of other publishers have also released their own settings and adventures based on the Mythras ruleset under the Mythras Gateway license.
  
 
== Sheet ==
 
== Sheet ==
 
The [[Mythras Sheet]] page  has documentation for the Roll20 character sheet.
 
The [[Mythras Sheet]] page  has documentation for the Roll20 character sheet.
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== Tips & Tricks ==
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=== Token Permissions ===
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When you roll a combat style the user is provided a button to roll hit location against a token of their choosing.  This is really handy for the general combat flow but you can't roll hit location against a token you don't control.  For this reason it is recommended to set all non-player tokens so that `All Players` is selected for `Can Be Editing & Controlled By`.  This will grant the access needed for rolling hit location to work.  If you don't want to clutter the player's journal you can leave `In Player's Journal` unset.  There is not a way to make this the default for all tokens without help from an API script so you will have to remember to set this for each token created.  This is less than optimal if you are concerned about players modifying your NPCs but hopefully most games have players they can trust to not do this on purpose.
  
 
== Communities ==
 
== Communities ==

Revision as of 22:07, 11 June 2023


Contents

About

Mythras is a game written by The Design Mechanism(TDM). It is a spiritual successor to some of the earlier releases of RuneQuest and Legend. In fact, Mythras was previously released under the name "Runequest 6" but was changed once license ownership of the RuneQuest name changed hands.

Mythras does not come with a default setting and is designed to be used as a took kit system to develop your own setting. The Design Mechanism(TDM) does publish a variety of official settings which already does some of this work for the GM and which span from the Low to High fantasy genres and includes settings from Ancient Babylon to Modern and Sci-Fi. In addition to the TDM publications a number of other publishers have also released their own settings and adventures based on the Mythras ruleset under the Mythras Gateway license.

Sheet

The Mythras Sheet page has documentation for the Roll20 character sheet.

Tips & Tricks

Token Permissions

When you roll a combat style the user is provided a button to roll hit location against a token of their choosing. This is really handy for the general combat flow but you can't roll hit location against a token you don't control. For this reason it is recommended to set all non-player tokens so that `All Players` is selected for `Can Be Editing & Controlled By`. This will grant the access needed for rolling hit location to work. If you don't want to clutter the player's journal you can leave `In Player's Journal` unset. There is not a way to make this the default for all tokens without help from an API script so you will have to remember to set this for each token created. This is less than optimal if you are concerned about players modifying your NPCs but hopefully most games have players they can trust to not do this on purpose.

Communities