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The One Ring

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Revision as of 21:46, 5 February 2014 by Stuart J. (Talk | contribs)

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The One Ring (TOR) is less tactically oriented than some games played on the Roll20 platform, but we can still configure it to help with:

  • shared dice rolls, showing the 'proper' TOR dice.
  • help with tracking players' "state" in the subsystems for travel and combat

This guide currently details use of Rollable Tables, Attributes and Macros to achieve the first.


Rollable Tables

First, to get hold of the graphics for the TOR dice, you have two options:

  1. (officially) download the dice font that Cubicle Seven have made available for personal use only in the TOR resources thread, take screenshots and create your own graphics;
  2. (unofficially) download directly a zip file where someone has already done this work for you.


Then you need to create three Rollable Tables for the One Ring dice - named 'feat', 'normal' and 'weary' (these names are important only because they are referenced in the macros below). For each Rollable Table, check the box that says "Players can roll from table?", then add the following items per table (n.b. the Icon refers to the graphics you downloaded or created).

feat

Name Weight Icon (Optional)
1 1 1.png
2 1 2.png
3 1 3.png
4 1 4.png
5 1 5.png
6 1 6.png
7 1 7.png
8 1 8.png
9 1 9.png
10 1 10.png
0 1 eye.png
12 1 gandalf.png

Note the '0' between 10 and 12: this is the value for the Eye of Sauron.

normal

Name Weight Icon (Optional)
1 1 1.png
2 1 2.png
3 1 3.png
4 1 4.png
5 1 5.png
6 1 6-tengwar.png

weary

Name Weight Icon (Optional)
0 1 1-weary.png
0 1 2-weary.png
0 1 3-weary.png
4 1 4.png
5 1 5.png
6 1 6-tengwar.png

Note the three '0's at the beginning: these are for the 1-3 scores that are discounted on rolls when weary. We use separate items so we can display the separate graphic icons.

Attributes

In the Journal create each of the characters, and for each character add an Attribute named 'Weary' with an initial value of 'normal'. When a character becomes weary - e.g. because of travel or battle fatigue - change this value to 'weary'. This attribute is used to switch the dice that are then rolled.


Macros

We now need to create a Macro to automate rolling the Feat Die and additional D6. This prompts for how many dice to D6 to add:

feat

/me rolls for ?{Skill name}

/r 1t[feat] + ?{Number of D6 to roll|0}t[@{selected|Weary}]

We can also create a macro that handles two Feat Dice and keeping the best roll:

2feat

/me rolls best of 2 feat dice for ?{Skill name}

/r {2t[feat]}k1 + ?{Number of D6 to roll|0}t[@{selected|Weary}]

And also, a macro that handles two Feat Dice and keeping the worst roll:

2feat-low

/me rolls worst of 2 feat dice for ?{Skill name}

/r {2t[feat]}kl1 + ?{Number of D6 to roll|0}t[@{selected|Weary}]


N.B. these are the GM version of the macros, using the currently selected token. This can be set as 'Visible to Players' or you can have the players create their own macros. If they make their own, have them replace 'selected' with the name of their character so they don't need to have their token selected.

If you check the option to display the macro 'In Bar', you will get a convenient button to trigger a roll. Alternatively you can type e.g. '#feat' into the chat window to trigger rolling the Feat die with a prompt for a variable number of additional D6.