Character Vault
Any Concept / Any System
Compendium
Your System Come To Life
Roll20 for Android
Streamlined for your Tablet
Roll20 for iPad
Streamlined for your Tablet

Personal tools

Difference between revisions of "The One Ring 2e"

From Roll20 Wiki

Jump to: navigation, search
(Attributes And Skills)
(Attributes And Skills)
Line 38: Line 38:
 
[[File:tor2e_pc_area_skills.png|thumbnail|left|600px|The Attributes and Skills area.]]<br clear=left>
 
[[File:tor2e_pc_area_skills.png|thumbnail|left|600px|The Attributes and Skills area.]]<br clear=left>
 
The area is divided in two parts:  
 
The area is divided in two parts:  
* Attributes and Derived Stats
+
* Attributes and Derived Stats (top)
* Skills
+
* Skills (bottom)
  
 
=====Attributes and Derived Stats=====
 
=====Attributes and Derived Stats=====
Line 54: Line 54:
  
 
=====Skills=====
 
=====Skills=====
 +
All ''Skill'' ratings are represented by the number of diamonds and correspond to the number of success dice used for rolls. Favoured ''Skills'' should be checked and will lead to favoured rolls (keeping the highest of two feat dice). If you want to set a skill to zero you click the small x sign left to the six diamonds.
  
 
====Combat====
 
====Combat====

Revision as of 20:42, 26 March 2022

Player Sheet

This is an unofficial charactersheet for 'The One Ring Second Edition (tor2e) from Free League. The sheet was made by Bodo, Richard W., and Michael I. (aka Aragent)

The sheet includes no images or content from the game itself (e.g. no compendium) but features full support for the core rule system. It includes charactersheets for player characters (pc) and adversaries (adv).

Some of the core features

  • Ready to play with direct support for tor2e dice without the need to setup custom roll-tables (like needed for the tor1e sheet)
  • General attributes, skills, and combat proficiencies
  • Automated calculation of parry, protection, and load depending on equipped gear
  • Support for handling weary, miserable, (ill)favoured rolls and optional bonus dice
  • Attacks with optionally selecting the target and target's parry integration
  • Macro bar support with drag'n'drop rolls from the sheet
  • Parsed rolls and a custom roll-template that derive success and interpreted results

Contents

Player Characters

This section will explain

  • Player charactersheet creation
  • Derived conditions for pc
  • Modifiers for rolls
  • Token setup to speed up combats
Click "Player character" the first time you open a new sheet.

Character Sheet Creation

The sheet has several areas and is designed to fit on one page (landscape) for easy access to all aspects of a character.

General

The General area of the sheet.

In this area you describe the background of a character. The input on the left side and the Virtues/Rewards area are purely informational and have no specific sheet functionality.

The Wisdom and Valour rating can be checked to mark them favoured.

Click the dice symbols next to Wisdom/ Valour to make a Shadow Test against Sorcery/ Dread. The Gear area to the right is used for Useful Items and other noteable gear alike.

Attributes And Skills

The Attributes and Skills area.

The area is divided in two parts:

  • Attributes and Derived Stats (top)
  • Skills (bottom)
Attributes and Derived Stats

The base Attribute Ratings and Target Numbers (TN) for Strength, Heart, Wits are set during character creation. You should derive Endurance, Hope, and Parry following the heroic culture definitions. They will no change during gameplay.

Current Endurance and Load

During combat Current Endurance is changed manually according to damage and recovery. The Treasure load (center) is representing weight due to carried treasure and should be set if players don't have a mount that can be used. The total Load (left) is the calculated sum over all weapons, armoury (if checked), and Treasure load. Fatigue (right) is representing the journey burdens and will be set during journey phases. Total Load plus Fatigue is used to derive the Weary status of character (s. Conditions).

Current Hope and Shadow

During adventures players can spent their max. Hope and set Current Hope accordingly. Shadow points or even 'Scars' represent their mental health and are used to calculate the derived Miserable status (s. Conditions).

Total Parry

The Total Parry is a calculated field and the sum of base Parry, Shield (if checked), Other (if checked) parry (e.g. due to a virtue), and Stance specific parry (normally zero, but may be relevant for specific cultures). Stance parry will be checked automatically when in open stance (s. Combat). The values and checked status for Shield and Other are in sync with the armour section.
Skills

All Skill ratings are represented by the number of diamonds and correspond to the number of success dice used for rolls. Favoured Skills should be checked and will lead to favoured rolls (keeping the highest of two feat dice). If you want to set a skill to zero you click the small x sign left to the six diamonds.

Combat

The Combat area.

Conditions/Modifiers

The Conditions/Modifiers area.

Token

A character token.

Character token setup.

Character token permission.

The Adversary Sheet.

Adversaries

This section will explain

  • how to create Adversaries
  • token setup


Creating Adversaries

General

General Adversary section.

Adversary Notes Section.

Skills

Adversary Skills.

Combat

Adversary Combat Proficiencies.

Adversary Tokens

Adversary Token.

Adversary Token Setup.

Roll Tables

  • parsed roll vs. roll-table setup
  • event tables

Best Practices

  • generic message roll-template
  • journey event log
  • fellowshiptoken
Fellowship Token.

Fellowship Token Setup.