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Difference between revisions of "The One Ring 2e"

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(General)
(Skills)
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Click the dice symbols next to Wisdom/ Valour to make a '''Shadow Test''' against Sorcery/ Dread. The ''Gear'' area to the right is used for '''Useful Items''' and other noteable gear alike.
 
Click the dice symbols next to Wisdom/ Valour to make a '''Shadow Test''' against Sorcery/ Dread. The ''Gear'' area to the right is used for '''Useful Items''' and other noteable gear alike.
  
====Skills====
+
====Attributes And Skills====
 
[[File:tor2e_pc_area_skills.png|thumbnail|left|600px|The Skills area.]]<br clear=left>
 
[[File:tor2e_pc_area_skills.png|thumbnail|left|600px|The Skills area.]]<br clear=left>
 +
The area is divided in two parts:
 +
* Attributes and Derived Stats
 +
* Skills
 +
 +
=====Attributes and Derived Stats=====
 +
The base ''Attribute Ratings'' and ''Target Numbers (TN)'' for ''Strength'', ''Heart'', ''Wits'' are set during character creation. You should derive ''Endurance'', ''Hope'', and ''Parry'' following the heroic culture definitions. They will no change during gameplay.
 +
 +
'''Current Endurance and Load'''<br/>
 +
During combat ''Current Endurance'' is changed manually according to damage and recovery.
 +
The ''Load''
 +
 +
'''Current Hope and Shadow'''<br/>
 +
'''Total Parry'''<br/>
 +
 +
=====Skills=====
  
 
====Combat====
 
====Combat====

Revision as of 19:15, 26 March 2022

Player Sheet

This is an unofficial charactersheet for 'The One Ring Second Edition (tor2e) from Free League. The sheet was made by Bodo, Richard W., and Michael I. (aka Aragent)

The sheet includes no images or content from the game itself (e.g. no compendium) but features full support for the core rule system. It includes charactersheets for player characters (pc) and adversaries (adv).

Some of the core features

  • Ready to play with direct support for tor2e dice without the need to setup custom roll-tables (like needed for the tor1e sheet)
  • General attributes, skills, and combat proficiencies
  • Automated calculation of parry, protection, and load depending on equipped gear
  • Support for handling weary, miserable, (ill)favoured rolls and optional bonus dice
  • Attacks with optionally selecting the target and target's parry integration
  • Macro bar support with drag'n'drop rolls from the sheet
  • Parsed rolls and a custom roll-template that derive success and interpreted results

Contents

Player Characters

This section will explain

  • Player charactersheet creation
  • Derived conditions for pc
  • Modifiers for rolls
  • Token setup to speed up combats
Click "Player character" the first time you open a new sheet.

Character Sheet Creation

The sheet has several areas and is designed to fit on one page (landscape) for easy access to all aspects of a character.

General

The General area of the sheet.

In this area you describe the background of a character. The input on the left side and the Virtues/Rewards area are purely informational and have no specific sheet functionality.

The Wisdom and Valour rating can be checked to mark them favoured.

Click the dice symbols next to Wisdom/ Valour to make a Shadow Test against Sorcery/ Dread. The Gear area to the right is used for Useful Items and other noteable gear alike.

Attributes And Skills

The Skills area.

The area is divided in two parts:

  • Attributes and Derived Stats
  • Skills
Attributes and Derived Stats

The base Attribute Ratings and Target Numbers (TN) for Strength, Heart, Wits are set during character creation. You should derive Endurance, Hope, and Parry following the heroic culture definitions. They will no change during gameplay.

Current Endurance and Load
During combat Current Endurance is changed manually according to damage and recovery. The Load

Current Hope and Shadow
Total Parry

Skills

Combat

The Combat area.

Conditions/Modifiers

The Conditions/Modifiers area.

Token

A character token.

Character token setup.

Character token permission.

The Adversary Sheet.

Adversaries

This section will explain

  • how to create Adversaries
  • token setup


Creating Adversaries

General

General Adversary section.

Adversary Notes Section.

Skills

Adversary Skills.

Combat

Adversary Combat Proficiencies.

Adversary Tokens

Adversary Token.

Adversary Token Setup.

Roll Tables

  • parsed roll vs. roll-table setup
  • event tables

Best Practices

  • generic message roll-template
  • journey event log
  • fellowshiptoken
Fellowship Token.

Fellowship Token Setup.