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Difference between revisions of "Bret D."

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(Created page with "Current list of macros we use in our games Campaign Macro Guide CSS Color Codes Color script inserts: --txcolor|#FFFFFF --bgcolor|#000000 Pre-defined Action Colors by...")
 
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Current list of macros we use in our games
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{| class="wikitable"
 
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|-
Campaign Macro Guide
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! Header text !! Header text
 
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|-
CSS Color Codes
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| Example || Example
Color script inserts:        --txcolor|#FFFFFF --bgcolor|#000000
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|}
Pre-defined Action Colors by PowerCards script              •
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--usage|atwill 
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--usage|Daily  e.g. long rest powers
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--usage|recharge          
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--usage|encounter             e.g. Reaction power
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--usage|Item
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Color Code and Guide for our Campaigns                    •
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Cantrips
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--txcolor|#000 --bgcolor|#98FB98
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Spells
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--txcolor|#FFF --bgcolor|#4B0082
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Skills
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--txcolor|#FFF --bgcolor|#800
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Legendary
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--txcolor|#000 --bgcolor|#2F4F4F
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Lair
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Power Card Formats and Tags                                        •
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--Tag|Content
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This will show up as [ Tag: Content ] in the chat window.
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You MUST use this format or it will break your macro/api script.
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GOOD: --Effect|This is an effect.
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GOOD: --A Custom Tag|This is a custom tag.
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BAD: effect | This is a bad tag.
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BAD: -BadTag| This is also a bad tag.
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Reserved Tags - These tags are reserved for use by the script for various reasons and cannot be used as custom tags.
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--emote| If used, an emote will show up before the power card is displayed. This emote does NOT start with your Speaking As name.
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--name| Name of the power. It shows up on the title of the power card.
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--usage| Good for defining how often the power can be used. Refer to color guide above.
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--action| Defines the type of action it is. Ignored if both usage and action are not used. DEPRECATED: Use --rightsub| instead.
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--attack| Defines the attack roll. If you put a number after attack, such as --attack3| it will roll 3 attacks. You can use ?{Number of Attacks|1} as well.
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--defense| Defines the target number or defense of the attack.
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--damage| Creates a damage roll. You can now put a number after damage, such as --damage3| and it will roll three damage rolls now.
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--txcolor| Determines the color of the text in the title of the power card.
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--bgcolor| Sets the color of the background of the power card title.
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--leftsub| This tag sets the text to the left of the diamond in the title of the powercard.
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--rightsub| This tag sets the text to the right of the diamond in the title of the powercard.
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--title| This tag sets a tooltip on the title of the power card
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--whisper| This tag sends the power card to the GM instead of the chat window. Use --whisper|self to send the powercard to your self instead.
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--orowbg| This tag sets the background color of odd rows in the power card.
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--orowtx| This tag sets the text color of odd rows in the power card.
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--erowbg| This tag sets the background color of even rows in the power card.
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--erowtx| This tag sets the text color of even rows in the power card.
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Inline Tags - These tags are used inside inline rolls with square brackets surrounding them. A simple example: [[[LR2] 1d6]]  This will highlight any roll in RED below a value of 2.
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[LR#] - Highlights in RED any roll equal to or less than the number.
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[HR#] - Highlights in GREEN any roll greater than or equal to the number.
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[NH] - Disables highlighting of min/max rolls for this roll.
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Another Example: [[ [HR18] 1d20+1d20]] would highlight a roll of 18 or higher on the first d20 but not the second. To do that you would need to use another inline tag before the second roll like this... [[ [HR18] 1d20 + [HR18] 1d20]].
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Inline Text Formatting - Use the following character combinations to indent a line or bold/italicize text.
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**Bold**
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__Italics__
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^*Indent
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Indenting - You can now indent a section by using ^ or ^# in front of a tag, such as --^1Secondary Attack|Make a second attack against a different enemy. The number determines the level of indenting up to a maximum of nine, though anything past three levels of indenting makes it difficult to read. If you want to remove the indenting for the next line, use ^0 in front of the tag (added by Rob J.). This indents entire sections of the powercard and all following sections. If you want to only indent one line, use ^* in the content instead of the tag.
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Initiative Macros                                        •
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For players:
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/em rolls a [[1d20+@{selected|initiative_overall} &{tracker}]] for initiative!
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For NPCs:
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/emas @{selected|token_name} rolls a [[1d20+@{selected|npc_initiative_overall} &{tracker}]] for initiative!
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Player: NPC:
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�Attack Macros                                            •
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Assuming the weapons fields are properly filled out in the 5E character sheet, these macros will work perfectly.  However, if a field is missing that is required, it will result in a “0” for that field.
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For Players: Attacks with whatever weapon is in slot 1 of weapons.
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!mark @{target|Target 1|token_id}
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!power --emote|@{character_name} performs a quick slash. --name|@{meleeweaponname1} --leftsub|Melee --rightsub|Two Hands --Target|@{target|Target 1|token_name} --attack|[[1D20+@{meleetohit1}]]|[[1D20+@{meleetohit1}]] --damage|[[@{meleedmg1}+@{meleedmgbonus1}]] Crit: [[@{meleedmg1}+@{meleedmgbonus1}]] --Damage Type|@{meleedmgtype1}
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For NPCs: Highlighted areas will need changing for each monster/creature.
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!power --emote|@{character_name} attacks with his @{meleeweaponname1}! --name|@{meleeweaponname1} --leftsub|Melee --rightsub|Main Hand --attack|[[1D20+4]]|[[1D20+4]] --Target|@{target|character_name} --Target AC|[[@{target|AC_calc}]]|[[@{target|AC_no_armour_calc}]] --damage|[[@{meleedmg1}+2]] --Critical|[[@{meleedmg1}+2]]  --Damage Type|@{meleedmgtype1}
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Player: NPC:
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Note:  If you noticed, the biggest difference between the codes of Player vs NPC, is the removal of the @{meleetohit} variables.  The reason for this is that the “+to hit” are hard values provided by the monster manual, and this is the only way to add these values.  The character sheet is does not support a “+to hit” value by itself.
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Ranged Attacks                                        •
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For Players: Attacks with whatever weapon is in slot 1 of ranged weapons.
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!mark @{target|Target 1|token_id}
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!power --emote|@{character_name} fires an arrow. --name|@{rangedweaponname1} --leftsub|Ranged Melee --rightsub|Two Hands --Target|@{target|Target 1|token_name} --attack|[[1D20+@{rangedtohit_mod}]]|[[1D20+@{rangedtohit_mod}]] --damage|[[@{rangeddmg1}+@{rangeddmgbonus1}]] **Crit:** [[@{rangeddmg1}+@{rangeddmgbonus1}]] --Damage Type|@{rangeddmgtype1}
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!ammo @{selected|token_id} arrow -1
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!ammo @{selected|token_id} arrows_used 1
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For NPCs: Highlighted areas will need changing for each monster/creature.
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!power --emote|@{character_name} throws his @{rangedweaponname1}! --name|@{rangedweaponname1} --leftsub|Ranged  --rightsub|Range 20'-60'  --attack|[[1D20+3]]|[[1D20+3]] --Target|@{target|character_name} --Target AC|[[@{target|AC_calc}]]|[[@{target|AC_no_armour_calc}]] --damage|[[@{rangeddmg1}+1]] **Crit:** [[@{rangeddmg1}+1]]  --Damage Type|@{rangeddmgtype1}
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Player:  NPC:
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Multi-Attack                                                •
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For players:
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For NPCs:
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!power --emote|@{character_name} attacks ferociously! --name|@{meleeweaponname1} and @{meleeweaponname2} --leftsub|Melee --rightsub|Natural weapons  --Target|@{target|character_name} --Target AC|[[@{target|AC_calc}]]|[[@{target|AC_no_armour_calc}]]  --^11st Attack|[[1D20+4]]|[[1D20+4]] --^11st Damage|[[@{meleedmg1}]] **Crit:** [[@{meleedmg1}]]  --^12nd Attack|[[1D20+4]]|[[1D20+4]] --^12nd Damage|[[@{meleedmg2}]] **Crit:** [[@{meleedmg2}]] --^0Damage Type|@{meleedmgtype2}
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Dragon Multi attack
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!power --emote|@{character_name} attacks ferociously! --name|@{meleeweaponname1}, @{meleeweaponname2}, @{meleeweaponname3} --leftsub|Melee --rightsub|Natural weapons  --Target|@{target|character_name} --Target AC|[[@{target|AC_calc}]]|[[@{target|AC_no_armour_calc}]]  --^0Attack|@{meleeweaponname1}  --^01st Attack|[[1D20+7]]|[[1D20+7]] --^01st Damage|[[@{meleedmg1}]] **Crit:** [[@{meleedmg1}]] --^0Damage Type|@{meleedmgtype1}  --^1Attack|@{meleeweaponname2}  --^12nd Attack|[[1D20+7]]|[[1D20+7]] --^12nd Damage|[[@{meleedmg2}]] **Crit:** [[@{meleedmg2}]] --^1Damage Type|@{meleedmgtype2} --^2Attack|@{meleeweaponname3} --^23rd Attack|[[1D20+7]]|[[1D20+7]] --^23rd Damage|[[@{meleedmg3}]] **Crit:** [[@{meleedmg3}]] --^2Damage Type|@{meleedmgtype3}
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Administration                              •
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Resource report
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For players:
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!power --whisper|GM --name|Denin's Resources --txcolor|#000 --bgcolor|#C0C0C0 --Arrows|@{arrow} --War Inspiration Bolts|@{inspiration_bolt} --1st Spell Slots|@{spell_slots_l1} --Maneuvers|@{maneuver} --Arrows Used|@{arrows_used} --Alcohol Level|@{alcohol_level}
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!power --whisper|self --name|Denin's Resources --txcolor|#000 --bgcolor|#C0C0C0 --Arrows|@{arrow} --War Inspiration Bolts|@{inspiration_bolt} --1st Spell Slots|@{spell_slots_l1} --Maneuvers|@{maneuver} --Arrows Used|@{arrows_used} --Alcohol Level|@{alcohol_level}
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For NPCs:
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Long rest
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Long Rest
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!power --emote|@{character_name} takes a long rest. --name|Long Rest --usage|Recharge --HP|[[@{selected|HP|max}]] --Spell Points|[[@{selected|spell_points|max}]]
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!ammo @{selected|token_id} spell_points [[@{selected|spell_points|max}-@{selected|spell_points}]]
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!ammo @{selected|token_id} HP [[@{selected|HP|max}-@{selected|HP}]]
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Ability Macros                                            •
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these abilities are class specific
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Second Wind:
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!power --name|Second Wind --txcolor|#FFF --bgcolor|#696969 --leftsub|Bonus Action --rightsub|Self Heal --Heal Amount|[[1D10+@{Fighter_Level}]] --Recharge|Short Rest
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Short Rest
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!power --emote|@{character_name} takes a short rest. --name|Short Rest --leftsub|Recovering Resources --Inspiration Bolts|[[@{selected|wisdom_mod}]]
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!ammo @{selected|token_id} inspiration_bolt [[@{selected|wisdom_mod}-@{selected|inspiration_bolt}]]
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!ammo @{selected|token_id} alcohol [[@{selected|alcohol_level}-@{selected|alcohol_level}]]
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Long Rest
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!power --emote|@{character_name} takes a long rest. --name|Long Rest --leftsub|Recovering Resources --HP|[[@{selected|HP|max}]] --War Inspiration Bolts|[[@{selected|wisdom_mod}]] --1st Spell Slots|[[@{selected|spell_slots_l1|max}]]
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!ammo @{selected|token_id} maneuver [[@{selected|maneuver|max}-@{selected|maneuver}]]
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!ammo @{selected|token_id} inspiration_bolt [[@{selected|wisdom_mod}-@{selected|inspiration_bolt}]]
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!ammo @{selected|token_id} spell_slots_l1 [[@{selected|spell_slots_l1|max}-@{selected|spell_slots_l1}]]
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!ammo @{selected|token_id} HP [[@{selected|HP|max}-@{selected|HP}]]
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!ammo @{selected|token_id} alcohol [[@{selected|alcohol_level}-@{selected|alcohol_level}]]
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Spells                                                          •
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Spell vs AC                                                                •
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For players:
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For NPCs: Highlighted areas will need changing for each monster/creature.
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!power --emote|A flash of light streaks from the hand of  @{character_name}! --name|Guiding Bolt --txcolor|#FFF --bgcolor|#4B0082 --leftsub|Spell --rightsub|Range 120' --Attack|[[1D20+5]]|[[1D20+5]] --Target|@{target|character_name} --Target AC|[[@{target|AC_calc}]]|[[@{target|AC_no_armour_calc}]] --Damage|[[4D6]] Radiant --Critical|[[4D6]] --Effect|Victim is illuminated, the next attack against the victim has advantage.
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Players:  NPCs:
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Example spells
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Magic Missile
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!power --emote|@{selected|character_name} raises his hand and flings ?{Dart Amount|3} darts of force! --name|Magic Missile --leftsub|1st Level Spell --rightsub|1 Action --txcolor|#000 --bgcolor|#98FB98 --Damage?{Dart Amount|3}|[[1D4+1]]  --Target|Caster can choose up to ?{Dart Amount|3} targets for the damage or all on one.
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Firebolt
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!power --emote|@{selected|character_name} summons a firebolt to their hand! --name|Fire Bolt --txcolor|#000 --bgcolor|#98FB98 --leftsub|Cantrip --rightsub|Range 120' --Attack|[[1D20+5]]|[[1D20+5]] --Target|@{target|character_name} --Target AC|[[@{target|AC_calc}]]|[[@{target|AC_no_armour_calc}]] --Damage|[[2D10]] Fire **Crit:** [[4D6]]
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Fireball
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!power --emote|@{selected|character_name} evokes a blazing ball of fire! --name|Fireball --txcolor|#FFF --bgcolor|#4B0082 --leftsub|Spell --rightsub|Range 150' --Effect|A ball of fire flys to a point and explodes --To Avoid|Each creature in a 20 foot radius sphere centered on that point must make a **DEX saving throw, DC** [[13]].  --Damage|A target takes [[8d6]] fire damage on a failed save, or half as much damage on a successful one.  --Area of effect|The fire spreads around cornrers.  It ignites flammable objects in the area that aren't being worn or carried.
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Flaming sphere
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!power --emote|@{selected|character_name} evokes a sphere of fire that hangs in the air! --name|Flaming Sphere --txcolor|#FFF --bgcolor|#4B0082 --leftsub|2nd lvl Spell --rightsub|Range 60' --Effect|A 5' dia. sphere of fire appears in an unoccupied space --To Avoid|Any creature that ends its turn within 5 feet of the sphere must make a **DC [[13]] DEX saving throw**  --Damage|A target takes **2d6** (Roll each round) fire damage on a failed save, or half as much damage on a successful one.  --Bonus Action|Move the sphere up to 30'.  If the sphere is ramed into a creature, that creature must make a **DC [[13]] DEX saving throw** or take the sphere's damage and the sphere stops moving.  The sphere will ignite flamable objects and sheds bright light in a 20' radius and dim light for another 20' --Movement|The sphere can be directed over barriers up to 5' tall and it can be jumped across pit up to 10' wide. --Duration|Concentration, up to 1 minute.
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Blur
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!power --emote|@{selected|character_name} becomes blurred and distored! --name|Blur --txcolor|#FFF --bgcolor|#4B0082 --leftsub|2nd lvl Spell --rightsub|Range Self' --Visual Effect|The caster becomes blurred, shifting and wavering to all who can see it.  --Combat Effect|For the duration, any creature has disadvantage on attack rolls against the caster.  --Exceptions|An attacker is immune to this effect if it doesn't rely on sight to see (blindsight, true seeing, etc)
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Ice Storm
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!power --emote|@{selected|character_name} stretches out both hands and mutters mystic words in your direction! --name|Icestorm --txcolor|#FFF --bgcolor|#4B0082 --leftsub|Spell --rightsub|Range 300' --effect|Each creature in the cylinder must make a **DEX saving throw**.  A creature takes [[2d8]] bludgeoning damage and [[4d6]] cold damage on a failed save, or half as much damage on a successful one.  Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.
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Cone of cold
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!power --emote|@{selected|character_name} swirls his arm in a circle in your direction while making complicated geastures with the other hand.! --name|Cone of cold --txcolor|#FFF --bgcolor|#4B0082 --leftsub|Spell --rightsub|Range 60' --effect|Each creature in a 60 foot cone must make a **CON** saving throw.  a creature takes [[8d8]] cold damage on a failed save, or half as much damage on a successful one.  a creature killed by this spell becomes a frozen statue until it thaws.
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Shocking grasp
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!power --emote|@{character_name} casts shocking grasp and tries to touch @{target|character_name}! --name|@{meleeweaponname1} --leftsub|Melee --rightsub|Main Hand --attack|[[1D20+1]]|[[1D20+1]] (auto advantage on attack) --Target|@{target|character_name} --Target AC|[[@{target|AC_calc}]]|[[@{target|AC_no_armour_calc}]] --damage|[[@{meleedmg1}]] --Critical|[[@{meleedmg1}]]  --Damage Type|@{meleedmgtype1} --effect|Target cannot take reactions until the start of its next turn
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Command
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!power --name|Command --txcolor|#FFF --bgcolor|#4B0082 --leftsub|1st Level Spell --rightsub|1 Action --Effect|@{selected|character_name} commands @{target|token_name} to ?{Enter a one-word command|Halt}! --Wis SV|[[11]]
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!tracker @{selected|token_id} 1st_spell_slot -1
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Hold Person
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!power --emote|@{selected|character_name} holds up a hand with fingers spread, mutters a mystic word and clentches that hand to a fist! --name|Hold Person --txcolor|#FFF --bgcolor|#4B0082 --leftsub|2nd lvl Spell --rightsub|Range 60' --Target|@{target|character_name} --Duration|Concentration, up to 1 minute --effect|@{target|character_name} must succeed on a **DC 13 WIS** Saving throw or be paralyzed for the duration.  At the end of each of its turns, the target can make another Wisdom saving throw.  on a success, the spell ends on the target
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Misty Step
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!power --emote|@{selected|character_name} stakes a step while uttering a command and making a gesture --name|Misty Step --txcolor|#FFF --bgcolor|#4B0082 --leftsub|2nd lvl Spell --rightsub|Range Self'  --Duration|Instantaneous --Casting Time|1 Bonus Action  --effect|Briefly surrounded by silvery mist, @{selected|character_name} teleports up to 30 feet to an unoccupied space that can be seen.
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Mage hand
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!power --emote|@{selected|character_name} makes a subtle Gesture while whispering a word --name|Mage hand --txcolor|#000 --bgcolor|#98FB98 --leftsub|Cantrip --rightsub|Range 30'  --Duration|1 minute --Casting Time|1 Action  --effect|A spectral, floating hand appears at a point choosen.  the hand lasts for the duration or until dismissed.  the hand vanishes if it is ever more than 30 feet away from the caster.  The caster can use an action to control the hand.  it can be used to manipulate an object, open an unlocked door or container, or stow or retrieve an item from an open container, or pour the contents out of a vial.  the hand can't attack, activate magic items, or carry more than 10 pounds.
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Abilities
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Confusing Ray
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!power --emote|@{selected|character_name} projects a dazzling white light from an eye stalk! --name|Cunfusion Ray --txcolor|#FFF --bgcolor|#800 --leftsub|Ability --rightsub|Range 90' --Attack|[[1D20+1]]|[[1D20+1]] --Target|@{target|character_name} --Target AC|[[@{target|AC_calc}]]|[[@{target|AC_no_armour_calc}]] --effect|The target must succeed on a **DC 13 WIS saving throw**, or it can't take reactions until the end of its next turn.  On it s turn, the target can't move, and it uses its action to make a melee or ranged attack against a randomly determined creature within range.  If the target can't attack, it does nothing on its turn.
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Reactions
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Spell Reflection
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!power --emote|@{selected|character_name} central eye flashes many colors in response to your spell!  --name|spell reflection  --txcolor|#FFF --bgcolor|#660000  --leftsub|Reaction --rightsub|Range 30'  --effect|If the spectator makes a successful saving throw against a spell, or a spell attack misses it, the spectator can choose another creature (including the spellcaster) it can see within 30 feet of it.  The spell targets the chosen creature instead of the spectator.  if the spell forced a saving throw, the chosen creature makes its own save.  If the spell was an attack, the attack roll is __rerolled__ against the chosen creature
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Revision as of 01:17, 31 December 2014

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