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(Created page with " == Using Macros and “Selected icon” for Character Skills and Abilities == All D&D 4 characters have the same list of skills. Instead of entering Abilites for each chara...")
 
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== Using Macros and “Selected icon” for Character Skills and
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Abilities ==
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'''Using Macros and “Selected icon” for Character Skills and
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Abilities'''
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 +
 
  
  
 
All D&D 4 characters have the same list of skills.
 
All D&D 4 characters have the same list of skills.
Instead of entering Abilites for each character for all skills, you canleverage shared macros and the “selected icon” functionality.
+
Instead of entering Abilites for each character for all skills, you can leverage shared macros. Players (including the DM) will need to click-select their character icon before using the shared macros.
  
This keeps the character sheet from being cluttered, and itless prone to error. The downside is that players will need to click on theircharacter tokens before making skill rolls. My players don’t mind this, becausethey are used to selecting their tokens in order to get their token actions toappear.
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This keeps the character sheet from being cluttered, and is less prone to error. My players don’t mind this, because they are used to selecting their tokens in order to get their token actions to appear.
  
(You will also need to make sure your character can an iconthat Represents the character. To do this: Click the token. Click the wheelicon that appears, and select the character in the “Represents Character”dropdown menu. Save changes.)
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(You will also need to make sure your character can an icon that Represents the character. To do this: Click the token. Click the wheel icon that appears, and select the character in the “Represents Character”drop-down menu. Save changes.)
  
Attributes:
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'''Attributes:'''
  
Create the following attributes for each character (orbetter yet, one character sheet you later copy) and populate them with values.
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Create the following attributes for each character (or better yet, one character sheet you later copy) and populate them with values.
 
Attributes for all characters
 
Attributes for all characters
 
   
 
   
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modifier.)
 
modifier.)
  
And attributes for all skills:
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'''Then, add attributes for all skills:'''
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Athletics-trained
 
Athletics-trained
  
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(Repeat for other skills)
 
(Repeat for other skills)
  
Macros
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'''Macros'''
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'''Internal macros:'''
  
Internal macros: Thefollowing macros have no commands (e.g., /roll) so they don’t do anythinginteresting if called directly. They are meant to be called by other macros orabilities. To keep them from cluttering up auto-complete lists, you can beginthem with an underscore.
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The following macros have no commands (e.g., /roll) so they don’t do anything interesting if called directly. They are meant to be called by other macros or abilities. To keep them from cluttering up auto-complete lists, you can begin them with an underscore.
  
 
'''Name: _Half_Level'''
 
'''Name: _Half_Level'''
  
Actions:  floor(  @{selected|Level} /2  )
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'''Actions:''' floor(  @{selected|Level} /2  )
  
 
Show as Token Action: Leave unchecked
 
Show as Token Action: Leave unchecked

Revision as of 16:28, 2 March 2014


Using Macros and “Selected icon” for Character Skills and Abilities



All D&D 4 characters have the same list of skills. Instead of entering Abilites for each character for all skills, you can leverage shared macros. Players (including the DM) will need to click-select their character icon before using the shared macros.

This keeps the character sheet from being cluttered, and is less prone to error. My players don’t mind this, because they are used to selecting their tokens in order to get their token actions to appear.

(You will also need to make sure your character can an icon that Represents the character. To do this: Click the token. Click the wheel icon that appears, and select the character in the “Represents Character”drop-down menu. Save changes.)

Attributes:

Create the following attributes for each character (or better yet, one character sheet you later copy) and populate them with values. Attributes for all characters

Level

Armor-Penalty

STR, CON, DEX, INT, WIS, CHA (These will have the actual ability score, not the modifier.)

Then, add attributes for all skills:

Athletics-trained

Athletics-misc

(Repeat for other skills)

Macros

Internal macros:

The following macros have no commands (e.g., /roll) so they don’t do anything interesting if called directly. They are meant to be called by other macros or abilities. To keep them from cluttering up auto-complete lists, you can begin them with an underscore.

Name: _Half_Level

Actions: floor( @{selected|Level} /2 )

Show as Token Action: Leave unchecked

Visible to Players: All Players


Ability Mod macros (Repeat for other abilities)

Name: _STR_MOD

Actions: floor((@{selected|STR}-10)/2)

Show as Token Action: Leave unchecked

Visible to Players: All Players


Skill macros:

Name: Athletics

Actions:

/em @{selected|token_name} does Athletics

/roll d20 + @{selected|Athletics-trained} +@{selected|Athletics-misc} + #_STR_MOD + #_Half_Level -@{selected|Armor-Penalty}


Shows as Token Action? : Your choice

Visible to Players: All Players

Ability Check Macros:

Name: STR_check

Actions: /roll #_STR_MOD + #_HALF_LEVEL

Shows as Token Action? : Your choice

Visible to Players: All Players

Name: Grab

/em @{selected|token_name} grabs somebody

  1. STR_check

vs REF

Shows as Token Action: Your choice

Visible to Players: All Players