Difference between revisions of "Template talk:DnD5e Character Sheet"
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(Possible issue with init macro) |
Michael M. (Talk | contribs) (→Offhand bonus damage: new section) |
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I have a question about the Initiative macro. It seems like the values are always coming out 1 less than they should. For instance, my wife just rolled a 2, but when we hovered over the roll, the actual d20 roll was a 3, and her modifier is 0. Therefore, she should have had an init of 3, correct? Not the 2 that was shown. According to the details, it's taking the d20 roll and adding "floor((8-10)/2)" which is always going to come out to -1, right? I don't know where the values 8 and 10 are getting pulled from, unless they are hardcoded into the macro. Those seem to be the same for every character I looked at, regardless of their stats, and all of them seem to have this issue. I understand using a floor() to deal with odd level rounding things, but for init it seems to be overkill. Why not just do the simple 1d20 + init mod = players init? Help understanding this would be appreciated. | I have a question about the Initiative macro. It seems like the values are always coming out 1 less than they should. For instance, my wife just rolled a 2, but when we hovered over the roll, the actual d20 roll was a 3, and her modifier is 0. Therefore, she should have had an init of 3, correct? Not the 2 that was shown. According to the details, it's taking the d20 roll and adding "floor((8-10)/2)" which is always going to come out to -1, right? I don't know where the values 8 and 10 are getting pulled from, unless they are hardcoded into the macro. Those seem to be the same for every character I looked at, regardless of their stats, and all of them seem to have this issue. I understand using a floor() to deal with odd level rounding things, but for init it seems to be overkill. Why not just do the simple 1d20 + init mod = players init? Help understanding this would be appreciated. | ||
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+ | == Offhand bonus damage == | ||
+ | |||
+ | Hi, damage bonuses should not be included when performing offhand weapon attacks. However, apart from creating a negative die-roll modifier there is no way to change this in the sheet I can see. For example if my character wields two crossbows the offhand attack should have no damage modifier however the character sheet adds one nonetheless. | ||
+ | |||
+ | Thanks. |
Revision as of 13:59, 23 July 2016
I have a question about the Initiative macro. It seems like the values are always coming out 1 less than they should. For instance, my wife just rolled a 2, but when we hovered over the roll, the actual d20 roll was a 3, and her modifier is 0. Therefore, she should have had an init of 3, correct? Not the 2 that was shown. According to the details, it's taking the d20 roll and adding "floor((8-10)/2)" which is always going to come out to -1, right? I don't know where the values 8 and 10 are getting pulled from, unless they are hardcoded into the macro. Those seem to be the same for every character I looked at, regardless of their stats, and all of them seem to have this issue. I understand using a floor() to deal with odd level rounding things, but for init it seems to be overkill. Why not just do the simple 1d20 + init mod = players init? Help understanding this would be appreciated.
Offhand bonus damage
Hi, damage bonuses should not be included when performing offhand weapon attacks. However, apart from creating a negative die-roll modifier there is no way to change this in the sheet I can see. For example if my character wields two crossbows the offhand attack should have no damage modifier however the character sheet adds one nonetheless.
Thanks.