Difference between revisions of "Script:Turn Marker"
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* !eot command to advance the turn order, but only if the player controls the current token or is a GM. | * !eot command to advance the turn order, but only if the player controls the current token or is a GM. | ||
* !tm command usable by GM only to configure TurnMarker. | * !tm command usable by GM only to configure TurnMarker. | ||
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=== Changelog === | === Changelog === |
Revision as of 20:56, 29 July 2016
API ScriptAuthor: Aaron C. M.
Version: 1.22
Last Modified: 2015-02-01
Code: TurnMarker1
Dependencies: None
Conflicts: None
Version: 1.22
Last Modified: 2015-02-01
Code: TurnMarker1
Dependencies: None
Conflicts: None
This article is a stub. |
Round counter and a moving marker that shows who's turn it is.
I started off using Honey Badger's Initiative highlight script but wanted some different behavior. Along with requests and suggestions from Jarret B., it has grown into quite a bit of script.
Features
- Automatic creation of marker token if not already present on the page.
- Scaling of marker to show up even under opaque square tokens.
- Marker follows token with current turn if moved.
- Automatic adding of Round marker to initiative order.
- Round announce in chat. [Optional]
- Announcement of tokens ending their turns and tokens beginning their turn. [Optional]
- Player name whose turn it is in turn announcement. [Optional]
- Automatic skipping of hidden token's turns. [Optional]
- Marker is hidden for hidden token's turns. (if not auto-skipped)
- Automatically hides the marker when the Turn Order box is closed.
- Turn marker animations [Optional]
- Spinning marker [Optional]
- Pulsing aura 1 on marker [Optional]
- Pulsing aura 2 on marker (different phase) [Optional]
- !eot command to advance the turn order, but only if the player controls the current token or is a GM.
- !tm command usable by GM only to configure TurnMarker.
Changelog
v1.24 ( -- )
- Fixed crash with custom turnorder entries when advancing the turn order with !eot.
v1.23 ( -- )
- Fixed crash because of manually emptying the turnorder before closing it, Take 2!
v1.22 ( -- )
- Fixed crash because of manually emptying the turnorder before closing it.
v1.21 ( -- )
- Fixed crash in other scripts because of adding properties to the Array Prototype!
v1.20 ( -- )
- Fixed startup crash in a brand new campaign due to turnorder being instead of [].
v1.19 ( -- )
- Update checking for isGM in the on('ready',...).
v1.18 ( -- )
- Added support to call Reset() on my Mark script if you're using it.
v1.17 ( -- )
- Fixed crash bug when announce-player is on, but the token with the turn has no player controlling it.